Realmz
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Realmz

Realmz is a fantasy adventure and role-playing video game first developed and published by Fantasoft in 1994 for the Apple Macintosh as shareware. Fantasoft released a Microsoft Windows-compatible version in 1999, and a science fiction role-playing game based on the Realmz engine, titled New Centurions, in 2001. Realmz was originally written by Tim Phillips on a Macintosh IIsi; he also wrote four game scenarios, including the introductory scenario "City of Bywater". Other original scenario contributors were Jim Foley (who wrote two scenarios, namely "Castle in the Clouds" and "White Dragon") and Sean Sayrs (who wrote three, including "Prelude to Pestilence" and "Griloch's Revenge").

Realmz is similar to the Exile series by Spiderweb Software which features similar gameplay and graphics, and both were originally published by Fantasoft.

Custom Realmz game scenarios can be created with a tool called Divinity - also produced by Fantasoft, LLC. A special version of Realmz - Divine Right - is useful in conjunction with Divinity. It is the debugger software for user-created scenarios.

While Realmz is primarily an engine for playing a number of scenarios (roughly corresponding to the campaigns in a tabletop RPG) using the same characters and set of rules, the different scenarios tend to take place in a broadly similar high fantasy setting known as "The Realmz". In fact, Fantasoft was once contacted by TSR about similarities to the Forgotten Realms D&D module, forcing the alteration of a number of elements in Realmz and its scenarios.

Realmz is a Role-playing video game where the player assumes the roles of a party of heroes in fictional adventures. The turn-based, tile-based game has rules for individual combat and the use of magic spells in fighting while focusing on the medieval-period high fantasy genre.

The user interface consists of a character status bar which includes the character's portrait, name, combat status, current stamina/maximum stamina, attacks/round or spell points/max spell points, and armor rating.

Players can select from a range of different actions including camping, inventory management, spellcasting, displaying current spells affecting the party, using spells from a scrollcase, trading items between characters, exchanging money between characters, resting, and inscribing spells to scrolls. The action panel also displays the current time and day in-game and the current source of light. Special actions include area search, entering a temple, shopping and attempting to perform a special action.

Combat gameplay involves the basic movement of characters around the combat screen which costs movement points. The number of movement points are affected by how much weight the character is carrying. Each character has a maximum movement allowance that is determined by their statistics. A character will always have at least 2 movement points per round, even if that character is carrying the maximum load. Rougher terrain takes longer to cross and can affect combat gameplay. Open areas cost 1 movement point to cross while obstacles and muddy or rocky areas cost more movement points.

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