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Red Steel 2
Red Steel 2 is a first-person action video game developed by Ubisoft Paris and published by Ubisoft. It is a standalone sequel to Red Steel. Released worldwide for the Wii video game console in March 2010, the game received generally positive reviews.
Like its predecessor, Red Steel 2 is played in a first-person perspective where players can alternate between shooting and sword fighting, thus making it a hybrid hack and slash first-person shooter. Players are able to fight up to six enemies on-screen, though enemy packs can go up to twenty, and can deflect opponents' bullets with their swords. Tougher enemies have specific vulnerabilities that can only be exploited through the use of Wii MotionPlus technology; some enemies can parry off sword attacks with a defensive stance that the player must circumvent either with a slash parallel with the enemy's blade or three consecutive heavy strikes performed with large, fast swings of the Wii Remote, and some enemies wear armor that makes them immune to damage unless they are removed with heavy strikes. Attacking enemies in certain ways will stun them, giving the player a brief chance to finish them off with a particular Wii Remote gesture. The player begins each enemy encounter with full health that automatically replenishes once all enemies are defeated; should the enemies overwhelm the player to the point where all health is lost, the game ends and play can be resumed from the last checkpoint passed.
As the player progresses through the main missions, new techniques, armor, and weapons become available for purchase from safe houses established by non-player characters who ally with the main protagonist, but are not considered part of his clan, while additional side missions, represented as wanted posters in the safe houses, are available to play, earning the player a monetary reward upon their completion. Money can also be earned by destroying many small objects throughout the game world with equipped weapons, opening chests or defeating enemies, with double money earned for performing finishers correctly and triple for doing so with a combo. New techniques involve inputting a series of attacks that can significantly damage, stun or launch enemies into the air, and every time one is purchased, the player must go to a training area in the current safe house to practice it. Another source of money is a separate challenge mode that allows players to revisit previously cleared story chapters.
Red Steel 2 is the first game besides Wii Sports Resort to use the Wii Motion Plus Accessory, as well as only one of three third-party Wii games to require it, with the others being My Personal Golf Trainer and B-Units: Build It!. The game features an expansive amount of movement with the Wii MotionPlus allowing it to be quite an interactive game, including certain hands-on minigames such as opening combination lock safes.
Red Steel 2 does not continue the story of its predecessor, but adapts the common theme of mixing together ranged and melee combat as well as Eastern and Western culture. It is set in a more make-believe and somewhat more technically advanced world, where mysterious warrior clans employ both samurai and cowboy weapons and fighting styles in tandem, similar to the PlayStation 2 video game Samurai Western, in a Wild West-like North America carved up into territories. The game begins in the fictional city of Caldera in Nevada, where lawless "Jackals" roam not long after the city's entrusted protectors, the Kusagari, are decimated by their rival, the Katakara, in a vicious clan war.
The game begins as an unnamed Hero, the last member of the Kusagari Clan, is being dragged across the desert, tied to the back of a motorcycle. He manages to break free, but Payne, the leader of the Jackals – a vast gang of thugs, murderers and thieves – steals the Hero's katana. While running from the Jackals with only his trusty .357 Longarm through the city of Caldera, the Hero rescues his old swordsmaster Jian who was to soon be executed by the Jackals. After the rescue, Jian allows the Hero to borrow his sword until the Hero can recover his own from Payne.
The Hero meets up with Tamiko, a member of his clan's research division, as well as Caldera's sheriff and Tamiko's father, Judd. They provide information for the Hero to help him track down Payne, while sabotaging the Jackals' operations in the Upper City, as well as meeting a fight club-operating businessman named Songan. The Hero eventually locates and defeats Payne in the Jackals' hideout, Rojo House, recovering his katana during the battle. He interrogates Payne and, before killing him by throwing him off a ledge, learns that his entire clan had been annihilated by a man named Shinjiro.
The Hero travels to the Lower City, encountering another rival clan called the Katakara. He finds Shinjiro in the city's Kusagari Temple and the two swordsmen fight. After a fierce battle, the Hero breaks Shinjiro's katana and pushes him to the edge of the Temple's roof. However, before the Hero can strike his foe down, a mysterious ninja saves Shinjiro. Jian then tells the Hero that the katanas of the Kusagari, called Sora Katanas, have great unpredictable power and that the method to make these is known only to them, and Shinjiro, who trained with the Kusagari as a child, plans to make more of them.
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Red Steel 2 AI simulator
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Red Steel 2
Red Steel 2 is a first-person action video game developed by Ubisoft Paris and published by Ubisoft. It is a standalone sequel to Red Steel. Released worldwide for the Wii video game console in March 2010, the game received generally positive reviews.
Like its predecessor, Red Steel 2 is played in a first-person perspective where players can alternate between shooting and sword fighting, thus making it a hybrid hack and slash first-person shooter. Players are able to fight up to six enemies on-screen, though enemy packs can go up to twenty, and can deflect opponents' bullets with their swords. Tougher enemies have specific vulnerabilities that can only be exploited through the use of Wii MotionPlus technology; some enemies can parry off sword attacks with a defensive stance that the player must circumvent either with a slash parallel with the enemy's blade or three consecutive heavy strikes performed with large, fast swings of the Wii Remote, and some enemies wear armor that makes them immune to damage unless they are removed with heavy strikes. Attacking enemies in certain ways will stun them, giving the player a brief chance to finish them off with a particular Wii Remote gesture. The player begins each enemy encounter with full health that automatically replenishes once all enemies are defeated; should the enemies overwhelm the player to the point where all health is lost, the game ends and play can be resumed from the last checkpoint passed.
As the player progresses through the main missions, new techniques, armor, and weapons become available for purchase from safe houses established by non-player characters who ally with the main protagonist, but are not considered part of his clan, while additional side missions, represented as wanted posters in the safe houses, are available to play, earning the player a monetary reward upon their completion. Money can also be earned by destroying many small objects throughout the game world with equipped weapons, opening chests or defeating enemies, with double money earned for performing finishers correctly and triple for doing so with a combo. New techniques involve inputting a series of attacks that can significantly damage, stun or launch enemies into the air, and every time one is purchased, the player must go to a training area in the current safe house to practice it. Another source of money is a separate challenge mode that allows players to revisit previously cleared story chapters.
Red Steel 2 is the first game besides Wii Sports Resort to use the Wii Motion Plus Accessory, as well as only one of three third-party Wii games to require it, with the others being My Personal Golf Trainer and B-Units: Build It!. The game features an expansive amount of movement with the Wii MotionPlus allowing it to be quite an interactive game, including certain hands-on minigames such as opening combination lock safes.
Red Steel 2 does not continue the story of its predecessor, but adapts the common theme of mixing together ranged and melee combat as well as Eastern and Western culture. It is set in a more make-believe and somewhat more technically advanced world, where mysterious warrior clans employ both samurai and cowboy weapons and fighting styles in tandem, similar to the PlayStation 2 video game Samurai Western, in a Wild West-like North America carved up into territories. The game begins in the fictional city of Caldera in Nevada, where lawless "Jackals" roam not long after the city's entrusted protectors, the Kusagari, are decimated by their rival, the Katakara, in a vicious clan war.
The game begins as an unnamed Hero, the last member of the Kusagari Clan, is being dragged across the desert, tied to the back of a motorcycle. He manages to break free, but Payne, the leader of the Jackals – a vast gang of thugs, murderers and thieves – steals the Hero's katana. While running from the Jackals with only his trusty .357 Longarm through the city of Caldera, the Hero rescues his old swordsmaster Jian who was to soon be executed by the Jackals. After the rescue, Jian allows the Hero to borrow his sword until the Hero can recover his own from Payne.
The Hero meets up with Tamiko, a member of his clan's research division, as well as Caldera's sheriff and Tamiko's father, Judd. They provide information for the Hero to help him track down Payne, while sabotaging the Jackals' operations in the Upper City, as well as meeting a fight club-operating businessman named Songan. The Hero eventually locates and defeats Payne in the Jackals' hideout, Rojo House, recovering his katana during the battle. He interrogates Payne and, before killing him by throwing him off a ledge, learns that his entire clan had been annihilated by a man named Shinjiro.
The Hero travels to the Lower City, encountering another rival clan called the Katakara. He finds Shinjiro in the city's Kusagari Temple and the two swordsmen fight. After a fierce battle, the Hero breaks Shinjiro's katana and pushes him to the edge of the Temple's roof. However, before the Hero can strike his foe down, a mysterious ninja saves Shinjiro. Jian then tells the Hero that the katanas of the Kusagari, called Sora Katanas, have great unpredictable power and that the method to make these is known only to them, and Shinjiro, who trained with the Kusagari as a child, plans to make more of them.