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Renoise
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Renoise

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Renoise

Renoise is a digital audio workstation (DAW) based upon the heritage and development of tracker software. Its primary use is the composition of music using sound samples, soft synths, and effects plug-ins. It is also able to interface with MIDI and OSC equipment. The main difference between Renoise and other music software is the characteristic vertical timeline sequencer used by tracking software.

Renoise was originally based on the code of another tracker called NoiseTrekker, made by Juan Antonio Arguelles Rius (Arguru). The then-unnamed Renoise project was initiated by Eduard Müller (Taktik) and Zvonko Tesic (Phazze) in December 2000. The development team planned to take tracking software into a new standard of quality, enabling tracking scene composers to make audio of the same quality as other existing professional packages, while still keeping the proven interface that originated with Soundtracker in 1987. Version 1.0 was released in June 2002. Over the years the development team has grown to distribute the tasks of testing, administrative, support and web duties among several people.

Renoise currently runs under recent versions of Windows (DirectSound or ASIO), Mac OS X (Core Audio) and Linux (ALSA or JACK). Renoise has full MIDI and MIDI sync support, VST 3 plugin support, ASIO multi I/O cards support, integrated sampler and sample editor, internal real-time DSP effects with unlimited number of effects per track, master and send tracks, full automation of all commands, Hi-Fi wav/aiff rendering (up to 32-bit, 192 kHz), Rewire support, etc.

Supported sample formats

WAV, AIFF, FLAC, Ogg, MP3, CAF

Supported effects standards

VST, AU, LADSPA, DSSI

Renoise also features a Signal Follower and cross-track routing. The Signal Follower analyzes the audio output of a track and automates user-specified parameters based on the values it generates. Cross-track routing sends the automation of any Meta Device to any track. Computer Music magazine considered the combination of these two features to "open up some incredibly powerful control possibilities", and demonstrated how the signal triggered by a drum loop could control the filter cutoff frequency on a bass sound.

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