RoboCop Versus The Terminator
RoboCop Versus The Terminator
Main page

RoboCop Versus The Terminator

logo
Community Hub0 subscribers

RoboCop Versus The Terminator

logo
Community Hub0 subscribers
What are your thoughts?
Be the first to start a discussion here.
Be the first to start a discussion here.
RoboCop Versus The Terminator

RoboCop Versus The Terminator is a run and gun game released for the Super Nintendo Entertainment System, Master System, and Game Gear in 1993, with later ports to the Sega Genesis and Game Boy in 1994. It is based on the 1992 four-issue comic book mini-series of the same name, which is a crossover between the RoboCop and Terminator franchises. Despite their likenesses being shown on packaging, the actors who portrayed the titular characters (Arnold Schwarzenegger in 1984's The Terminator and Peter Weller in 1987's RoboCop) did not reprise their roles in this game.

The Genesis version was developed by Virgin Games USA and uses an engine written by David Perry.[citation needed]

In the future, human soldiers of John Connor's resistance force are fighting a losing war against Skynet and its robot forces. Discovering that one of the foundation technologies for Skynet is the cybernetics technology used in the creation of cyborg police officer RoboCop, Flo, a resistance soldier, is sent back in time to destroy RoboCop and stop Skynet from being built. However, Skynet learns of the time travel attempt and sends Terminators to stop Flo. RoboCop soon meets up with Flo and must engage in battle against Terminators, the forces of OCP and several obstacles.

Upon discovering one of the Terminators has infiltrated the OCP building, RoboCop plugs himself into a console to reprogram the security, only to fall into a trap and be digitized. After his body is disassembled and used for building Skynet, RoboCop watches Skynet come to power before using his digitized mind to seize control of an abandoned robotics factory, rebuild himself, and begin to destroy Skynet in the future. He successfully destroys the Skynet CPU and prevails, and turns his sights to helping humanity rebuild from the devastation.

Set a few years after RoboCop's invention, the story involves SAC-NORAD contracting Cyberdyne Systems on building Skynet. Cyberdyne used RoboCop's technology in creating Skynet. When activated, Skynet becomes self-aware and launches a war against mankind. In the future, Skynet sends several Terminators back to the past to cripple the Resistance. After destroying one of the Terminators, RoboCop proceeds to Delta City, where he confronts RoboCain.

After RoboCain was destroyed, RoboCop battles his way to the OCP building, where he defeats all the Terminators. After defeating an ED-209 unit reprogrammed by the Terminators, RoboCop plugs himself into a console. Unbeknownst to him, RoboCop gave Skynet information it can use. This ends up with RoboCop falling into a trap. In the future, RoboCop assembles himself, where he battled in the Terminator-infested future and destroyed Skynet.

RoboCop Versus The Terminator began as a four-part comic book series also titled RoboCop Versus The Terminator in 1992. Virgin Games secured a license for a video game based on the comic but were unable to use the comics plot elements. The team began developing it in-house at the same time as they were developing Disney's Aladdin. Botti said the license for the title cost $2 million.

The lead designer and coder on the game was John Botti. Tim Wiliams who worked alongside him, stated that "At the time, I seem to remember there were more high-profile games at Virgin, like Aladdin, so there was a feeling that [RoboCop Versus The Terminator] was the ugly stepchild when I joined the team. But I was absolutely thrilled to get my own game to design for." Williams and Botti began staying up at night playing Contra III: The Alien Wars, one of their favourite games, to find what made its gameplay addictive. The two concluded that the "vectored bullets" was key and included it as a core mechanic in RoboCop Versus the Terminator. To save time during development, the game uses Dave Perry's Mega Drive engine which was recently used in games Cool Spot and Global Gladiators. Botti stated he has his own tools from previous projects, but Perry's engine "was clean, and it has been used on other Genesis games. I enhanced it, making a linked-list sprite object that allowed these huge monster bosses at the end of some levels."

See all
User Avatar
No comments yet.