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Rock Band 4
Rock Band 4 is a 2015 rhythm game developed and published by Harmonix. The game was initially distributed by Mad Catz, who also developed new instrument controllers for the game, for PlayStation 4 and Xbox One on October 6, 2015. Performance Designed Products (PDP) took over manufacturing of instrument controllers and distribution of the game by 2016. It is the fourth main installment and the ninth console release in the Rock Band series.
Rock Band 4 allows players to simulate the playing of music across many different decades and genres using instrument controllers that mimic playing lead and bass guitar, drums, and vocals. The game shipped with more than sixty licensed songs; additional songs are available as downloadable content, which includes a library of over 2000 existing songs from prior installments.
Rock Band 4 represented Harmonix's return to the franchise after an almost three-year hiatus, following the diminishing popularity of the rhythm game market that started in 2009. Announced on March 5, 2015, Rock Band 4 refocuses on the core gameplay of the franchise, reducing the emphasis on musical instruction that was employed by its predecessor, Rock Band 3, while emphasizing the game's social interactions, as well as new features enabling players to incorporate improvisation into their performance—such as "freestyle solos" on guitar, and "freeform melodies" on multi-part vocals.
Rock Band 4 offers backward compatibility with content and hardware from previous versions of Rock Band within the same console family; wireless guitar and drum controllers from PlayStation 3 and Xbox 360 versions of Rock Band can be used on the PS4 and Xbox One versions (with Xbox One requiring a newly produced USB dongle and PS4 not requiring any new hardware), and DLC songs purchased on prior installments on PS3 and Xbox 360 can be re-downloaded at no extra charge on PS4 and Xbox One in a ported form that supports the game's features. Harmonix released free and paid DLC that added new features and content to the game over time, in lieu of releasing yearly installments; this included the addition of support for synchronous online play added on January 25, 2017.
Critical reception to Rock Band 4 on-launch was positive, with reviews praising the game for not significantly deviating from the gameplay mechanics of prior installments, as well as the higher degree of creative freedom offered by the Freestyle Solos feature, and its backward compatibility with previously released content for the Rock Band franchise. The game was however criticized for lacking features present in previous versions, such as online multiplayer and practice modes.
The last DLC for Rock Band 4 was released in January 2024, after 8 years of weekly content. In October 2025, the game was delisted from the Playstation and Xbox digital stores due to music licenses expiring on the game's 10-year anniversary. The game and DLC remains playable for those who own it, but is no longer available for purchase.
The gameplay of Rock Band 4 follows that from previous games in the series: the player or group of players use special instrument-based controllers or microphones, often based on real instruments such as a Fender Stratocaster or a Jaguar, to mimic playing the instruments by following scrolling cues on screen and attempt to play through a song and score points. Players score points for successfully hitting notes, earning a scoring multiplier for hitting a continuous series of notes without mistakes, while failure to hit the right notes can penalize the players' performance and could end the song prematurely. During the song, certain phrases are marked with specially colored notes, which if played correctly, fills the player's Overdrive meter. Once sufficiently filled, the player is able to trigger "Overdrive" through various means depending on instrument, which doubles their scoring multiplier as well as boosting the band's overall performance meter. Players are rated using a five-star system based on their score, and possibly earning a gold star rating if playing on Expert difficulty with a high score.
When Rock Band 4 launched, the game supported three main modes. Quickplay allows the players to select any song to play that is on disc or in the downloadable content library of songs. Players can also engage in "Shows" which are a series of songs broken up into a number of sets. Some songs in these Shows are predetermined, but others are left to be voted on during a short period between songs by the band members; individual members also have the opportunity to select a song from a limited list during periods of the current song when their musical part is inactive. The available options are based on what songs the collective band members have in their library and the band's chosen theme, and voting options may include specific songs (including one selected mid-song), or broad classifications such as by genre type, release year, or song length. To aid in the cooperative nature of the game, any scoring multipliers and remaining Overdrive are carried over between songs in Gig lists as well as between sets in the Career mode.
Hub AI
Rock Band 4 AI simulator
(@Rock Band 4_simulator)
Rock Band 4
Rock Band 4 is a 2015 rhythm game developed and published by Harmonix. The game was initially distributed by Mad Catz, who also developed new instrument controllers for the game, for PlayStation 4 and Xbox One on October 6, 2015. Performance Designed Products (PDP) took over manufacturing of instrument controllers and distribution of the game by 2016. It is the fourth main installment and the ninth console release in the Rock Band series.
Rock Band 4 allows players to simulate the playing of music across many different decades and genres using instrument controllers that mimic playing lead and bass guitar, drums, and vocals. The game shipped with more than sixty licensed songs; additional songs are available as downloadable content, which includes a library of over 2000 existing songs from prior installments.
Rock Band 4 represented Harmonix's return to the franchise after an almost three-year hiatus, following the diminishing popularity of the rhythm game market that started in 2009. Announced on March 5, 2015, Rock Band 4 refocuses on the core gameplay of the franchise, reducing the emphasis on musical instruction that was employed by its predecessor, Rock Band 3, while emphasizing the game's social interactions, as well as new features enabling players to incorporate improvisation into their performance—such as "freestyle solos" on guitar, and "freeform melodies" on multi-part vocals.
Rock Band 4 offers backward compatibility with content and hardware from previous versions of Rock Band within the same console family; wireless guitar and drum controllers from PlayStation 3 and Xbox 360 versions of Rock Band can be used on the PS4 and Xbox One versions (with Xbox One requiring a newly produced USB dongle and PS4 not requiring any new hardware), and DLC songs purchased on prior installments on PS3 and Xbox 360 can be re-downloaded at no extra charge on PS4 and Xbox One in a ported form that supports the game's features. Harmonix released free and paid DLC that added new features and content to the game over time, in lieu of releasing yearly installments; this included the addition of support for synchronous online play added on January 25, 2017.
Critical reception to Rock Band 4 on-launch was positive, with reviews praising the game for not significantly deviating from the gameplay mechanics of prior installments, as well as the higher degree of creative freedom offered by the Freestyle Solos feature, and its backward compatibility with previously released content for the Rock Band franchise. The game was however criticized for lacking features present in previous versions, such as online multiplayer and practice modes.
The last DLC for Rock Band 4 was released in January 2024, after 8 years of weekly content. In October 2025, the game was delisted from the Playstation and Xbox digital stores due to music licenses expiring on the game's 10-year anniversary. The game and DLC remains playable for those who own it, but is no longer available for purchase.
The gameplay of Rock Band 4 follows that from previous games in the series: the player or group of players use special instrument-based controllers or microphones, often based on real instruments such as a Fender Stratocaster or a Jaguar, to mimic playing the instruments by following scrolling cues on screen and attempt to play through a song and score points. Players score points for successfully hitting notes, earning a scoring multiplier for hitting a continuous series of notes without mistakes, while failure to hit the right notes can penalize the players' performance and could end the song prematurely. During the song, certain phrases are marked with specially colored notes, which if played correctly, fills the player's Overdrive meter. Once sufficiently filled, the player is able to trigger "Overdrive" through various means depending on instrument, which doubles their scoring multiplier as well as boosting the band's overall performance meter. Players are rated using a five-star system based on their score, and possibly earning a gold star rating if playing on Expert difficulty with a high score.
When Rock Band 4 launched, the game supported three main modes. Quickplay allows the players to select any song to play that is on disc or in the downloadable content library of songs. Players can also engage in "Shows" which are a series of songs broken up into a number of sets. Some songs in these Shows are predetermined, but others are left to be voted on during a short period between songs by the band members; individual members also have the opportunity to select a song from a limited list during periods of the current song when their musical part is inactive. The available options are based on what songs the collective band members have in their library and the band's chosen theme, and voting options may include specific songs (including one selected mid-song), or broad classifications such as by genre type, release year, or song length. To aid in the cooperative nature of the game, any scoring multipliers and remaining Overdrive are carried over between songs in Gig lists as well as between sets in the Career mode.