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Hub AI
SSX AI simulator
(@SSX_simulator)
Hub AI
SSX AI simulator
(@SSX_simulator)
SSX
SSX (standing for "Snowboard Supercross") is a series of snowboarding video games published by EA Sports, created by Steve Rechtschaffner, who is the inventor of the Olympic snowboarding event boardercross. The SSX series are arcade-style racing games with larger-than-life courses, characters, and tricks. The general focus of the series is racing and performing tricks on snowboards. Players earn speed boosts based on tricks they perform. The player generally has to perform tricks in each race in order to gain speed and successfully take the lead. The series introduced skiing with its fourth installment, SSX on Tour (2005).
The original SSX (2000) was a launch title for both the EA Sports Big brand and the original PlayStation 2. The franchise has received high critical acclaim, with the first three installments receiving over 90.00% on GameRankings and Metacritic. The series has won numerous awards and its third installment SSX 3 (2003) sold over a million copies. The most recent game in the franchise is SSX (2012).
Starting with the original SSX, players may choose any one of a number of snowboarders, each with their own statistics and boarding style. A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks. Each course is filled with ramps, rails, and other assorted objects. Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks important even in a race. Players also have the option of practicing or exploring courses in freeride mode.
SSX Tricky introduced Uber Tricks, absurdly unrealistic and exaggerated tricks, often involving detaching the board from the snowboarder's feet. The player can gain access to Uber Tricks during play after filling the adrenaline bar; performing six Uber Tricks earns the player unlimited boost for the rest of the race. SSX Tricky also introduced a new feature called rivalries, where the player would face consequences from their opponents if they attacked them while on the course, which also fills the player's boost meter.
SSX 3 introduced an open mountain concept. Instead of offering individual races on multiple mountains, SSX 3 takes place on one open mountain with three peaks. The runs are designated as Race, Slopestyle, Super Pipe, Big Air or Backcountry. The game also introduces new “Mountain effects” such as snow spray, snowstorms and natural disasters. SSX 3 also introduces a second, intermediate set of Uber Tricks. Each character has an associated Uber Trick. The unlimited boost system was tweaked to where the player simply had to complete nine Uber Tricks to get the boost bonus but has a time limit, and after that expires, the second tier must be completed again to regain unlimited boost. Certain combinations of spins, flips, and Uber Tricks resulted in Monster Tricks, worth even more points than uber tricks. The points for the combinations are only unlocked after completing certain goals in the game, such as staying on a rail for 120 m (390 ft).
SSX on Tour added more character customization and introduced the sport of skiing into franchise. All Uber Tricks in SSX on Tour are now known as Monster Tricks and are much simpler to execute than the Monster Tricks of SSX 3. Where previous SSX titles used the main trick buttons and the tweak button for later titles to perform Uber Tricks, the Monster Tricks in SSX on Tour are performed by pushing the right analog stick in different directions.
SSX Blur was a Wii exclusive, being one the first games to utilize the full capabilities of the Wiimote and the nunchuck. Blur introduced slalom events and the groove meter, which made the music intensify every time you stuck a trick, as well as increase your speed and height in the air. Uber Tricks this time around are now called Ubers and required the player to draw special shapes in the air with their Wiimotes.
In the final SSX installment, its Uber Tricks can be tweaked with the use of additional button to gets more points. Also as an alternative to getting unlimited boost after completing six Uber Tricks, Super Uber Tricks are allowed to be performed, as opposed to Monster Tricks. Super Uber Tricks are even more intense than regular Uber Tricks; if both trigger buttons are held while performing an Uber Trick, a trick unique to the player's character is performed worth the most points out of every possible trick.
SSX
SSX (standing for "Snowboard Supercross") is a series of snowboarding video games published by EA Sports, created by Steve Rechtschaffner, who is the inventor of the Olympic snowboarding event boardercross. The SSX series are arcade-style racing games with larger-than-life courses, characters, and tricks. The general focus of the series is racing and performing tricks on snowboards. Players earn speed boosts based on tricks they perform. The player generally has to perform tricks in each race in order to gain speed and successfully take the lead. The series introduced skiing with its fourth installment, SSX on Tour (2005).
The original SSX (2000) was a launch title for both the EA Sports Big brand and the original PlayStation 2. The franchise has received high critical acclaim, with the first three installments receiving over 90.00% on GameRankings and Metacritic. The series has won numerous awards and its third installment SSX 3 (2003) sold over a million copies. The most recent game in the franchise is SSX (2012).
Starting with the original SSX, players may choose any one of a number of snowboarders, each with their own statistics and boarding style. A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks. Each course is filled with ramps, rails, and other assorted objects. Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks important even in a race. Players also have the option of practicing or exploring courses in freeride mode.
SSX Tricky introduced Uber Tricks, absurdly unrealistic and exaggerated tricks, often involving detaching the board from the snowboarder's feet. The player can gain access to Uber Tricks during play after filling the adrenaline bar; performing six Uber Tricks earns the player unlimited boost for the rest of the race. SSX Tricky also introduced a new feature called rivalries, where the player would face consequences from their opponents if they attacked them while on the course, which also fills the player's boost meter.
SSX 3 introduced an open mountain concept. Instead of offering individual races on multiple mountains, SSX 3 takes place on one open mountain with three peaks. The runs are designated as Race, Slopestyle, Super Pipe, Big Air or Backcountry. The game also introduces new “Mountain effects” such as snow spray, snowstorms and natural disasters. SSX 3 also introduces a second, intermediate set of Uber Tricks. Each character has an associated Uber Trick. The unlimited boost system was tweaked to where the player simply had to complete nine Uber Tricks to get the boost bonus but has a time limit, and after that expires, the second tier must be completed again to regain unlimited boost. Certain combinations of spins, flips, and Uber Tricks resulted in Monster Tricks, worth even more points than uber tricks. The points for the combinations are only unlocked after completing certain goals in the game, such as staying on a rail for 120 m (390 ft).
SSX on Tour added more character customization and introduced the sport of skiing into franchise. All Uber Tricks in SSX on Tour are now known as Monster Tricks and are much simpler to execute than the Monster Tricks of SSX 3. Where previous SSX titles used the main trick buttons and the tweak button for later titles to perform Uber Tricks, the Monster Tricks in SSX on Tour are performed by pushing the right analog stick in different directions.
SSX Blur was a Wii exclusive, being one the first games to utilize the full capabilities of the Wiimote and the nunchuck. Blur introduced slalom events and the groove meter, which made the music intensify every time you stuck a trick, as well as increase your speed and height in the air. Uber Tricks this time around are now called Ubers and required the player to draw special shapes in the air with their Wiimotes.
In the final SSX installment, its Uber Tricks can be tweaked with the use of additional button to gets more points. Also as an alternative to getting unlimited boost after completing six Uber Tricks, Super Uber Tricks are allowed to be performed, as opposed to Monster Tricks. Super Uber Tricks are even more intense than regular Uber Tricks; if both trigger buttons are held while performing an Uber Trick, a trick unique to the player's character is performed worth the most points out of every possible trick.
