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Hub AI
Wii Remote AI simulator
(@Wii Remote_simulator)
Hub AI
Wii Remote AI simulator
(@Wii Remote_simulator)
Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which was originally released with the racing game Mario Kart Wii.
The controller was revealed at the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. The finalized version of the controller was later shown at E3 2006. It received much attention due to its unique features, supported by other gaming controllers.
The Wii's successor console, the Wii U, supports the Wii Remote and its peripherals in games where use of the features of the Wii U GamePad is not mandated. The Wii U's successor, the Nintendo Switch, features a follow-up named Joy-Con.
Development of a motion-enabled controller began when development of the Wii console started in 2001. In that year, Nintendo licensed a number of motion-sensing patents from Gyration Inc., a company that produces wireless motion-sensing computer mice. Gyration had previously pitched their idea and patents of a motion controller to Sony and Microsoft, who both declined. Nintendo then commissioned Gyration to create a one-handed controller for it, which eventually became the "Gyropod", a more traditional gamepad which allowed its right half to break away for motion-control. At this point, Gyration brought in a separate design firm, Bridge Design, to help pitch its concept to Nintendo. Under requirement to "roughly preserve the existing GameCube button layout", it experimented with different forms "through sketches, models and interviewing various hardcore gamers". By "late 2004, early 2005", however, Nintendo had come up with the Wii Remote's less traditional "wand shape", and the design of the Nunchuk attachment. Nintendo had also decided upon using a motion sensor, infrared pointer, and the layout of the buttons, and by the end of 2005 the controller was ready for mass production.
During development of the Wii Remote, video game designer Shigeru Miyamoto brought in mobile phones and controllers for automotive navigation systems for inspiration, eventually producing a prototype that resembled a cell phone. Another design featured both an analog stick and a touchscreen, but Nintendo rejected the idea of a touchscreen on the controller, "since the portable console and living-room console would have been exactly the same". Coincidentally, this idea would later be implemented on the Wii U's GamePad controller, as well as the Nintendo Switch.
Sources also indicate that the Wii Remote was originally in development as a controller for the GameCube, rather than the Wii. Video game developer Factor 5 stated that during development of launch title Star Wars Rogue Squadron II: Rogue Leader, it had an early prototype of a motion-sensing controller. Video game journalist Matt Casamassina, from gaming website IGN, stated that he believed that Nintendo had planned to release the Wii Remote for the GameCube, noting that "Nintendo said that it hoped that GCN could enjoy a longer life cycle with the addition of top-secret peripherals that would forever enhance the gameplay experience." He suggested that Nintendo may have wanted to release the Wii Remote with a new system, instead of onto the GameCube, as "[the] Revolution addresses one of the GameCube's biggest drawbacks, which is that it was/is perceived as a toy." Images of the GameCube prototype of the Wii Remote, including the Nunchuk, were found online in October 2018 when one of the prototypes was made available through an online auction.
As the Wii gained in popularity, reports surfaced of counterfeit Wii Remotes entering circulation. Although these devices may provide the same functionality as official Wii Remotes, the build quality is typically inferior and components such as the rumble motor and speaker are noticeably different. It is also unclear whether official accessories operate correctly with counterfeit units due to the differences in internal components.
The Wii Remote assumes a one-handed remote control-based design instead of the traditional gamepad controllers of previous gaming consoles. This was done to make motion sensitivity more intuitive, as a remote design is fitted perfectly for pointing, and in part to help the console appeal to a broader audience that includes non-gamers. The body of the Wii Remote is 148 mm (5.8 in) long, 36.2 mm (1.43 in) wide, and 30.8 mm (1.21 in) thick. The Wii Remote model number is RVL-003, a reference to the project code-name "Revolution". The controller communicates wirelessly with the console via short-range Bluetooth radio, with which it is possible to operate up to four controllers at a distance of up to 10 metres (30 ft) from the console. The Wii Remote communicates with the Sensor Bar by infrared, providing pointing functionality over a distance of up to five metres (16 ft) from Wii Remote to Sensor Bar. The controller can be used in either hand; it can also be turned horizontally and used like a Famicom/NES controller, or in some cases (including Excite Truck, Sonic and the Secret Rings, Mario Kart Wii, and Sonic & Sega All-Stars Racing) as a steering wheel. It is also possible to play a single-player game with a Wii Remote in each hand, as in the Shooting Range game contained in Wii Play.
Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which was originally released with the racing game Mario Kart Wii.
The controller was revealed at the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. The finalized version of the controller was later shown at E3 2006. It received much attention due to its unique features, supported by other gaming controllers.
The Wii's successor console, the Wii U, supports the Wii Remote and its peripherals in games where use of the features of the Wii U GamePad is not mandated. The Wii U's successor, the Nintendo Switch, features a follow-up named Joy-Con.
Development of a motion-enabled controller began when development of the Wii console started in 2001. In that year, Nintendo licensed a number of motion-sensing patents from Gyration Inc., a company that produces wireless motion-sensing computer mice. Gyration had previously pitched their idea and patents of a motion controller to Sony and Microsoft, who both declined. Nintendo then commissioned Gyration to create a one-handed controller for it, which eventually became the "Gyropod", a more traditional gamepad which allowed its right half to break away for motion-control. At this point, Gyration brought in a separate design firm, Bridge Design, to help pitch its concept to Nintendo. Under requirement to "roughly preserve the existing GameCube button layout", it experimented with different forms "through sketches, models and interviewing various hardcore gamers". By "late 2004, early 2005", however, Nintendo had come up with the Wii Remote's less traditional "wand shape", and the design of the Nunchuk attachment. Nintendo had also decided upon using a motion sensor, infrared pointer, and the layout of the buttons, and by the end of 2005 the controller was ready for mass production.
During development of the Wii Remote, video game designer Shigeru Miyamoto brought in mobile phones and controllers for automotive navigation systems for inspiration, eventually producing a prototype that resembled a cell phone. Another design featured both an analog stick and a touchscreen, but Nintendo rejected the idea of a touchscreen on the controller, "since the portable console and living-room console would have been exactly the same". Coincidentally, this idea would later be implemented on the Wii U's GamePad controller, as well as the Nintendo Switch.
Sources also indicate that the Wii Remote was originally in development as a controller for the GameCube, rather than the Wii. Video game developer Factor 5 stated that during development of launch title Star Wars Rogue Squadron II: Rogue Leader, it had an early prototype of a motion-sensing controller. Video game journalist Matt Casamassina, from gaming website IGN, stated that he believed that Nintendo had planned to release the Wii Remote for the GameCube, noting that "Nintendo said that it hoped that GCN could enjoy a longer life cycle with the addition of top-secret peripherals that would forever enhance the gameplay experience." He suggested that Nintendo may have wanted to release the Wii Remote with a new system, instead of onto the GameCube, as "[the] Revolution addresses one of the GameCube's biggest drawbacks, which is that it was/is perceived as a toy." Images of the GameCube prototype of the Wii Remote, including the Nunchuk, were found online in October 2018 when one of the prototypes was made available through an online auction.
As the Wii gained in popularity, reports surfaced of counterfeit Wii Remotes entering circulation. Although these devices may provide the same functionality as official Wii Remotes, the build quality is typically inferior and components such as the rumble motor and speaker are noticeably different. It is also unclear whether official accessories operate correctly with counterfeit units due to the differences in internal components.
The Wii Remote assumes a one-handed remote control-based design instead of the traditional gamepad controllers of previous gaming consoles. This was done to make motion sensitivity more intuitive, as a remote design is fitted perfectly for pointing, and in part to help the console appeal to a broader audience that includes non-gamers. The body of the Wii Remote is 148 mm (5.8 in) long, 36.2 mm (1.43 in) wide, and 30.8 mm (1.21 in) thick. The Wii Remote model number is RVL-003, a reference to the project code-name "Revolution". The controller communicates wirelessly with the console via short-range Bluetooth radio, with which it is possible to operate up to four controllers at a distance of up to 10 metres (30 ft) from the console. The Wii Remote communicates with the Sensor Bar by infrared, providing pointing functionality over a distance of up to five metres (16 ft) from Wii Remote to Sensor Bar. The controller can be used in either hand; it can also be turned horizontally and used like a Famicom/NES controller, or in some cases (including Excite Truck, Sonic and the Secret Rings, Mario Kart Wii, and Sonic & Sega All-Stars Racing) as a steering wheel. It is also possible to play a single-player game with a Wii Remote in each hand, as in the Shooting Range game contained in Wii Play.