Sakura Wars
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Sakura Wars

Sakura Wars is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles being released since then. The series—set during a fictionalized version of the Taishō period—depicts groups of women with magical abilities using steam-powered mecha to combat demonic threats.

The original Sakura Wars was an ambitious title for the then-in-production Sega Saturn. The first game's overlap of the tactical role-playing, dating sim and visual novel genres prompted Sega to classify it as a "dramatic adventure", a moniker which has endured during the series' lifetime. Both Red Entertainment and Sega co-developed most of the games until 2008, when the series went on hiatus. Sega rebooted the series as sole developer because of fan demand. Recurring elements include anime cutscenes created by notable studios including Production I.G, and music by composer Kohei Tanaka.

The series has sold over 5.8 million copies as of 2022, and garnered both critical and popular acclaim. The original Sega console games have been voted among the most popular for the Saturn and Dreamcast. The Sakura Wars franchise includes numerous anime productions, manga, and other media projects such as stage shows. With the exception of So Long, My Love and Shin Sakura Wars, the video game series has not been released in English. Several of the anime series have been localized for English territories.

The first installment was released on September 27, 1996. Many Sakura Wars games have been localized for markets in North America, Europe, Asia, and Australia on numerous video game consoles, personal computers (PC), and mobile phones. As of December 2019, the series includes the main installments from the 1996 Sakura Wars to the 2019 Sakura Wars, as well as direct sequels and spin-offs, both released and confirmed as being in development. Most of the older games have been remade or re-released on multiple platforms.

The original Sakura Wars was released in 1996 for the Sega Saturn. It was ported to a number of platforms including Dreamcast, Microsoft Windows and mobile devices. A remake for the PlayStation 2 (PS2), Sakura Wars: In Hot Blood, was released in 2003. The remake includes additional voice acting, redone graphics and battle system based on later entries. Its sequel Sakura Wars 2: Thou Shalt Not Die was released for the Saturn in 1998. It was the last title developed for the platform, receiving ports to Dreamcast and Windows, and as a bundle with the first game to the PlayStation Portable (PSP).

The next entry, Sakura Wars 3: Is Paris Burning?, was released in 2001 for the Dreamcast. It was later ported to Windows, and then to the PS2 with Dreamcast-exclusive features redesigned to work on the PS2. Sakura Wars 4: Fall in Love, Maidens was released in 2002 for the Dreamcast. It was the last Sakura Wars game produced for Sega hardware, and was later ported to Windows.

The fifth game, Sakura Wars V: Farewell, My Lovely, was first released for the PS2 in Japan in 2005. It was the first mainline Sakura Wars game to be produced after Sega abandoned game console production. In North America, Europe, and Australia, the game was localized as Sakura Wars: So Long, My Love and published by NIS America for the PS2 and the Wii in 2010; this release removed the number from the title. The sixth entry is a soft reboot of the series, titled Shin Sakura Wars (Sakura Wars in the west). The game carries over multiple elements while featuring a new cast and action-based combat system. It was released for the PlayStation 4 (PS4) in 2019 in Asia, and 2020 worldwide.

In addition to the main series, numerous spin-off games covering multiple genres were released. The first spin-off title was Hanagumi Taisen Columns, released for the Saturn in 1997. A sequel for the Dreamcast was released in 2000. A spin-off set just after Sakura Wars for the Game Boy Color, Sakura Wars GB, was developed by Jupiter and released by Media Factory in 2000. A direct sequel was released the following year. A small peripheral titled Pocket Sakura was also developed by Jupiter and released alongside the first Game Boy Color title.

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