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Samurai Champloo

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Samurai Champloo

Samurai Champloo (Japanese: サムライチャンプルー, Hepburn: Samurai Chanpurū) is a 2004 Japanese historical adventure anime television series. The debut television production of studio Manglobe, the 26-episode series aired from May 2004 to March 2005. It was first partially broadcast on Fuji TV, then had a complete airing on Fuji Network System. It was licensed for North American broadcast on Adult Swim, and for commercial release first by Geneon Entertainment and later by Crunchyroll. It was also licensed for English releases in the United Kingdom by MVM Films, and in Australia and New Zealand by Madman Entertainment. A manga adaptation was serialized in Monthly Shōnen Ace during 2004, later released in North America by Tokyopop the following year.

The series is set in a fictionalized version of Edo period Japan, blending traditional elements with anachronistic cultural references, including hip hop. The series follows the exploits of tea waitress Fuu, vagrant outlaw Mugen, and ronin Jin. Fuu saves Mugen and Jin from execution, then forces the pair to aid in her quest to find a samurai who smells of sunflowers. Structured similar to a road movie, the series focuses on tolerance and acceptance of minorities contrasted against its setting, with a central theme being the portrayal and acceptance of death.

Director Shinichirō Watanabe began planning for the series in 1999, creating the characters and premise during his work on Cowboy Bebop: The Movie and The Animatrix, and began pre-production in 2002. The staff included character designer and animation director Kazuto Nakazawa and writers Shinji Obara and Yukihiko Tsutsumi of Office Crescendo. The music was composed by hip hop artists Shinji "Tsutchie" Tsuchida of Shakkazombie, Fat Jon, Nujabes and Force of Nature. The production was unstructured, with the scenario going through multiple revisions, and Watanabe bringing in multiple guest creators to ensure a high animation quality. Reception of the series has been positive, with praise focusing on its animation and music, and proved a commercial success in the West.

Samurai Champloo opens in a small town where Fuu, working as a tea waitress, is harassed by the son of the town's corrupt prefect. The outlaw Mugen arrives in town, and Fuu begs him for protection, which he gives in exchange for food. Meanwhile, the ronin Jin, also a new arrival, kills the prefect's bodyguards when they abuse a peasant, ending up in conflict with Mugen when the latter mistakes him for one of the prefect's men. Mugen and Jin fight, destroying the tea house. The pair are captured and sentenced to death, but Fuu saves them. The pair attempt to restart their battle, but Fuu tosses a coin, saying if it lands on heads then the pair can continue their battle, but if it lands on tails they postpone their battle to help her find a samurai who smells of sunflowers, whom she has sought for years. She wins the toss, and they embark on a series of adventures alongside Fuu's quest.

During the closing stories, the three finally arrive at the town of Ikitsuki, with each ending up in conflict with a group of assassins sent by the government to kill the "sunflower samurai," Seizo Kasumi – Fuu’s father. Fuu finds Kasumi, seeking revenge for Kasumi abandoning Fuu and her mother, but she relents as he is already dying from an illness. One of the assassins kills Kasumi before he is defeated by Jin. Mugen and Jin then have their duel, their swords shattering, but choose not to kill each other as they now consider each other friends. Fuu learns her father played a part in the Shimabara Rebellion and went away to protect her. Fuu also reveals she lied about the coin toss result, which briefly annoys Mugen and Jin. Recovered from their final fight, the three part ways grateful for their shared adventure.

Series director Shinichirō Watanabe defined the central theme of Samurai Champloo as the portrayal and acceptance around death, themes he had previously explored in his science fiction series Macross Plus (1994) and Cowboy Bebop (1998). Another theme outlined in the series pitch was individuality and finding one's unique identity. The series is set in Edo period Japan, roughly sixty years after the end of the Sengoku period. While a historical time period, the anime does not focus on historical detail beyond minor inclusions and references, mainly using contemporary-style dialogue and behavior. A conscious inclusion was emphasising cultural acceptance and tolerance of minorities including the indigenous Ainu people, foreigners, LGBT people, and Christians; the historical Edo period was a time when Japan was highly structured, conformist and isolationist. Due to its Edo setting and incorporation of samurai culture and honor codes, Watanabe was worried the anime would be seen as nationalistic in tone, prompting its focus on minorities and tolerance. Watanabe put in as much as he could manage of these themes and subjects, challenging earlier limitations imposed by a lack of historical information from the time and Japanese television codes restricting the portrayal of Japanese minorities in the period.

The main cultural influence on the anime is the music and associated subculture of hip hop. Watanabe had been a fan of hip hop music from his high school years, citing his first exposure as "The Message" by Grandmaster Flash and the Furious Five. He compared the samurai culture to hip hop through a similar philosophy of self-identity. The use of hip hop also reinforced the series' focus on its minority and counter-cultural cast, creating a cultural reference by using one with the other. Alongside his liking of hip hop, Watanabe attributed a large amount of the series' inspiration in the works of actor Shintaro Katsu, particularly his historical dramas. The narrative approach of the finished series was inspired by Katsu's notorious habit of directing projects without a set story structure. The word "Champloo" in the title was derived from the Okinawan term chanpurū, with Watanabe comparing the blending of elements in the anime with the meaning of chanpurū. The food depicted in the show was originally accurate to the Edo period, but eventually expanded to include anachronistic dishes such as okonomiyaki.

The plot is structured like a road movie, with little connection between stories until the final three-part arc, contrasting against the serial structure of its contemporaries. Watanabe particularly cited the movies about the blind samurai Zatoichi as an inspiration for this style. Other influences on the series included Enter the Dragon and Dirty Harry. One episode was based around the Chinese concept of Qi. During early planning, the series' tone was far more serious, but after the first four episodes had been written, the staff were worried about the tone becoming bleak, prompting a greater focus on comedy. Several episodes incorporate references, homages, and parodies of popular media. The Japanese episode titles use four-character idioms referencing the theme of that episode's story. They drew from multiple sources, including Japanese and Western sayings (the first episode's title, "Shippu Doto", is a Japanese rendering of the German saying "Sturm und Drang"), philosophical concepts ("Inga Oho" references a proverb about the workings of karma), and pieces of classic media (the episode title "Anya Koro" references Naoya Shiga's novel of the same name). The English episode titles were created by translator Ryan Morris. Morris did not directly translate the Japanese titles, instead using alliteration to preserve the rhythm and meaning.

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