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Serious Sam 3: BFE

Serious Sam 3: BFE is a 2011 first-person shooter video game developed by Croatia-based indie development studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and the prequel to the 2001 video game, Serious Sam: The First Encounter. The game takes place in 22nd-century Egypt, during Mental's invasion of Earth, as implied in The First Encounter. The game features a 16-player online, as well as a 4-player splitscreen co-op campaign mode.

The game was first released for Microsoft Windows on 22 November 2011. The OS X support for the game followed shortly after and was released on 23 April 2012. The Linux version of the game started being worked on after a high number of requests, where the first Linux-related update was the porting of the game's dedicated server. The game itself, however, was released one day after Valve opened the beta branch for "Steam for Linux", namely on 20 December 2012.

Like previous titles in the series, Serious Sam 3: BFE involves fighting against many hordes of enemies in wide-open environments. However, Serious Sam 3 has more closed environments than its predecessors, particularly in the early levels. There are also a larger number of enemies that can attack the player from a distance.

There are 13 weapons in total, five of which have a manual reload. The signature close-combat weapons from the first game, the knife and chainsaw, have been replaced with a sledgehammer with three modes of attack.

In the style of old-fashioned first-person shooters, there is no regenerating health, instead, there are health and armor power-ups scattered throughout the levels that the player must pick up. Additionally, the levels are full of secret areas, where health, armor, ammo, and in some cases, weapons from later levels can be found, following the tradition of the previous games. Some weapons such as the Lasergun and the Sniper Rifle and their respective ammunition pickups are secret-only and otherwise are not found in the levels normally. There are no puzzles, however, the player must find keys, pull levers, and find environmental anomalies to progress.

Classic enemies such as the Beheaded Kamikaze, Beheaded Rocketeer and Kleer Skeleton return in the game. New ones include the Khnum and Scrapjack (resembling the Hell Knight and Mancubus from Doom, respectively), as well as the cloned soldiers reminiscent of the Strogg from the Quake series. The Kamikaze has returned to his original design, rather than the Serious Sam 2 design. The Gnaar's design has radically changed from the original game. It is now much larger, differently shaped, and walks on all fours, unlike its bipedal counterpart in the original.

Serious Sam 3 features some new gameplay mechanics such as sprinting and iron sights. Unlike most other FPS games that have sprinting, the player is able to sprint as much as they want, but they cannot attack while sprinting. The pistol and assault rifle have the ability to aim down sights, which increases accuracy but only slightly. The player moves slower while aiming down the sights, making it impractical at close range. The player can perform hand kills or kick enemies to conserve ammo, depending on the weapon selected. For example, a Gnaar's eyeball can be ripped out or an Antaresian Spider's shell can be broken.

Serious Sam 3: BFE serves as a prequel to Serious Sam: The First Encounter and depicts the events on Earth before Sam's journey into the past. Prior to AD 2060, humanity had slowly begun uncovering artifacts and ruins left behind in ancient times by the Sirians, the famous and long-thought extinct race from the planet Sirius. Unfortunately, Mental has chosen this time to turn his attention upon Earth. He dispatches his space fleet carrying his endless hordes to attack Earth, leading a three-year conquest that has humanity driven almost to the point of extinction. In a last-ditch effort, the survivors turn to the Time-Lock, a recently excavated device supposedly capable of granting a single person the ability of time travel via an inter-dimensional portal. Through it, that person could reach a pivotal point in time and alter events of the past. But as the device lies dormant, they must first discover a means to turn it on.

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