Shining (video game series)
Shining (video game series)
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Shining (video game series)

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Shining (video game series)

Shining (シャイニング, Shainingu) is a series of role-playing video games published by Sega, who owns the property. The first game, Shining in the Darkness, was a first-person dungeon crawler with randomly encountered, turn-based battles (comparable to Wizardry and Might and Magic). The next game released in the series was Shining Force, which was a turn-based strategy style tactical role-playing game with battle scenes acted out with sprites (comparable to Fire Emblem). Other directions include Shining Soul, a dungeon crawl action role-playing game with roguelike elements, and a number of traditional Japanese role-playing games. Shining Resonance Refrain was released on PlayStation 4, Xbox One, Steam PC and Nintendo Switch worldwide across 2018.

In the dungeon crawler titles of the series (Shining in the Darkness and Shining the Holy Ark), the player takes control of an adventuring party. Battles work very similarly to those of Dragon Quest, Mother, Shin Megami Tensei, and the fellow Sega RPG series Phantasy Star, in that they are first person and the player is placed in a position where the hero and team mates would be. Shining in the Darkness is the first game in the Shining series, and is a very simple labyrinth exploration game, with a simplified non explorable town and world map, where choices are made through a cursor system. Shining the Holy Ark was released immediately prior to Shining Force III, and while it is also a dungeon crawler, it features a far more expanded gameplay world over the first title.[citation needed]

For the strategy games of the series (Shining Force, Shining Force Gaiden, Shining Force Gaiden 2, Shining Force II, Shining Force Gaiden: Final Conflict, Shining Force CD, Shining Force III and Shining Force Feather), the player takes charge of a party in large-scale, strategic battles. The games generally limit the number of characters who can enter any one battle at a time to about a dozen. The player controls unique characters with their own stats, as opposed to generic unit types.

The third broad category of Shining games is the action role-playing game set of titles. This incorporates: Shining Wisdom, Shining Soul, Shining Soul II, Shining Force Neo, Shining Tears, Shining Force EXA, Shining Wind, Shining Force Cross and Shining Resonance. The games it incorporates do not necessarily have any noticeable similarity in gameplay. For instance, while Shining Tears uses similar mechanics to Shining Soul II, it has less in common with Shining Wisdom than it does with any of the strategy RPG titles of the series.[original research?]

On 3 December 2009, Shining Force Cross was released as an arcade game for Sega's RingEdge system board. It is a multiplayer role-playing game with support for up to eight players, both online and offline. Within one month, nearly 2,400 Shining Force Cross machines had been sold to arcade operators by 31 December 2009. A sequel has been released for the RingEdge arcade system in 2012, Shining Force Cross Illusion.

Each game in the series has a standalone story, meaning that it is not required to play its predecessors to better understand its storyline. Nevertheless, most installments of the series prior to Shining Soul I often reference each other or have characters carried over. For example, in Shining Wisdom, the elf-cleric Sarah and elf-mage Kazin from Shining Force II make an important appearance. Shining Force Gaiden: Final Conflict and Shining Force II are two of the most related games, having the largest number of characters and locations in common.

From Shining Soul I onward, installments of the series tend to have less significant connections. For instance, in Shining Tears a character mentions the Klantol Kingdom (the setting for Shining Soul II) and tells its geographic location, but there is no interaction with any of the characters or plot events of Shining Soul II. However, Shining Wind and Shining Tears are some of the most closely connected pair of games in the series, since the former is a direct sequel to the latter and features return appearances by nearly all of the major characters.

Game producer Hiroyuki Takahashi left Enix with fellow Dragon Quest developer Kan Naito in April 1990 to found the game development studio Climax Entertainment. Under a production contract with Sega, Climax developed Shining in the Darkness, which was released for the Mega Drive in March 1991. With funding from Sega to continue work on the Shining series, Takahashi would register the studio Sonic! Software Planning as a subsidiary of Sega. Sonic supported Climax in the development of Shining Force and afterward become the primary developer of the series with credits for Shining Force II, Shining Force CD, and the Game Gear games Shining Force Gaiden, Shining Force Gaiden II, and Shining Force Gaiden: Final Conflict.

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