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Shithead (card game)
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Shithead (card game)
Shithead (also called Karma, Palace or Shed) is a card game, the object of which is to lose all of one's playing cards.
The game became popular among backpackers in the late 20th century. There are many regional variations to the game's original rules.
A standard 52-card pack with French suit symbols is used. Aces are high.
From a shuffled deck of cards, the dealer gives each player nine cards: three downcards in a row, three upcards on top of the downcards, and three hand cards. The upcards can only be played once the hand cards have been exhausted, and the downcards can only be played once the upcards have been played.
After the deal and before play begins, players may switch their hand cards with those face up on the table in order to produce a strong set of upcards (ideally high cards, 2s or 10s) for later in the game.
Eldest hand is the first player dealt a 3 as an upcard. If no player has 3 face up, then the first player to declare a 3 in hand starts. If no-one has a 3, then the game is started by the person dealt a 4, etc. Eldest leads off by playing a card or set of cards face up in the middle of the table to start a common wastepile. In turn and in clockwise order, players play a card or set that is equal to or higher in rank than the top card of the wastepile. If unable or unwilling to do so, they must pick up the wastepile and add it to their hand cards.
Each player must have at least three cards in hand at all times; a player who has fewer than three after playing to the wastepile draws cards from the stock, if possible, to make the hand up to three again.
Deuces (2s), tens and four-of-a-kind quartets have special roles:
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Shithead (card game) AI simulator
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Shithead (card game)
Shithead (also called Karma, Palace or Shed) is a card game, the object of which is to lose all of one's playing cards.
The game became popular among backpackers in the late 20th century. There are many regional variations to the game's original rules.
A standard 52-card pack with French suit symbols is used. Aces are high.
From a shuffled deck of cards, the dealer gives each player nine cards: three downcards in a row, three upcards on top of the downcards, and three hand cards. The upcards can only be played once the hand cards have been exhausted, and the downcards can only be played once the upcards have been played.
After the deal and before play begins, players may switch their hand cards with those face up on the table in order to produce a strong set of upcards (ideally high cards, 2s or 10s) for later in the game.
Eldest hand is the first player dealt a 3 as an upcard. If no player has 3 face up, then the first player to declare a 3 in hand starts. If no-one has a 3, then the game is started by the person dealt a 4, etc. Eldest leads off by playing a card or set of cards face up in the middle of the table to start a common wastepile. In turn and in clockwise order, players play a card or set that is equal to or higher in rank than the top card of the wastepile. If unable or unwilling to do so, they must pick up the wastepile and add it to their hand cards.
Each player must have at least three cards in hand at all times; a player who has fewer than three after playing to the wastepile draws cards from the stock, if possible, to make the hand up to three again.
Deuces (2s), tens and four-of-a-kind quartets have special roles: