Sid Meier
Sid Meier
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MicroProse Years: Defining a Genre

This timeline focuses on Sid Meier's tenure at MicroProse, the company he co-founded, and the groundbreaking games he developed that established his reputation as a pioneer in strategy game design.
Co-founding MicroProse with Bill Stealey
1982
Meier teamed up with Bill Stealey, a former Air Force pilot, to establish MicroProse, a company initially focused on developing flight simulators for personal computers.
Hellcat Ace
1982
MicroProse's first game developed by Sid Meier. Developed for the Atari 8-bit family of computers, it sold more than 100,000 copies.
Solo Flight
1984
Solo Flight marked an important step, showcasing Meier's knack for balancing realism with accessibility. It was a successful flight simulator that broadened MicroProse's appeal.
Spitfire Ace
1984
One of the first World War II air combat simulators. A huge hit at the time and a step forward for both MicroProse and Meier.
Pirates!
1987
Pirates! was a revolutionary open-world adventure game that blended strategy, action, and role-playing elements. It was a critical and commercial success, solidifying Meier's design philosophy of player-driven narratives and emergent gameplay.
Civilization
1991
Civilization is arguably Meier's most influential creation. This turn-based strategy game allowed players to guide a civilization from ancient times to the space age. Its addictive gameplay and historical depth established a new standard for the genre.
Master of Orion
1993
Master of Orion was published by Microprose but developed by Simtex. However the game was heavily influenced by Civilization and it contributed to the foundation of the '4X' genre.
Departure from MicroProse Management
Mid-1990s
As MicroProse grew, Meier became less involved in day-to-day management and focused more on game design. Internal changes and financial challenges eventually led to his departure from a management role within the company.