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SimCity Creator (Nintendo DS)

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SimCity Creator (Nintendo DS)

SimCity Creator is a city-building game for the Nintendo DS video game console. It was released in the Western world in September 2008, alongside its Wii counterpart. In Japan it was released several months ahead on March 19, 2008, as a sequel to SimCity DS under the name SimCity DS 2: Kodai kara Mirai e Tsuduku Machi (シムシティDS2 〜古代から未来へ続くまち〜, ShimuShiti DS 2 〜Kodai kara Mirai e Tsuduku Machi〜; lit. "SimCity 2: Antiquity from the Future to the Leading City").

Building on the traditional SimCity formula, SimCity DS 2 offers a new Challenge Mode that sees players guide their city through different historical periods, always starting at the Dawn of Civilization stage, before the player can choose to deviate along a European Oriental city, a Feudal Japanese city, or American style city. Because of this, it is now possible to create cities with a historical theme. For instance, the player can create a Renaissance themed city, a pre-historic themed city or a futuristic city, and unlock famous landmarks as they progress through time that can be built in the open-ended free play mode.

Players are also able to take pictures of their city and share them with friends through Local Wireless.

The game consists of eight different time periods, most of which are options amongst other eras in their own respective sub-categories.

The ancient era consists of one time period; the Dawn of Civilization, and depicts the very beginning of civilization.

Dawn of Civilization - The first time period the player can access. The player is introduced to a pre-200 population town and 500 logs (Logs in this era have the same role as currency does in other eras and SimCity titles), in which food sources take the role of electricity. The town is placed next to animal hunting grounds which are required for growth until farms are unlocked. Only residential areas and animal paths (With the latter representing roads) can be built at the very beginning, however commercial zones, public squares, Farms and several different landmarks are unlocked throughout the progression of the period. Halfway through the period, a foundation is placed somewhere on the map which is chosen by the player, and as the population increases a large building gradually develops on the foundation. The player must achieve a population of 5,000 to advance to the next era. When the population is met, the Tower of Babel is built on the foundation.

The Medieval era consists of two time periods, most likely depicting the Dark Ages. The player must select one of the two. Once one has been selected, the player can only select the other one by starting another save file and going through the Ancient era again. In this era, the player unlocks Police and Fire Stations, Schools and Hospitals which are required to effectively grow the city, and Landscaping is enabled as well as the ability to build bridges. Landfills, Prisons, Post offices, Seaports and Industrial zones are unlocked in this era, as well as exclusive castles. Money also replaces wood in this era. Both time periods are completed by raising the population by 20,000.

European Renaissance - Takes place in an unknown country of Europe in the 1400s (1480~1520). Many of the buildings here are gothic, while others are simple stone structures. Farms also appear as orchards in this particular time period. The city is also built on grass rather than the sand of the previous time period. In this time period, the university can be unlocked, which can't be unlocked in Open Asia. The symbol of the age is the Notre Dame Cathedral.

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