Sjavs
Sjavs
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Sjavs

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Sjavs

Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark, it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands, where it is very popular, it is a four-hand, partnership game using a standard piquet pack of 32 cards.

Sjavs is pronounced "shouse"[needs IPA] and was formerly spelt Schaus or Schavs, shortened forms of Schafskopf or Schauskop, Danish words for the German game of Schafkopf.

Sjavs is known as early as the 19th century. It developed from the old German game of Schafkopf and was brought to Denmark by travelling journeymen (Navere), being played by craftsmen and becoming a tavern game. In 1856, it was reported that the "beloved Schafskopf has almost completely superseded all other games in the circles where Polskpas previously had the highest rank." In an 1890 novel, a 32-card, partnership game is called Gammelmandssjavs ("Old Man Sjavs") and described by one of the characters, a young man, as "only a game for old bitches". He urges his older friend to play the newly fashionable Flyvesjavs ("Flying Sjavs") in which players only receive 4 cards each and there is a 2-card skat. In 1905, Sjavs was described as a card game "in use among the peasants".

The following rules for the 3-hand Danish variant of Klørsjavs (Club Sjavs) are based on kortdrengene.dk, except where stated otherwise.

Klørsjavs is a point-trick game in which the aim is to take points in tricks. Players bid to become the declarer who may then exchange with the talon cards, known as the "cat", and then play against the two defenders. A 20-card, Danish pattern, French-suited pack is used, comprising the A K Q Kn and 5 from a standard pack. The jacks are known as knaves. Cards rank in natural order, except in clubs which is the trump suit and ranks as follows: Q, Q, Kn, Kn, Kn, Kn, A, K, 5. The trumps may be known as Wenzels (see also Scharwenzel and Skaervinsel).

The card have the normal ace–ten values except that the fives are worth 10 points because there are no tens. The aces and fives are known as "counters" because of their high value. There are thus 120 points in the game. One player is nominated as the scorer.

The scorer is usually the first dealer. Thereafter the deal rotates to the left. After shuffling and offering to the right to cut, the dealer deals a packet of 3 cards each, then 2, face down, to the table, and another 3 cards each (3-(2)-3), so that each player has 6 cards and there are 2 in the cat.

Beginning with forehand to the dealer's left. There is now a single round of bidding in which players may "play" or "pass". As soon as any player announces "play", the bidding is over and that player becomes the declarer. If all pass, the cards are redealt.

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