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Skærvindsel
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Skærvindsel
Skærvindsel is a Danish card game for four players that is a member of the Schafkopf family. Today it is mostly played in Jutland and is therefore often spelled Sjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of the auction, the declarer, could choose a partner by calling an Ace. This principle has since been transferred to Call-Ace Whist (Esmakkerwhist).
Skærvindsel came to Denmark over 200 years ago and is probably a Danish version of the old Bohemian game of Scharwenzel which spread to Denmark during the Napoleonic Wars. Scherwenzel was certainly played in harbour town of Porsgrunn in southern Norway, in 1790 and is known in Denmark from around 1800.
Skærvindsel was the first ordinary card game in Denmark where one choose a partner by calling an Ace. It was popular in Denmark until around 1950.
The game is still regularly played, for example, at Nyvang near Holbæk.
The Danish Ordbog gives the following spelling variations for the game: Scherwenzel, Scharwenzel, Skavendsel, Skærvensel, Skervensel, Skærvindsel, Skærvinsel, Skevensel, Skevinsel, Sjervensel, Sjervinsel, Servensel, Sevensel, Servinsel, Sevinsel. The game is also known as Jutish Whist because it is similar to Whist and is still played in Jutland.
To win the auction, choose the trump suit, and then take at least 4 tricks either alone or with a partner. The declarer decides the trump suit (except in a Malør) and calls an Ace he doesn't have to choose a partner. The partner must play the called Ace the first time its suit is played.
Skærvindsel used to be played with 36 cards ranking from 6 to Ace, but today it is usually played with a shortened pack of only 28 cards – 7s + 9s to Aces – and sometimes with even fewer cards. In Danish packs, the Aces are marked with an "E" (Es), Queens with a "D" and Jacks with a "Kn" (Knave). There are 12 trumps in the red suits and 11 in the black suits. The trumps rank in descending order as follows: , 7, , , , and , A, K, (Q), 10, 9.
The 7 highest trumps (from the down to and including ) are called matadors if the declarer and, in a partnership game, the partner have an unbroken sequence (1-7) of these trumps from the top. For example, if the declarer and partner have between them the , trump 7, , and trump A, they have 3 matadors, while with the trump 7, , , , and no matadors are reckoned.
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Skærvindsel
Skærvindsel is a Danish card game for four players that is a member of the Schafkopf family. Today it is mostly played in Jutland and is therefore often spelled Sjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of the auction, the declarer, could choose a partner by calling an Ace. This principle has since been transferred to Call-Ace Whist (Esmakkerwhist).
Skærvindsel came to Denmark over 200 years ago and is probably a Danish version of the old Bohemian game of Scharwenzel which spread to Denmark during the Napoleonic Wars. Scherwenzel was certainly played in harbour town of Porsgrunn in southern Norway, in 1790 and is known in Denmark from around 1800.
Skærvindsel was the first ordinary card game in Denmark where one choose a partner by calling an Ace. It was popular in Denmark until around 1950.
The game is still regularly played, for example, at Nyvang near Holbæk.
The Danish Ordbog gives the following spelling variations for the game: Scherwenzel, Scharwenzel, Skavendsel, Skærvensel, Skervensel, Skærvindsel, Skærvinsel, Skevensel, Skevinsel, Sjervensel, Sjervinsel, Servensel, Sevensel, Servinsel, Sevinsel. The game is also known as Jutish Whist because it is similar to Whist and is still played in Jutland.
To win the auction, choose the trump suit, and then take at least 4 tricks either alone or with a partner. The declarer decides the trump suit (except in a Malør) and calls an Ace he doesn't have to choose a partner. The partner must play the called Ace the first time its suit is played.
Skærvindsel used to be played with 36 cards ranking from 6 to Ace, but today it is usually played with a shortened pack of only 28 cards – 7s + 9s to Aces – and sometimes with even fewer cards. In Danish packs, the Aces are marked with an "E" (Es), Queens with a "D" and Jacks with a "Kn" (Knave). There are 12 trumps in the red suits and 11 in the black suits. The trumps rank in descending order as follows: , 7, , , , and , A, K, (Q), 10, 9.
The 7 highest trumps (from the down to and including ) are called matadors if the declarer and, in a partnership game, the partner have an unbroken sequence (1-7) of these trumps from the top. For example, if the declarer and partner have between them the , trump 7, , and trump A, they have 3 matadors, while with the trump 7, , , , and no matadors are reckoned.
