Space Opera (role-playing game)
Space Opera (role-playing game)
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Space Opera (role-playing game)

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Space Opera (role-playing game)

Space Opera is a science-fiction role-playing game created by Edward E. Simbalist, A. Mark Ratner, and Phil McGregor in 1980 for Fantasy Games Unlimited (FGU). While the game's system can be used to create any science fiction genre, Space Opera has a default setting focused on creating space opera themed adventures.

According to the Scott Bizar, the founder of FGU, "I wanted a SF rpg and I gave the job to Ed Simbalist. During the process I’ve never met Ed, nor Phil McGregor and Mark Ratner, who lived in the Canadian west, Australia and the east of the USA, respectively. The project was completed over more than two years entirely by correspondence." Simbalist was responsible for all the editing and coordination. Phil McGregor sent some technology and space ship related stuff which Simbalist liked so much that he incorporated it in the finished product. While the background universe was based on Mark Ratner's Space Marines, Ratner had little input into Space Opera itself.

Part of the Volume One introduction by Bizar describes this undertaking:

The original concept was to create a game that would not need the usual innumerable supplements to its rules but that would be a complete science fiction role playing game. Thus, we wanted a game that would allow players to role play all of the most popular roles for a character in the entire genre of science fiction literature. This called for a game to handle the future warrior and mercenary, the free-trader, the asteroid miner, the planetary explorer and first contact man, and the member of the diplomatic corps/spy service. We needed science and the possibility of scientist characters with medicine playing a major role.

As if this weren't enough, the decision was made to base the game on the grand tradition of Space Opera, in the vein of E.E Doc Smith and most recently Star Wars from George Lucas. This meant that we would also have to allow for the psionic powers so prevalent in the Lensman series and in Star Wars with 'the force.'

— Scott B. Bizar, Space Opera: The complete science fiction role playing game (1980), page ii

Character creation in Space Opera takes about an hour to generate an experienced and in-depth character. The number of random rolls is limited, but the player has discretion in how points are applied and many choices among skills.

Players choose from the following classes: Armsman, Astronaut, Tech (with subclasses such as Armstech or Crimetech), and Scientist (Pure Researcher, Medical Researcher, Physician, & Engineering subclasses). The classes enable bonuses to be applied to personal characteristics and can ease the cost to acquire skills.

Space Opera characters' personal characteristics average out higher than the average person. Players roll a d100 for each of the 14 characteristics. These are Physique, Strength, Constitution, Agility, Dexterity, Empathy, Intelligence, Psionics, Intuition, Bravery, Leadership, General Technical Aptitude (GTA), Mechanical Aptitude, and Electronics Aptitude. Bonus points based on class can be applied to these rolls. Players compare the final number with a scaled table resulting in a number between 1 and 19 for each characteristic. Players make Characteristic Rolls (CRs) on a d20 during play.

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