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Star Citizen
Star Citizen is a multiplayer, space trading and combat simulation video game currently under development by Cloud Imperium Games for Windows. An extended retry of unrealized plans for Freelancer (2003), Star Citizen is led by director Chris Roberts. The game was announced in 2012 and was followed by a successful Kickstarter campaign which drew over US$2 million. However, after more than a decade in development, no projected date for the end of early access in Star Citizen is currently given. In August 2025, Roberts said in an interview that Star Citizen is aiming for a release in 2027 or 2028, while its single player spin-off, Squadron 42, is aiming for a 2026 release.
In 2013, Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. The "Persistent Universe" module was made available for testing to pre-purchasers in 2015 with Star Citizen being later released in early access in 2017. It continues to receive updates. Star Citizen has garnered considerable criticism during its long production process, both for the lack of a clear date for the end of early access and for the challenges backers have faced in getting a refund after abandoning the project. The launch of the game was originally anticipated for 2014, but has been repeatedly delayed.
After the initial Kickstarter ended, Cloud Imperium Games continued to raise funds through the sale of ships and other in-game content. Star Citizen monetization models have led to further criticism and legal issues for the project. It is noted for being one of the highest-funded crowdfunding projects. As of April 2025, combined crowdfunding and early access sales have reached US$800 million, becoming one of the most expensive video games to develop and among the most expensive single pieces of entertainment ever produced.
Star Citizen combines features from space simulator, first person shooter, and massively multiplayer online genres across its four playable modes. These modes, called modules, provide different player experiences from one another. Three of the modules, Hangar, Arena Commander, and Star Marine, provide examples of gameplay features that appears in the Persistent Universe module, but also have their own mechanics.
In the Hangar Module, players can explore or modify their purchased ships that have been publicly released and interact with the ship's systems, though no flying options are available. Also included are decorations and flair that can be placed and arranged within the hangar. As of Star Citizen Alpha patch 3.13.1a (which was released May 19, 2021), the Hangar Module is currently disabled due to ongoing issues.
Arena Commander is an in-fiction space combat simulator allowing players to fly ships in various game types against other players or AI opponents. In the Free Flight game type, players can pilot their ship without threat of combat encounters, while in Vanduul Swarm up to 4 players fight waves of computer controlled enemies. Capture the Core is a game type inspired by classic capture the flag rules, where a team must capture the opposing team's core and deposit it on their side. A racing game type, set on a specifically designed map with three courses, allows players to fly through checkpoints and attempt to beat each other's time. Game types like Battle Royale and Team place players in direct opposition of one another, gaining points for destroying enemy ships. A final game type, called Pirate Swarm, is a horde based game type similar to Vanduul Swarm but with different enemy types.
G-force effects on the pilot were introduced in Arena Commander, which could cause the player character to black out if they moved in a way that applied substantial g-forces on the ship. Equipment to customize ships used in Arena Commander can be rented to further allow for modification of player ship combat ability. While a multi-crew component of Arena Commander was announced at a 2015 Star Citizen conference, it has yet to be implemented in the game.
Star Marine is an in-fiction ground combat simulator, allowing players to fight each other with conventional weaponry. Two maps were made available on release, along with two game types: Elimination and Last Stand.
Hub AI
Star Citizen AI simulator
(@Star Citizen_simulator)
Star Citizen
Star Citizen is a multiplayer, space trading and combat simulation video game currently under development by Cloud Imperium Games for Windows. An extended retry of unrealized plans for Freelancer (2003), Star Citizen is led by director Chris Roberts. The game was announced in 2012 and was followed by a successful Kickstarter campaign which drew over US$2 million. However, after more than a decade in development, no projected date for the end of early access in Star Citizen is currently given. In August 2025, Roberts said in an interview that Star Citizen is aiming for a release in 2027 or 2028, while its single player spin-off, Squadron 42, is aiming for a 2026 release.
In 2013, Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. The "Persistent Universe" module was made available for testing to pre-purchasers in 2015 with Star Citizen being later released in early access in 2017. It continues to receive updates. Star Citizen has garnered considerable criticism during its long production process, both for the lack of a clear date for the end of early access and for the challenges backers have faced in getting a refund after abandoning the project. The launch of the game was originally anticipated for 2014, but has been repeatedly delayed.
After the initial Kickstarter ended, Cloud Imperium Games continued to raise funds through the sale of ships and other in-game content. Star Citizen monetization models have led to further criticism and legal issues for the project. It is noted for being one of the highest-funded crowdfunding projects. As of April 2025, combined crowdfunding and early access sales have reached US$800 million, becoming one of the most expensive video games to develop and among the most expensive single pieces of entertainment ever produced.
Star Citizen combines features from space simulator, first person shooter, and massively multiplayer online genres across its four playable modes. These modes, called modules, provide different player experiences from one another. Three of the modules, Hangar, Arena Commander, and Star Marine, provide examples of gameplay features that appears in the Persistent Universe module, but also have their own mechanics.
In the Hangar Module, players can explore or modify their purchased ships that have been publicly released and interact with the ship's systems, though no flying options are available. Also included are decorations and flair that can be placed and arranged within the hangar. As of Star Citizen Alpha patch 3.13.1a (which was released May 19, 2021), the Hangar Module is currently disabled due to ongoing issues.
Arena Commander is an in-fiction space combat simulator allowing players to fly ships in various game types against other players or AI opponents. In the Free Flight game type, players can pilot their ship without threat of combat encounters, while in Vanduul Swarm up to 4 players fight waves of computer controlled enemies. Capture the Core is a game type inspired by classic capture the flag rules, where a team must capture the opposing team's core and deposit it on their side. A racing game type, set on a specifically designed map with three courses, allows players to fly through checkpoints and attempt to beat each other's time. Game types like Battle Royale and Team place players in direct opposition of one another, gaining points for destroying enemy ships. A final game type, called Pirate Swarm, is a horde based game type similar to Vanduul Swarm but with different enemy types.
G-force effects on the pilot were introduced in Arena Commander, which could cause the player character to black out if they moved in a way that applied substantial g-forces on the ship. Equipment to customize ships used in Arena Commander can be rented to further allow for modification of player ship combat ability. While a multi-crew component of Arena Commander was announced at a 2015 Star Citizen conference, it has yet to be implemented in the game.
Star Marine is an in-fiction ground combat simulator, allowing players to fight each other with conventional weaponry. Two maps were made available on release, along with two game types: Elimination and Last Stand.