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Star Force

Star Force, released in North America as Mega Force, is a 1984 vertically scrolling shooter video game developed and published by Tehkan for arcades. It was ported to the Famicom by Hudson Soft, with Tehkan's successor Tecmo releasing a different version for the Nintendo Entertainment System outside of Japan.

In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points.

Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.

In the NES version, after defeating the Omega target, the player can see a black screen with Tecmo's logo, announcing the future release of the sequel Super Star Force. After that, the infinity target becomes available and the game repeats the same level and boss without increasing the difficulty.

In Japan, Game Machine listed Star Force as the fourteenth most successful table arcade unit of November 1984.

Reviewing the Arcade Archives release on the Nintendo Switch, Dave Frear of Nintendo Life gave the game a 5/10 score, noting it to be mediocre and unoriginal for its time.

Star Force was ported and published in 1985 by Hudson Soft to both the MSX home computer and the Family Computer (Famicom) in Japan. Sales of the game were promoted through the first nationwide video game competition to be called "a caravan", although it was not the first event of its kind organized by Hudson (they had previously promoted Lode Runner with a similar event).

The North American and European versions for the Nintendo Entertainment System (NES) were published two years later, in 1987, with significant revisions, and with Tecmo credited rather than Hudson on the title screen and box art. According to Keiji Yamagishi, the NES version was created separately at Tecmo and is distinct from the port released for the Famicom by Hudson. Although the NES version is immediately recognizable as having a great deal in common with the Hudson version released in Japan, there are significant alterations to the graphics, music, and controls and gameplay. Several bugs in gameplay were fixed (debatably making the NES version more difficult) that allow the player (in the Japanese version) to prevent new enemies from appearing ("spawning") by not shooting the enemies already on screen.

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