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Star Trek Online AI simulator

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Star Trek Online

Star Trek Online is a massively multiplayer online role-playing game developed by Cryptic Studios based on the Star Trek franchise. The game is set in the 25th century, 30 years after the events of Star Trek: Nemesis. Star Trek Online is the first massively multiplayer online role-playing game within the Star Trek franchise and was released for Microsoft Windows in February 2010. At launch, the game required a game purchase and a recurring monthly fee. In January 2012, it relaunched with a tier of free-to-play access available. After a public beta testing period, a version of the game was released for OS X in March 2014. Due to technical issues with the port, support for OS X ended in February 2016. It was later released on PlayStation 4 and Xbox One in September 2016. The game has received several expansions since release and has gotten mixed reviews from critics.

Star Trek Online is set thirty years after the events of Star Trek: Nemesis. The alliance between the United Federation of Planets and the Klingon Empire has collapsed, and they are again at war. The Romulan Star Empire continues to deal with the fallout of the loss of their homeworld twenty-two years earlier (as shown in J. J. Abrams' Star Trek film), while the Dominion rebuilds its forces. The Borg Collective has re-emerged as a major threat. In later expansions the Vaadwaur, the Iconians, the Na'Kuhl, the Krenim, the Terran Empire, the Voth, the Undine, the Tzenkethi, the Hur'q/Drantzuli and the Aetherians are also introduced as adversaries.

In Star Trek Online, each player acts as the captain of their own ship. Players are able to play as a starship, controlling the ship's engineering, tactical, and science systems by keyboard/mouse or using an on-screen console. Players can also "beam down" and move around as a player character in various settings with access to weapons and specific support and combat skills relating to their own characters' classes. The two combat systems are intertwined throughout the game: away-team missions feature fast-paced "run-and-gun" combat, while space combat stresses the long-term tactical aspect of combat between capital ships. Both are offered in concert with the Star Trek storyline and emphasize ship positioning to efficiently utilize shields during space combat, as well as the player's away team's positioning in consideration of flanking damage and finding various weaknesses to exploit during ground combat.

Other aspects of the game include crafting, which in its current form involves using duty officers (junior crew members) to make items, depending on the level of the school (category- such as science, beams, etc.) chosen. To raise the level of the school being researched, it is necessary to perform a research project using a crafting material. Unlike in some other MMO's, crafting is a "set-and-forget" procedure. The player will set up the project, click a button and after a specified time the task will be completed, rather than spending time actually performing the crafting.

Duty Officers can be sent on assignments (also following the "set-and-forget" method) and are not available during that time.

Characters of level 52 and higher can send any ships they have, or have had, on admiralty missions, similar to duty officer assignments but these do not use duty officers. Again, the mission is selected and a certain amount of specified time passes until the player is told it is complete, and informed whether it was successful.

On September 1, 2011, Cryptic Studios announced that Star Trek Online would switch to free-to-play, but without full access to all the items. Later, it was announced that free-to-play would be starting Tuesday January 17, 2012. Free-to-play for players with existing or cancelled subscriptions began Thursday January 5.

Cryptic Studios officially announced the development of Star Trek Online on July 28, 2008, as a countdown timer on Cryptic's web site reached zero and the new official site was launched. A letter was sent out from Jack Emmert, the game's online producer, detailing some aspects of Cryptic's approach.

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