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Star Wars Episode I: Battle for Naboo
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Star Wars Episode I: Battle for Naboo
Star Wars Episode I: Battle for Naboo is an arcade-style action game co-developed by Factor 5 and LucasArts. It is a spiritual successor to Star Wars: Rogue Squadron released two years earlier. Despite the similarities between the two games, the development team designed a new game engine for Battle for Naboo and included land- and water-based combat in addition to aerial combat. The player can control various air, land, and water vehicles; each offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. Bonus power-ups that improve these crafts' weapons or durability are hidden in different levels throughout the game. The player's performance is checked against four medal benchmarks after the completion of each level. Acquiring these medals promotes the player's rank and helps unlock hidden content.
Set in the fictional Star Wars galaxy, the game takes place during the events depicted in the film Star Wars: Episode I – The Phantom Menace. The player controls Gavyn Sykes, a lieutenant in Naboo's Royal Security Forces. As the game progresses, Sykes and the Royal Security Forces fight the Trade Federation in 15 missions that take place on Naboo or in the space surrounding it. The game concludes after the player completes a mission that recreates the film's climactic assault on the Trade Federation's Droid Control Ship.
Battle for Naboo was published by LucasArts and THQ and released for the Nintendo 64 in December 2000. A Windows port was released three months later in March 2001. The Nintendo 64 version was heavily compared to Rogue Squadron and received generally positive reviews; critics praised the game's tight and responsive controls, but expressed dislike for the game's Episode I setting. The game's PC port was less well-received, with critics citing poor visuals and difficult controls.
A follow-up to Star Wars: Rogue Squadron, Battle for Naboo is a fast-paced, arcade-style action game. Each of the game's 15 levels introduces mission objectives that must be completed to progress to the next level. Enemy aircraft are primarily composed of Trade Federation Droid starfighters and air mines. Ground defenses are more varied and include battle and destroyer droids, laser and missile turrets, Armored Assault Tanks (AATs), Multi-troop transports (MTTs), gunboats, and Single trooper aerial platform (STAPs).
The heads-up display features a health meter, a radar, and an ammunition count for secondary weapons. Depending on the level, the player can control several different air, land, and water vehicles. Aircraft are the Naboo N-1 Starfighter, the Naboo Bomber, and Police Cruiser, while land and watercraft are the Flash and Gian speeders, the Trade Federation Gunboat, and the Heavy STAP. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The game initially restricts the player to a particular craft for each level; however, after a level is completed, it can be replayed with any available craft that falls within its air, land, or watercraft specification. Some levels offer the player the option to change craft mid-level. Seven bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons or durability and are applied to each eligible craft for the remainder of the game.
The player's performance is measured throughout the game, and performance statistics are checked after each level against four medal benchmarks. Each benchmark contains six categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved, whether the level's bonus was collected, and lives remaining. If a player's performance exceeds one of the level's four benchmarks in all six categories, a medal—bronze, silver, gold, or platinum—is awarded on completion. Unlike other medal benchmarks, platinum medal benchmarks are undisclosed to the player. Acquiring medals promotes the player's rank and helps unlock hidden content.
Battle for Naboo includes a number of unlockable secrets. The player can unlock three bonus levels: "Trade Federation Secrets", "Coruscant Encounter", and "Dark Side". These levels are made available when the player obtains all bronze, silver, or gold medals, respectively, on every level. Alternatively, they can be unlocked via password. Several craft are also available when unlocked. The Sith Infiltrator, a Swamp Speeder, and an AAT may be selected when the player enters the correct passwords or achieves all gold or platinum medals, respectively, on all levels. A playable model of a 1969 Buick Electra 225 based on a car owned by the game's sound designer, Rudolph Stember, can be unlocked via password only.
The development team also included early game design sketches and audio commentary for each of the game's 15 standard levels, unlockable via a password. Each level features more than five minutes of audio that totals over an hour of commentary in all. IGN likened the "captivating" commentary to DVD bonus material and believed the addition could start a trend in video games. MTV reporter Stephen Totilo believes that this audio commentary "may very well be" the earliest in video gaming.
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Star Wars Episode I: Battle for Naboo AI simulator
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Star Wars Episode I: Battle for Naboo
Star Wars Episode I: Battle for Naboo is an arcade-style action game co-developed by Factor 5 and LucasArts. It is a spiritual successor to Star Wars: Rogue Squadron released two years earlier. Despite the similarities between the two games, the development team designed a new game engine for Battle for Naboo and included land- and water-based combat in addition to aerial combat. The player can control various air, land, and water vehicles; each offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. Bonus power-ups that improve these crafts' weapons or durability are hidden in different levels throughout the game. The player's performance is checked against four medal benchmarks after the completion of each level. Acquiring these medals promotes the player's rank and helps unlock hidden content.
Set in the fictional Star Wars galaxy, the game takes place during the events depicted in the film Star Wars: Episode I – The Phantom Menace. The player controls Gavyn Sykes, a lieutenant in Naboo's Royal Security Forces. As the game progresses, Sykes and the Royal Security Forces fight the Trade Federation in 15 missions that take place on Naboo or in the space surrounding it. The game concludes after the player completes a mission that recreates the film's climactic assault on the Trade Federation's Droid Control Ship.
Battle for Naboo was published by LucasArts and THQ and released for the Nintendo 64 in December 2000. A Windows port was released three months later in March 2001. The Nintendo 64 version was heavily compared to Rogue Squadron and received generally positive reviews; critics praised the game's tight and responsive controls, but expressed dislike for the game's Episode I setting. The game's PC port was less well-received, with critics citing poor visuals and difficult controls.
A follow-up to Star Wars: Rogue Squadron, Battle for Naboo is a fast-paced, arcade-style action game. Each of the game's 15 levels introduces mission objectives that must be completed to progress to the next level. Enemy aircraft are primarily composed of Trade Federation Droid starfighters and air mines. Ground defenses are more varied and include battle and destroyer droids, laser and missile turrets, Armored Assault Tanks (AATs), Multi-troop transports (MTTs), gunboats, and Single trooper aerial platform (STAPs).
The heads-up display features a health meter, a radar, and an ammunition count for secondary weapons. Depending on the level, the player can control several different air, land, and water vehicles. Aircraft are the Naboo N-1 Starfighter, the Naboo Bomber, and Police Cruiser, while land and watercraft are the Flash and Gian speeders, the Trade Federation Gunboat, and the Heavy STAP. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The game initially restricts the player to a particular craft for each level; however, after a level is completed, it can be replayed with any available craft that falls within its air, land, or watercraft specification. Some levels offer the player the option to change craft mid-level. Seven bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons or durability and are applied to each eligible craft for the remainder of the game.
The player's performance is measured throughout the game, and performance statistics are checked after each level against four medal benchmarks. Each benchmark contains six categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved, whether the level's bonus was collected, and lives remaining. If a player's performance exceeds one of the level's four benchmarks in all six categories, a medal—bronze, silver, gold, or platinum—is awarded on completion. Unlike other medal benchmarks, platinum medal benchmarks are undisclosed to the player. Acquiring medals promotes the player's rank and helps unlock hidden content.
Battle for Naboo includes a number of unlockable secrets. The player can unlock three bonus levels: "Trade Federation Secrets", "Coruscant Encounter", and "Dark Side". These levels are made available when the player obtains all bronze, silver, or gold medals, respectively, on every level. Alternatively, they can be unlocked via password. Several craft are also available when unlocked. The Sith Infiltrator, a Swamp Speeder, and an AAT may be selected when the player enters the correct passwords or achieves all gold or platinum medals, respectively, on all levels. A playable model of a 1969 Buick Electra 225 based on a car owned by the game's sound designer, Rudolph Stember, can be unlocked via password only.
The development team also included early game design sketches and audio commentary for each of the game's 15 standard levels, unlockable via a password. Each level features more than five minutes of audio that totals over an hour of commentary in all. IGN likened the "captivating" commentary to DVD bonus material and believed the addition could start a trend in video games. MTV reporter Stephen Totilo believes that this audio commentary "may very well be" the earliest in video gaming.