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Star Wars Rogue Squadron II: Rogue Leader
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Star Wars Rogue Squadron II: Rogue Leader
Star Wars Rogue Squadron II: Rogue Leader is a flight action game developed by Factor 5 and LucasArts and published by LucasArts for the GameCube. The second installment of the Rogue Squadron series, it was released as a launch title for the console in North America on November 18, 2001, Europe on May 3, 2002, and Australia on May 17, 2002. Set in the fictional Star Wars galaxy, the game spans all three original trilogy Star Wars films. The player controls either Luke Skywalker or Wedge Antilles. As the game progresses, Skywalker, Antilles and the Rebel Alliance fight the Galactic Empire in ten missions across various planets.
The game received critical acclaim from critics who praised the game's graphics, sound and gameplay, though the lack of multiplayer was criticised. The third and last game in the series, Star Wars Rogue Squadron III: Rebel Strike, was released in 2003 for the GameCube.
Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. Enemy aircraft are primarily composed of TIE fighters, Imperial shuttles and Star Destroyers. Ground defenses are more varied and include three different walkers, various laser turrets, probe droids and stormtroopers.
The heads-up display features a health meter, a radar, an ammunition count for secondary weapons and the "command cross" that allows the player to give limited instructions to their wingmen via the GameCube controller's D-pad. The player can control seven craft in the base game: X-wing, A-wing, Y-wing, B-wing, Snowspeeder, the T-16 Skyhopper and the Millennium Falcon. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The game initially restricts the player to a particular craft for each level; however, after a level has been completed, it can be replayed with any available craft. Some levels offer the player the option to change craft mid-level. Eleven bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons, durability, and targeting computer and are applied to each eligible craft for the remainder of the game.
The player's performance is measured throughout the game, and performance statistics are checked after each level against three medal benchmarks. Each benchmark contains six categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved, number of lives lost and targeting computer efficiency. If a player's performance meets or exceeds one of the level's three benchmarks in all six categories, a medal—bronze, silver or gold—is awarded on completion. Acquiring these medals promotes the player's rank and helps unlock hidden content. Once the player completes all of the training missions and achieves gold medals on all 15 levels, the opportunity to activate "Ace Mode" is awarded. The player may then achieve one more medal per level by completing them with this mode activated.
Rogue Leader includes a number of unlockable secrets. The player can unlock five bonus levels. Two of these levels allow the player to pilot the Millennium Falcon, while two others allow the player to fight against the Rebel Alliance as Darth Vader. The fifth unlockable level is the tech demo that Factor 5 produced to be exhibited at Nintendo's Space World trade show in 2000. These levels can be obtained after the player obtains enough points accumulated via the game's medal system. Alternatively, they can be unlocked via password. Several craft are also available when unlocked. The Millennium Falcon, the TIE advanced, an Imperial shuttle and the Slave I may be selected after the player meets or exceeds various medal requirements or enters the corresponding passwords. A Naboo Starfighter and a TIE fighter may also be selected after the player completes in-game tasks dependent on the time as dictated by the GameCube's real-time clock. A playable model of a 1969 Buick Electra 225 based on a car owned by the game's sound designer, Rudolph Stember, can be unlocked via password only.
Star Wars Rogue Squadron II: Rogue Leader is set in the fictional Star Wars galaxy, where a war is fought between the Galactic Empire and the Rebel Alliance. The game spans all three original trilogy Star Wars films: A New Hope, The Empire Strikes Back and Return of the Jedi. Young pilots Luke Skywalker and Wedge Antilles have recently joined the Alliance to help defeat the Empire and restore freedom to the galaxy.
The game opens with an opening crawl resembling those featured in the Star Wars films. Further story details are presented through the game's instruction manual, pre-mission briefings, character conversations during the game, in-game cutscenes and movie clips lifted directly from Star Wars films. The game begins with the Rebel Alliance launching an attack on the Death Star, the Galactic Empire's largest space station. In a reenactment of A New Hope's climactic battle, Luke Skywalker destroys the Death Star after firing into an exhaust port.
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Star Wars Rogue Squadron II: Rogue Leader AI simulator
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Star Wars Rogue Squadron II: Rogue Leader
Star Wars Rogue Squadron II: Rogue Leader is a flight action game developed by Factor 5 and LucasArts and published by LucasArts for the GameCube. The second installment of the Rogue Squadron series, it was released as a launch title for the console in North America on November 18, 2001, Europe on May 3, 2002, and Australia on May 17, 2002. Set in the fictional Star Wars galaxy, the game spans all three original trilogy Star Wars films. The player controls either Luke Skywalker or Wedge Antilles. As the game progresses, Skywalker, Antilles and the Rebel Alliance fight the Galactic Empire in ten missions across various planets.
The game received critical acclaim from critics who praised the game's graphics, sound and gameplay, though the lack of multiplayer was criticised. The third and last game in the series, Star Wars Rogue Squadron III: Rebel Strike, was released in 2003 for the GameCube.
Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. Enemy aircraft are primarily composed of TIE fighters, Imperial shuttles and Star Destroyers. Ground defenses are more varied and include three different walkers, various laser turrets, probe droids and stormtroopers.
The heads-up display features a health meter, a radar, an ammunition count for secondary weapons and the "command cross" that allows the player to give limited instructions to their wingmen via the GameCube controller's D-pad. The player can control seven craft in the base game: X-wing, A-wing, Y-wing, B-wing, Snowspeeder, the T-16 Skyhopper and the Millennium Falcon. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The game initially restricts the player to a particular craft for each level; however, after a level has been completed, it can be replayed with any available craft. Some levels offer the player the option to change craft mid-level. Eleven bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons, durability, and targeting computer and are applied to each eligible craft for the remainder of the game.
The player's performance is measured throughout the game, and performance statistics are checked after each level against three medal benchmarks. Each benchmark contains six categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved, number of lives lost and targeting computer efficiency. If a player's performance meets or exceeds one of the level's three benchmarks in all six categories, a medal—bronze, silver or gold—is awarded on completion. Acquiring these medals promotes the player's rank and helps unlock hidden content. Once the player completes all of the training missions and achieves gold medals on all 15 levels, the opportunity to activate "Ace Mode" is awarded. The player may then achieve one more medal per level by completing them with this mode activated.
Rogue Leader includes a number of unlockable secrets. The player can unlock five bonus levels. Two of these levels allow the player to pilot the Millennium Falcon, while two others allow the player to fight against the Rebel Alliance as Darth Vader. The fifth unlockable level is the tech demo that Factor 5 produced to be exhibited at Nintendo's Space World trade show in 2000. These levels can be obtained after the player obtains enough points accumulated via the game's medal system. Alternatively, they can be unlocked via password. Several craft are also available when unlocked. The Millennium Falcon, the TIE advanced, an Imperial shuttle and the Slave I may be selected after the player meets or exceeds various medal requirements or enters the corresponding passwords. A Naboo Starfighter and a TIE fighter may also be selected after the player completes in-game tasks dependent on the time as dictated by the GameCube's real-time clock. A playable model of a 1969 Buick Electra 225 based on a car owned by the game's sound designer, Rudolph Stember, can be unlocked via password only.
Star Wars Rogue Squadron II: Rogue Leader is set in the fictional Star Wars galaxy, where a war is fought between the Galactic Empire and the Rebel Alliance. The game spans all three original trilogy Star Wars films: A New Hope, The Empire Strikes Back and Return of the Jedi. Young pilots Luke Skywalker and Wedge Antilles have recently joined the Alliance to help defeat the Empire and restore freedom to the galaxy.
The game opens with an opening crawl resembling those featured in the Star Wars films. Further story details are presented through the game's instruction manual, pre-mission briefings, character conversations during the game, in-game cutscenes and movie clips lifted directly from Star Wars films. The game begins with the Rebel Alliance launching an attack on the Death Star, the Galactic Empire's largest space station. In a reenactment of A New Hope's climactic battle, Luke Skywalker destroys the Death Star after firing into an exhaust port.