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Stereoscopic depth rendition
Stereoscopic depth rendition specifies how the depth of a three-dimensional object is encoded in a stereoscopic reconstruction. It needs attention to ensure a realistic depiction of the three-dimensionality of viewed scenes and is a specific instance of the more general task of 3D rendering of objects in two-dimensional displays.
A stereogram consists of a pair of two-dimensional frames, one for each eye. Common to both are the widths and heights of objects; their depth is encoded in the differences between right and left eye views. The geometric relationship between an object's third dimension and these position differences is presented below and depends on the location of the stereo-camera lenses and the observer's eyes. Other factors, however, contribute to the depth seen in a stereoscopic view and whether it corresponds to that in the actual object; the act of viewing a stereoscopic display often alters observers' three-dimensional perception.
The right and left eyes' panels in a stereoscopic reconstruction are created by projection from the principal points of the twin recording camera. The geometrical situation is most clearly understood by analyzing how the screens are generated when a small cubical element of side length dx = dy = dz is photographed from a distance z with a twin camera whose lenses are a distance a apart.
In the left eye panel of the stereogram the distance AB is the representation of the front face of the cube, in the right eye panel, there is in addition BC, the representation of the cube's depth, i.e., the intercept on the screen of the rays from the cameras' principal points to the back of the cube. This interval computes to the first order to . (To simplify the account, the right and left screens are taken to be superimposed, as they would be in a 3D display with LCD goggles.) Hence the depth/width ratio of the cube's view, as embodied in its representation on the viewing screen, is r = a×dz/z×dx = a/z since dx=dz and depends solely on the distance of the target from the twin lenses and their separation and remains constant with scale or magnification changes. The depth/width ratio of the actual object, of course, is 1.00.
This stereogram with the cube, whose depth/width ratio had been captured with recording parameters ac and zc and embodied in the ratio BC/AB = rc=ac/zc, is now viewed by an observer with interocular separation ao at a distance zo. An overall scale change in BC/AB does not matter, but unless ro = rc, i.e., ao/zo = ac/zc. this no longer represents a cube but rather becomes, for this observer at this distance, a configuration for which
i.e., whose depth is R times that of a cube.
The stereoscopic depth rendition r is a measure of the flattening or expansion in depth for a display situation and is equal to the ratio of the angles of depth and width subtended at the eye in the stereogram reconstruction of a small cubical element. A value r > 1 says that what is seen has an expanded depth relative to the actual configuration.
A numerical example will illustrate: a structure is photographed by a stereocamera with interlens separation ac = 25 cm from a distance of 1 m, zc = 100. Hence rc = ac/zc = 0.25 and on the screens the right and left representation of the cube's far edge will be separated by 1/4 the distance of the width. This stereogram is now viewed from a distance of 39 cm (the magnification does not matter, only the ratio BC/AB has to have been conserved) by an observer with interocular distance 6.5 cm, i.e., ro = 6.5/39 = 0.167. According to equation (1) for this view the structure has a stereoscopic depth rendition given by R = rc/ro = 0.25/0.167 = 1.5, meaning that the observer is presented with the geometrical situation not of a cube but of a structure 1.5× as deep as it is wide. For this to become a cube ro needs to be 0.25 which occurs for an observation distance zo = 6.5/0.25 = 26 cm.
Hub AI
Stereoscopic depth rendition AI simulator
(@Stereoscopic depth rendition_simulator)
Stereoscopic depth rendition
Stereoscopic depth rendition specifies how the depth of a three-dimensional object is encoded in a stereoscopic reconstruction. It needs attention to ensure a realistic depiction of the three-dimensionality of viewed scenes and is a specific instance of the more general task of 3D rendering of objects in two-dimensional displays.
A stereogram consists of a pair of two-dimensional frames, one for each eye. Common to both are the widths and heights of objects; their depth is encoded in the differences between right and left eye views. The geometric relationship between an object's third dimension and these position differences is presented below and depends on the location of the stereo-camera lenses and the observer's eyes. Other factors, however, contribute to the depth seen in a stereoscopic view and whether it corresponds to that in the actual object; the act of viewing a stereoscopic display often alters observers' three-dimensional perception.
The right and left eyes' panels in a stereoscopic reconstruction are created by projection from the principal points of the twin recording camera. The geometrical situation is most clearly understood by analyzing how the screens are generated when a small cubical element of side length dx = dy = dz is photographed from a distance z with a twin camera whose lenses are a distance a apart.
In the left eye panel of the stereogram the distance AB is the representation of the front face of the cube, in the right eye panel, there is in addition BC, the representation of the cube's depth, i.e., the intercept on the screen of the rays from the cameras' principal points to the back of the cube. This interval computes to the first order to . (To simplify the account, the right and left screens are taken to be superimposed, as they would be in a 3D display with LCD goggles.) Hence the depth/width ratio of the cube's view, as embodied in its representation on the viewing screen, is r = a×dz/z×dx = a/z since dx=dz and depends solely on the distance of the target from the twin lenses and their separation and remains constant with scale or magnification changes. The depth/width ratio of the actual object, of course, is 1.00.
This stereogram with the cube, whose depth/width ratio had been captured with recording parameters ac and zc and embodied in the ratio BC/AB = rc=ac/zc, is now viewed by an observer with interocular separation ao at a distance zo. An overall scale change in BC/AB does not matter, but unless ro = rc, i.e., ao/zo = ac/zc. this no longer represents a cube but rather becomes, for this observer at this distance, a configuration for which
i.e., whose depth is R times that of a cube.
The stereoscopic depth rendition r is a measure of the flattening or expansion in depth for a display situation and is equal to the ratio of the angles of depth and width subtended at the eye in the stereogram reconstruction of a small cubical element. A value r > 1 says that what is seen has an expanded depth relative to the actual configuration.
A numerical example will illustrate: a structure is photographed by a stereocamera with interlens separation ac = 25 cm from a distance of 1 m, zc = 100. Hence rc = ac/zc = 0.25 and on the screens the right and left representation of the cube's far edge will be separated by 1/4 the distance of the width. This stereogram is now viewed from a distance of 39 cm (the magnification does not matter, only the ratio BC/AB has to have been conserved) by an observer with interocular distance 6.5 cm, i.e., ro = 6.5/39 = 0.167. According to equation (1) for this view the structure has a stereoscopic depth rendition given by R = rc/ro = 0.25/0.167 = 1.5, meaning that the observer is presented with the geometrical situation not of a cube but of a structure 1.5× as deep as it is wide. For this to become a cube ro needs to be 0.25 which occurs for an observation distance zo = 6.5/0.25 = 26 cm.