Stevie Case
Stevie Case
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Overview

Stevana "Stevie" Case, born in 1976-1977, is an American businesswoman who initially gained prominence as a competitive gamer in the mid-to-late 1990s. Her early success in the male-dominated gaming world, particularly with the game "Quake", catapulted her to internet fame and opened doors into the tech industry, where she has since carved out a successful career in various roles. This timeline outlines key moments in her life and career, from her early gaming days to her current entrepreneurial ventures.
Main Milestones
Birth
1976-1977
Stevana "Stevie" Case is born. While the precise year is not publicly documented, available sources point to either 1976 or 1977. Her early life is largely undocumented, but presumably involved the typical experiences of a child growing up in the United States during the late 1970s and 1980s.
Discovery of "Quake" and Rise in Gaming
Mid-1990s
Case discovers the first-person shooter game "Quake". She quickly masters the game and becomes known for her skill, playing under the handle "killcreek." In a time when female gamers were exceptionally rare, she gains notoriety and respect within the "Quake" community for her impressive abilities and strategic gameplay.
Becoming a "Quake" Internet Celebrity
1996-1997
Case's "Quake" skills attract widespread attention. She is featured in gaming magazines and websites, becoming one of the first recognizable female figures in competitive gaming. This period marks the beginning of her unique position as a symbol for women in a largely male-dominated space.
Joining Ion Storm
Late 1990s
Case's gaming fame leads to a job offer from Ion Storm, a game development company founded by John Romero and Tom Hall. She is hired as a level designer and playtester. This job signifies her transition from gaming hobbyist to a professional within the game development industry, leveraging her skills and visibility.
Transition to Web Design and Tech
Early 2000s
After her tenure at Ion Storm, Case transitions into web design and the broader tech industry. This shift showcases her adaptability and the transferable skills gained through her gaming and game development experiences. While specific details of her early web design work are scarce, it marks a pivotal moment in her career trajectory.
Various Tech and Business Roles
2000s - 2010s
Over the following years, Case holds various positions within different technology companies. Details regarding specific company names or job titles during this period are not readily available, but these experiences contribute to her growing business acumen and tech expertise, building the foundation for her future entrepreneurial endeavors.
Entrepreneurial Ventures
2010s-Present
Case begins focusing on entrepreneurial projects. The specific nature of these ventures isn't widely documented, but it signifies a culmination of her tech and business experiences. She leverages her skills to build and manage her own businesses, indicating a significant shift towards self-directed innovation and leadership.