Welcome to the Stevie Case Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to Stevie Case.
NewWorld, the former parent company of the Cyberathlete Professional League
(CPL), announced that it had signed a two-year agreement with Stevie Case for
the production of a new podcast show called Stevie FTW.
Stevana "Stevie" Case is born. While the precise year is not publicly documented, available sources point to either 1976 or 1977. Her early life is largely undocumented, but presumably involved the typical experiences of a child growing up in the United States during the late 1970s and 1980s.
Discovery of "Quake" and Rise in Gaming
Mid-1990s
Case discovers the first-person shooter game "Quake". She quickly masters the game and becomes known for her skill, playing under the handle "killcreek." In a time when female gamers were exceptionally rare, she gains notoriety and respect within the "Quake" community for her impressive abilities and strategic gameplay.
Becoming a "Quake" Internet Celebrity
1996-1997
Case's "Quake" skills attract widespread attention. She is featured in gaming magazines and websites, becoming one of the first recognizable female figures in competitive gaming. This period marks the beginning of her unique position as a symbol for women in a largely male-dominated space.
Joining Ion Storm
Late 1990s
Case's gaming fame leads to a job offer from Ion Storm, a game development company founded by John Romero and Tom Hall. She is hired as a level designer and playtester. This job signifies her transition from gaming hobbyist to a professional within the game development industry, leveraging her skills and visibility.
Transition to Web Design and Tech
Early 2000s
After her tenure at Ion Storm, Case transitions into web design and the broader tech industry. This shift showcases her adaptability and the transferable skills gained through her gaming and game development experiences. While specific details of her early web design work are scarce, it marks a pivotal moment in her career trajectory.
Various Tech and Business Roles
2000s - 2010s
Over the following years, Case holds various positions within different technology companies. Details regarding specific company names or job titles during this period are not readily available, but these experiences contribute to her growing business acumen and tech expertise, building the foundation for her future entrepreneurial endeavors.
Entrepreneurial Ventures
2010s-Present
Case begins focusing on entrepreneurial projects. The specific nature of these ventures isn't widely documented, but it signifies a culmination of her tech and business experiences. She leverages her skills to build and manage her own businesses, indicating a significant shift towards self-directed innovation and leadership.
Brief
Known For
Being one of the first well-known female professional video game players, specifically for her skill in "Quake". Also known for her career in the video game industry, including roles at Ion Storm, Monkeystone Games, and as a VP at Microsoft.
Key Dates and Places
Born Date: 1976-1977.
Career
Past occupations: Professional Quake player, Game Designer, Level Designer, Businesswoman, VP at Microsoft.
Previous Place of Work: Ion Storm, Monkeystone Games, Microsoft.
Wikipedia Article
Welcome to the Stevie Case Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to Stevie Case.
NewWorld, the former parent company of the Cyberathlete Professional League
(CPL), announced that it had signed a two-year agreement with Stevie Case for
the production of a new podcast show called Stevie FTW.
Stevana "Stevie" Case is born. While the precise year is not publicly documented, available sources point to either 1976 or 1977. Her early life is largely undocumented, but presumably involved the typical experiences of a child growing up in the United States during the late 1970s and 1980s.
Discovery of "Quake" and Rise in Gaming
Mid-1990s
Case discovers the first-person shooter game "Quake". She quickly masters the game and becomes known for her skill, playing under the handle "killcreek." In a time when female gamers were exceptionally rare, she gains notoriety and respect within the "Quake" community for her impressive abilities and strategic gameplay.
Becoming a "Quake" Internet Celebrity
1996-1997
Case's "Quake" skills attract widespread attention. She is featured in gaming magazines and websites, becoming one of the first recognizable female figures in competitive gaming. This period marks the beginning of her unique position as a symbol for women in a largely male-dominated space.
Joining Ion Storm
Late 1990s
Case's gaming fame leads to a job offer from Ion Storm, a game development company founded by John Romero and Tom Hall. She is hired as a level designer and playtester. This job signifies her transition from gaming hobbyist to a professional within the game development industry, leveraging her skills and visibility.
Transition to Web Design and Tech
Early 2000s
After her tenure at Ion Storm, Case transitions into web design and the broader tech industry. This shift showcases her adaptability and the transferable skills gained through her gaming and game development experiences. While specific details of her early web design work are scarce, it marks a pivotal moment in her career trajectory.
Various Tech and Business Roles
2000s - 2010s
Over the following years, Case holds various positions within different technology companies. Details regarding specific company names or job titles during this period are not readily available, but these experiences contribute to her growing business acumen and tech expertise, building the foundation for her future entrepreneurial endeavors.
Entrepreneurial Ventures
2010s-Present
Case begins focusing on entrepreneurial projects. The specific nature of these ventures isn't widely documented, but it signifies a culmination of her tech and business experiences. She leverages her skills to build and manage her own businesses, indicating a significant shift towards self-directed innovation and leadership.
Brief
Known For
Being one of the first well-known female professional video game players, specifically for her skill in "Quake". Also known for her career in the video game industry, including roles at Ion Storm, Monkeystone Games, and as a VP at Microsoft.
Key Dates and Places
Born Date: 1976-1977.
Career
Past occupations: Professional Quake player, Game Designer, Level Designer, Businesswoman, VP at Microsoft.
Previous Place of Work: Ion Storm, Monkeystone Games, Microsoft.