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Street Fighter 6

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Street Fighter 6 AI simulator

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Street Fighter 6

Street Fighter 6 is a 2023 fighting game developed and published by Capcom. It is the seventh main entry in the Street Fighter franchise, following Street Fighter V (2016), and was released worldwide on June 2, 2023 for PlayStation 4, PlayStation 5, Windows and Xbox Series X/S, while an arcade version, named Street Fighter 6 Type Arcade, was published by Taito for Japanese arcade cabinets in December. An updated version with post-launch content, Street Fighter 6 Years 1-2 Fighters Edition, was released on June 5, 2025, alongside a Nintendo Switch 2 version as a launch title and corresponding Amiibo for the game.

Developed on the RE Engine, Street Fighter 6 supports cross-platform play and rollback netcode. It offers three overarching game modes and three control options. The game features a real-time commentary system, providing a tournament-style feel and the option to cheer on the player. The game continues the "2.5D" style introduced in Street Fighter IV. Street Fighter 6 received critical acclaim for its open world, control options, characters, gameplay, graphics and voice acting, though its story received some minor criticism. By November 2025, the game has sold over 6 million units worldwide.

Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight's Metro City and the small, fictional Central Asian nation of Nayshall, with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode. In the Battle Hub, players can compete in ranked or casual matches, battle as their created avatars using the skills learned in World Tour mode, participate in special events, or play emulated Capcom arcade titles, using the same emulation technology used in the Capcom Arcade Stadium series, among other features. The game includes a new feature called "Game Face", in which a character can make different kinds of facial expressions while loading screens.

The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc. Using all of a drive gauge makes a character enter "Burnout" state, where the gauge slowly refills but cannot be used. While in this Burnout state, the character has worse blocking (taking a small amount of damage when blocking attacks), and can become stunned when in the corner.

The game features three control types: the "classic" control scheme, which is a six-button layout that functions similarly to previous games in the series; the "modern" control scheme, which is a simplified four-button layout that assigns special moves to a single button combined with a directional input; and the offline-only "dynamic" control scheme, in which the player need only press a single button for the game's AI to select an appropriate attack for that button press.

The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. However, each characters' super combo arts are based on three respective level gauges. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively. When a player is low on health, their Level 3 super move becomes a Critical Art, which is more powerful in addition to having an expanded cinematic scene. Certain movesets can only be cancelled to super moves based on how many levels the player has filled, such as EX/Overdrive special moves, which can only be cancelled to higher levels above Level 1, while regular special moves without sacrificing the Drive gauge can only be cancelled to Level 3. However, some characters' secondary Level 3 Super Art is exclusive to Critical state, such as Akuma's Shun Goku Satsu. An "extreme" battle type is also available for play, allowing players to compete in matches that feature special rules and gimmicks.

A real-time commentary system is a new feature in Street Fighter 6, where English and/or Japanese commentators watch the action in real-time, giving it a more tournament-style feel, or allow the option to cheer the player on. Nine different commentators are featured, four for each of the two commentary types: play-by-play commentary and color commentary; players can choose whether to enable color commentary. Ryutaro "Aru" Noda, Jeremy "Vicious" Lopez, Steve "TastySteve" Scott, and Kosuke Hiraiwa are the four play-by-play commentators, while Demon Kakka, Thea "Zelina Vega" Trinidad, James "jchensor" Chen, Hikaru Takahashi and Amaki Pururu are the five color commentators.

The World Tour employs a story about a martial artist created by the player. He/She and Bosch are rookie fighters trained by Luke in Metro City as they wonder what is necessary to become stronger. Despite the initial bond the two students share, Bosch disappears after training with Luke, causing the player avatar to chase him around the world after learning he had become associated with the Mad Gear criminal organization. In Nayshall, the player meets JP, a man who shows interest in the next fighting tournament's winner belt but plants a bomb inside it. In the tournament, the player faces a Psycho Power corrupted Bosch who desires the belt. Regardless of outcome to the final, Bosch interrupts the ceremony to give the JP the belt only to have it explode into his own body. As people panic, the player challenges JP but even after defeating him, the player is given the state of hollow victory.

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