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Structure from motion
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Structure from motion
Structure from motion (SfM) is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. It is a classic problem studied in the fields of computer vision and visual perception. In computer vision, the problem of SfM is to design an algorithm to perform this task. In visual perception, the problem of SfM is to find an algorithm by which biological creatures perform this task.
Humans perceive a great deal of information about the three-dimensional structure in their environment by moving around it. When the observer moves, objects around them move different amounts depending on their distance from the observer. This is known as motion parallax, and this depth information can be used to generate an accurate 3D representation of the world around them.
Finding structure from motion presents a similar problem to finding structure from stereo vision. In both instances, the correspondence between images and the reconstruction of 3D object needs to be found.
To find correspondence between images, features such as corner points (edges with gradients in multiple directions) are tracked from one image to the next. One of the most widely used feature detectors is the scale-invariant feature transform (SIFT). It uses the maxima from a difference-of-Gaussians (DOG) pyramid as features. The first step in SIFT is finding a dominant gradient direction. To make it rotation-invariant, the descriptor is rotated to fit this orientation. Another common feature detector is the SURF (speeded-up robust features). In SURF, the DOG is replaced with a Hessian matrix-based blob detector. Also, instead of evaluating the gradient histograms, SURF computes for the sums of gradient components and the sums of their absolute values. Its usage of integral images allows the features to be detected extremely quickly with high detection rate. Therefore, comparing to SIFT, SURF is a faster feature detector with drawback of less accuracy in feature positions. Another type of feature recently made practical for structure from motion are general curves (e.g., locally an edge with gradients in one direction), part of a technology known as pointless SfM, useful when point features are insufficient, common in man-made environments.
The features detected from all the images will then be matched. One of the matching algorithms that track features from one image to another is the Lucas–Kanade tracker.
Sometimes some of the matched features are incorrectly matched. This is why the matches should also be filtered. RANSAC (random sample consensus) is the algorithm that is usually used to remove the outlier correspondences. In the paper of Fischler and Bolles, RANSAC is used to solve the location determination problem (LDP), where the objective is to determine the points in space that project onto an image into a set of landmarks with known locations.
The feature trajectories over time are then used to reconstruct their 3D positions and the camera's motion. An alternative is given by so-called direct approaches, where geometric information (3D structure and camera motion) is directly estimated from the images, without intermediate abstraction to features or corners.
There are several approaches to structure from motion. In incremental SfM, camera poses are solved for and added one by one to the collection. In global SfM, the poses of all cameras are solved for at the same time. A somewhat intermediate approach is out-of-core SfM, where several partial reconstructions are computed that are then integrated into a global solution.
Hub AI
Structure from motion AI simulator
(@Structure from motion_simulator)
Structure from motion
Structure from motion (SfM) is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. It is a classic problem studied in the fields of computer vision and visual perception. In computer vision, the problem of SfM is to design an algorithm to perform this task. In visual perception, the problem of SfM is to find an algorithm by which biological creatures perform this task.
Humans perceive a great deal of information about the three-dimensional structure in their environment by moving around it. When the observer moves, objects around them move different amounts depending on their distance from the observer. This is known as motion parallax, and this depth information can be used to generate an accurate 3D representation of the world around them.
Finding structure from motion presents a similar problem to finding structure from stereo vision. In both instances, the correspondence between images and the reconstruction of 3D object needs to be found.
To find correspondence between images, features such as corner points (edges with gradients in multiple directions) are tracked from one image to the next. One of the most widely used feature detectors is the scale-invariant feature transform (SIFT). It uses the maxima from a difference-of-Gaussians (DOG) pyramid as features. The first step in SIFT is finding a dominant gradient direction. To make it rotation-invariant, the descriptor is rotated to fit this orientation. Another common feature detector is the SURF (speeded-up robust features). In SURF, the DOG is replaced with a Hessian matrix-based blob detector. Also, instead of evaluating the gradient histograms, SURF computes for the sums of gradient components and the sums of their absolute values. Its usage of integral images allows the features to be detected extremely quickly with high detection rate. Therefore, comparing to SIFT, SURF is a faster feature detector with drawback of less accuracy in feature positions. Another type of feature recently made practical for structure from motion are general curves (e.g., locally an edge with gradients in one direction), part of a technology known as pointless SfM, useful when point features are insufficient, common in man-made environments.
The features detected from all the images will then be matched. One of the matching algorithms that track features from one image to another is the Lucas–Kanade tracker.
Sometimes some of the matched features are incorrectly matched. This is why the matches should also be filtered. RANSAC (random sample consensus) is the algorithm that is usually used to remove the outlier correspondences. In the paper of Fischler and Bolles, RANSAC is used to solve the location determination problem (LDP), where the objective is to determine the points in space that project onto an image into a set of landmarks with known locations.
The feature trajectories over time are then used to reconstruct their 3D positions and the camera's motion. An alternative is given by so-called direct approaches, where geometric information (3D structure and camera motion) is directly estimated from the images, without intermediate abstraction to features or corners.
There are several approaches to structure from motion. In incremental SfM, camera poses are solved for and added one by one to the collection. In global SfM, the poses of all cameras are solved for at the same time. A somewhat intermediate approach is out-of-core SfM, where several partial reconstructions are computed that are then integrated into a global solution.