Hubbry Logo
search
logo

Technology in Star Trek

logo
Community Hub0 Subscribers
Write something...
Be the first to start a discussion here.
Be the first to start a discussion here.
See all
Technology in Star Trek

The fictional technology in Star Trek has borrowed many ideas from the scientific world. Episodes often contain technologies named after or inspired by real-world scientific concepts, such as tachyon beams, baryon sweeps, quantum slipstream drives, and photon torpedoes. Some of the technologies created for the Star Trek universe were done so out of financial necessity. For instance, the transporter was created because the limited budget of Star Trek: The Original Series (TOS) in the 1960s did not allow expensive shots of spaceships landing on planets.[page needed]

Discovery Channel Magazine stated that cloaking devices, faster-than-light travel, and dematerialized transport were only dreams at the time TOS was made, but physicist Michio Kaku believes all these things are possible. William Shatner, who portrayed James T. Kirk in TOS, believes this as well, and went on to co-write the book I'm Working on That, in which he investigates how Star Trek technology is becoming feasible.

In the Star Trek fictional universe, subspace is a feature of space-time that facilitates faster-than-light transit, in the form of interstellar travel or the transmission of information. Faster-than-light warp drive travel via subspace obeys different laws of physics. The name "subspace" has also been adopted and used in other fictional settings, such as the Stargate franchise, The Hitchhiker's Guide to the Galaxy series, the Bobiverse series, and Descent: Freespace. Narratively, it plays a similar role to the hyperspace that appears in Star Wars and other works of science fiction.

In most Star Trek series, subspace communications are a means to establish nearly instantaneous contact with people who are light years away. The physics of Star Trek describes infinite speed (expressed as "warp factor 10") as an impossibility; as such, even subspace communications which travel at speeds over Warp 9.9 may take hours or weeks to reach certain destinations. One exception to this impossibility was in the Star Trek: Voyager episode "Threshold" where Lt. Paris breaks the Warp 10 barrier. In the Star Trek universe subspace signals do not degrade with the square of the distance as do other methods of communication utilizing conventional bands of the electromagnetic spectrum (i.e. radio waves), so signals sent from a great distance can be expected to reach their destination at a predictable time and with little relative degradation (barring any random subspace interference or spatial anomalies).[citation needed]

In the Star Trek franchise, subspace communications have a limit of just over 20 light years before they must be boosted, although this limitation has been ignored in several storylines.[citation needed]

Warp drive is one of the fundamental features of the Star Trek franchise; in the first pilot episode of Star Trek: The Original Series, "The Cage", it is referred to as a "hyperdrive", with Captain Pike stating the speed to reach planet Talos IV as "time warp, factor 7". When beginning to explain travel times to the illusion survivors (before being interrupted by the sight of Vina), crew member Jose Tyler stated that "the time barrier's been broken", allowing a group of interstellar travelers to return to Earth far sooner than would have otherwise been possible. Later in the pilot, when Spock is faced with the only action of escaping, he announces to the crew they have no choice but to leave, stating "Our time warp factor ..." before the ship's systems start failing. In the second pilot for The Original Series, "Where No Man Has Gone Before", time was dropped from the speed setting with Kirk ordering speeds in the simple "ahead warp factor one" that became familiar from then on.

The basic functional principle of the warp drive in Star Trek is the same for all spaceships. It was originally conceived of by a strong energy source, usually called a warp core or sometimes intermix chamber, generates a high-energy plasma. This plasma is transported to warp field generators via lines that are reminiscent of pipes. These generators are effectively coils in warp nacelles protruding from the spaceship. The warp nacelles generate a subspace field, the warp field or a warp bubble, which distort space-time and propels the bubble and spaceship in the bubble forward. That is similar to the Alcubierre drive, but with some exceptions as the maintenance of sub-light velocity and inertia. This means that a spaceship does not come to a complete standstill after the warp flight, but that superluminal and subluminal speeds flow directly into one another. It is also possible to ram another object at warp speed that is outside the warp bubble. This necessitates the existence of fictional deflector shields that protect the spacecraft from damage from collisions with interstellar dust particles and asteroids. The Star Trek: Deep Space Nine episode "By Inferno's Light" indicates that flying at warp speed inside a planetary system is not recommended.

The warp core can be designed in various forms. Humans and most of the other fictional races use a moderated reaction of antideuterium and deuterium with Dilithium. The Romulans, however, use artificial micro-black holes called quantum singularities.

See all
User Avatar
No comments yet.