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Suit combination

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Suit combination

In the card game contract bridge, a suit combination is a specific subset of the cards of one suit held respectively in declarer's and dummy's hands at the onset of play. While the ranks of the remaining cards held by the defenders can be deduced precisely, their location is unknown. Optimum suit combination play allows for all possible lies of the cards held by the defenders.

The term is also used for the sequence of plays from the declarer and dummy hands, conditional on intervening plays by the opponents; in other words, declarer's plan or strategy of play given his holdings and his goal for the number of tricks to be taken.

In addition to understanding the possible initial combinations and probabilities for the location of the opponents' cards in a suit, declarer can further inform himself from the bidding, the opening lead and from the prior play of cards in establishing the probable location of remaining cards.

The diagram at left shows a heart suit combination with six cards in dummy (North, at top) and four in declarer (South, at bottom). Declarer can deduce that the two opposing hands hold only three hearts - the king, the ten and the eight but their exact location are unknown. The table at right shows the eight possible lies of those three cards; the suit combination and its diagram implicitly include all eight possibilities.

As the number of cards in a particular suit held by declarer and dummy decreases, the number held by the opposing side must increase since there are always thirteen cards in each suit. Expressed mathematically, the number of possible combinations of n cards held by the opponents is 2n. In the above example, three cards are held 23 or 8 ways (2x2x2 = 8).

In this example, the opponents hold four cards in 24 or 16 ways (2x2x2x2 = 16).

In this example, the opponents hold five cards in 25 or 32 ways (2x2x2x2x2 = 32).

Typically in standard bridge exposition, not all small cards are explicitly identified and the representation of the hand is made more generic by replacing certain cards with an 'x' where the 'x' represents the 2 or any other card low enough to be equivalent to the 2. The 'x' represents a card below any other that is specified and has no trick-taking capability or potential. The following progression of alternatives allows for higher and higher spot-cards to be deemed insignificant to the analysis.

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