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Super Bomberman 2

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Super Bomberman 2

Super Bomberman 2 is a 1994 action maze video game developed by Produce! and published by Hudson Soft for the Super Nintendo Entertainment System. It is the second installment of the Super Bomberman series, part of the larger Bomberman franchise, and the only installment without a two-player story mode. The game was re-released in 2026 as part of the Super Bomberman Collection compilation.

The story mode consists of walking through maze-like areas filled with blocks, monsters, and switches with a goal of opening the gate leading to the next area. To accomplish this, the player lays bombs to destroy all the monsters and flip all the switches. Destroying blocks in the maze will uncover useful power-ups to increase their bomb count, firepower, speed, and grant them special abilities such as remote control bombs, throwing bombs, and taking an extra hit.

There are five worlds total, and at the end of each world is a boss. Each boss is first battled on foot before retreating into a giant machine. After the boss is defeated, the player will move on to the next world.

In Battle Mode, two players (four with a multitap) can face off against one another in one of 10 arenas designed specifically for multiplayer. Matches can be customized as battle royal matches or team matches. A special option called G-Bomber was added making the winner of each match golden and giving them an item to begin the next match with a power up as determined by spinning a wheel at the end of the match.

Five evil cyborgs called the Five Dastardly Bombers are bent on taking over the universe. On Earth, they capture the original Bomberman, and he is placed in a prison cell in their space station. He awakens in the dungeon of Magnet Bomber and must fight his way to a final showdown with the Magnet Bomber himself. In the following four worlds, Bomberman will challenge Golem Bomber, Pretty Bomber, Brain Bomber, and their leader, Plasma Bomber, in an effort to free the Earth and himself from these alien invaders.

According to Famitsu, Super Bomberman 2 sold 153,587 copies in its first week on the market and 730,000 copies during its lifetime in Japan.[citation needed] The Japanese publication Micom BASIC Magazine ranked the game second in popularity in its August 1994 issue, and it received a 23.7/30 score in a readers' poll conducted by Super Famicom Magazine. It also garnered generally favorable reception from critics.

GamePro's Lawrence Neves gave the game a positive review, praising the strategic gameplay, cute graphics, and music, though he remarked that the single player mode is considerably less engaging than the multiplayer. Next Generation reviewed the game, rating it five stars out of five, and stated that "This is truly God's perfect party game."

Next Generation's 1996 lexicon of video game terms included the joke entries "Bomb-o'clock" and "Bombaholic", in which they referred to Super Bomberman 2 as "the videogame of choice for game developers everywhere". Later that year they named it the 3rd best game of all time, saying it "epitomizes the Japanese art of taking a ludicrously simple concept, and then executing that concept faultlessly. The control is superb, the graphics are ultimately functional ... the play is balanced to perfection - and four players won't have more fun doing anything else. We mean it. Warcraft II: Tides of Darkness, Quake, Daytona USA - they're all great multiplayer games. But Super Bomberman 2 is better."

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