Hubbry Logo
logo
Super Gem Fighter Mini Mix
Community hub

Super Gem Fighter Mini Mix

logo
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Contribute something to knowledge base
Hub AI

Super Gem Fighter Mini Mix AI simulator

(@Super Gem Fighter Mini Mix_simulator)

Super Gem Fighter Mini Mix

Super Gem Fighter Mini Mix, also released as Pocket Fighter (Japanese: ポケットファイター), is a 1997 fighting game developed and published by Capcom for arcades. The game uses the same super deformed character designs previously used in Super Puzzle Fighter II Turbo, a puzzle game by Capcom. It was ported in 1998 to the PlayStation, which retained the Pocket Fighter title for its North American and PAL releases, and then the Sega Saturn and WonderSwan, both in Japan only.

The return of most of the "puzzle fighters" on the roster includes characters from Street Fighter Alpha 2 and Night Warriors: Darkstalkers' Revenge, Ibuki from Street Fighter III, and Tessa from Red Earth. It also features many character cameos from various Capcom games scattered in the background of the stages.

In addition to the standard fighting, there are various gems (similar to the ones seen in Super Puzzle Fighter II Turbo) that the player can collect during matches to power up their character (based on Red Earth), as well as elemental orbs which can be thrown to the opponent in a variety of angles (visually based on elemental hits in Darkstalkers), which may affect the opponent (turn into stone, freeze, etc.). Each character starts each match with one of these (Tessa always starts with the ice orb, while Ryu starts with the lightning orb). There are also treasure chests, and item carriers, which both contain items, and food that restores the player's health.

There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super meter. The life bar indicates the character's remaining health and the super meter their ability to perform "Mighty Combos". The super meter can be filled up to 9 stocks. Each Mighty Combo has a level assigned to it, which determines how many "Mighty Combo" gauges it will need. Players can also perform Mega Crushes (which costs one stock of the Mighty Combo gauge and emptys the Gem gauges) that can also be done in midair, in which all of the collected gems shoot out of their character and damage the enemy, as well as Counter Crushes, where the character rolls across the screen while attacking.

Each character has animated stock icons (or lives) on the interface. Throughout the battle, the stock icon emotions for a character will change from happy, to sad, to surprised (only happens if a character is K.O.ed, or has lost a round via time over). All fighters normally start with three stock icons at the beginning of a match.

The three sub-bars at the bottom corners of the screen are the Gem gauges, which displays the level of three of the character's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional special moves that are not affected by sub-bars. Each time an attack connects to an opponent, gems pop out of him or her, which can then be taken to level up the corresponding special moves for additional effects.

There are four buttons: Punch, Kick, Special, and Taunt. The Special button performs a humorous move that cannot be blocked and upon impact drops gems in the opponent's possession. More gems will be dropped depending on how much the Special attack is charged. Holding Down, Forward or no direction at all when using the Special button will cause a specific gem color to drop from the enemy. Holding Back along with the Special button allows for a defense that is specific against the unblockable Special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2D fighting games, this includes special moves and Mighty Combos.

Gem Fighter also features "Flash Combos", or "Costume Combos" (inspired by the Plasma Combo system derived from Star Gladiator), where the player can perform a combo by pressing the Kick or Punch button after striking their opponent with the Punch button for a total of four hits. Flash Combos are usually just for fun, and will cause a character to change into various costumes during the sequence (except for Ryu, who uses accessories for two of his Flash/Costume Combos), and perform a powerful, and humorous attack in the end - this final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cosplays of other Capcom characters. For example, Chun-Li may turn into her version of Jill from Resident Evil, while Felicia may turn into her version of Mega Man, or other Darkstalkers characters not playable in the game.

See all
User Avatar
No comments yet.