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Super Jump
Super Jump
from Wikipedia
Super Jump
Cover of the June 11, 2008 issue of Super Jump magazine featuring Bin ~Sonshī Iden~ on the cover
CategoriesSeinen manga[1]
FrequencyBiweekly
Circulation342,500 (2008)
First issueDecember 20, 1986
Final issue2011
CompanyShueisha
CountryJapan
Based inTokyo
LanguageJapanese
Website(Official website) (archived)

Super Jump (スーパージャンプ, Sūpā Janpu; abbreviated SJ, and stylized SUPER JUMP), was a biweekly manga anthology published by Shueisha under the Jump line of magazines. Released in Japan on December 20, 1986, the magazine provided serialized chapters of various seinen manga series. The manga series were published under the Jump Comics Deluxe imprint.

History

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The magazine started as a special issue of Weekly Shōnen Jump (WJ) on December 20, 1986. It later got split into its own independent bi-monthly manga anthology. It was primarily drama manga and was intended for young adult males in their early years of college. Super Jump manga artists were normally Shōnen artists from Weekly Jump, or were supported by another shōnen magazine. Some Weekly Jump series moved with Super Jump's split, due to their higher age level (e.g. Cobra).

Very rarely Weekly Jump handed a series over to Weekly Young Jump. If it was, the manga had a much more mature audience. Shueisha (publisher of Super Jump and other Jump anthologies) was worried that if too many series were moved, the younger fans would have been exposed to older, mature series (also an issue with other major Japanese publishing companies). Titles like Business Jump, Ultra Jump, etc. were restricted from having Weekly Jump series moved into their anthologies.

On December 11, 1988, Super Jump made a special anthology; Oh Super Jump (オースーパージャンプ, Ō Sūpa Janpu; literally - "O Super Jump"). The "Oh" in Oh Super Jump stands for "Otaku" (the name for an obsessive anime and manga fan). Some series from the offshoot have also been moved to the main magazine in 2007.[2]

Super Jump published its last issue in late 2011. Three ongoing series were moved to a new title, Grand Jump.

Features

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Oh Super Jump

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Oh Super Jump (オースーパージャンプ, Ō Supā Janpu) was an offshoot of the leading magazine, Super Jump. Oh Super Jump started as a special issue of the main manga magazine Super Jump in January 2004. After 2004 the magazine became a monthly publication, with many serializations. Although the magazine became a monthly it still had many one-shots in addition to the main series. The "Oh" in Oh Super Jump stood for Otaku, a name for an established anime and manga fan.

Serializations

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Title Began Ended Author/Illustrator
Akatsuki! Otokojuku: Seinen yo, Daishi wo Idake (曉!!男塾 青年よ、大死を抱け) 2001 Akira Miyashita
Ukkari Mariko-san (うっかり♥マリ子さん) 2009 Current Kyō Hatsuki
Edomae Sushi Shokunin Kirara no Shigoto: Wārudo Batoru (江戸前鮨職人きららの仕事 ワールドバトル) 2008 Current Hikari Hayakawa, Kokura Hashimoto
Ōsama no Shitate ya ~Saruto Infinity~ (王様の仕立て屋〜サルト・フィニート〜) 2008 Current Ton Ōgawara
Kimi no Naifu (君のナイフ) 2009 Current Yua Kotegawa
Gokko (ごっこ) 2010 Current Hiroyuki Shouji
Jin (JIN-仁-) 2000 2010 Motoka Murakami
Zero: The Man of the Creation (ゼロ The Man of the Creation) 1991 2011 Ai Eishi, Katsura Satomi
Soshite, Boku wa Kimi ni Kaeru (そして、僕は君に還る) 2010 Current Kenichi Kotani
Takeda Fukubuchō (竹田副部長) Yasutaka Togashi
Tenkanin Soul (天下人ソウル) 2010 Current Makoto Samejima
Tokubō Asakura Sōhei (トクボウ 朝倉草平) Hidebu Takahashi
Bi-shōjo Inpara! (美少女いんぱら!) 2008 Current Yūji Kitamura
Bin ~Sonshī Iden~ (臏 〜孫子異伝〜) 2008 Current Hiroshi Hoshino
Fuguman (ふぐマン) 2008 Current Masaya Tokuhiro
Bengo! (BENGO!) Shō Kitagawa
Honya-san ni Kikimashita (本屋さんにききました。) Takeshi Wakasha
Reibaishi Izuna (霊媒師いずな) Shō Makura, Takeshi Okano

Former series

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Title Began Ended Author/Illustrator
Akane iro no Kaze (あかね色の風) 1993 1994 Masami Kurumada
Ai Shura za Rejiendo (愛修羅 ザ レジェンド) Shinji Hiramatsu
Bartender (バーテンダー) 2004 2011 Araki Shiro, Takeshi Nagatomo
Eater (EATER) Masatoshi Usune
Edo Mae Sushi Shokunin Kirara no Shigoto (江戸前鮨職人きららの仕事) Hikari Hayakawa, Kokura Hashimoto
Ōedo Bāritōdo (大江戸バーリトゥード) Onisoto Fukunai, Kazutoshi Yamane
Ōsaka Red ano Goro, Oretachi Ha… (大阪RED あの頃、俺達は…) Sachiji Takahashi
Kurozuka (KUROZUKA-黒塚-) 2003 2006 Baku Yumemakura, Satoshi Noguchi
Oh! Tōmeiningen 21 (Oh! 透明人間21) Yasuhiro Nakanishi
Osamushi Kyōju no Jikenbo (オサムシ教授の事件簿) Yoshinobu Yamaguchi
Oshitone Ten Zen (おしとね天繕) Tsukasa Yamaguchi
Onsen Heyukō! (温泉へゆこう!) Yasuhiro Nakanishi
Gun Dragon II (GUN DRAGON II) Buichi Terasawa
Gun Dragon Σ (GUN DRAGON Σ) Buichi Terasawa
Kigyō Senshi Yamazaki (企業戦士YAMAZAKI) 1992 1999 Jun Tomizawa
Kimera (キメラ) Tei Ogata
Kyōshirō 2030 (狂四郎2030) Masaya Tokuhiro
Kyōtei Shōjo (競艇少女) Yū Terashima, Hiroshi Koizumi
Gyojin-Sou kara Ai wo Komete (魚人荘から愛をこめて) Makoto Isshiki
Gurētohōsu (グレートホース) Yoshihiro Takahashi
Kurofuku Monogatari (黒服物語) Ryō Kuraka, Manabu Narita
Kurofune (KUROFUNE 黒船) Ryōka Shū, Satoru Mori
Kōtsūjiko Kanteinin kan Rin'ichirō (交通事故鑑定人 環倫一郎) Kengo Kaji, Hijiri Kisaki
Space Adventure Cobra (スペースアドベンチャーコブラ) 1995 2002 Buichi Terasawa
Golden Boy (ゴールデンボーイ) 1992 1997 Tatsuya Egawa
Kikoku Nin Den rei Kiba (鬼哭忍伝霊牙) Kanrai Kō-samurai
The Fund Manager (ザ・ファンドマネージャー) Ryōka Shū, Yasuteru Iwata
Shikeishikkō Naka Datsugoku Shinkōchū (死刑執行中脱獄進行中) Hirohiko Araki
Jitsuroku Oni Yome Nikki (実録鬼嫁日記) Kazuma, Itokatsu
Shōwa Furōfushi Densetsu Vampire (昭和不老不死伝説 バンパイア) Masaya Tokuhiro
Shōtosongu (ショートソング) Kōichi Masuno
Shokutaku no Kishi (食卓の騎士) Ōmaru Takeshi, Shinji Imaizumi
Jinjika chō Oniduka (人事課長鬼塚) Bakunin Watanabe
Sweets! (スウィーツ!) Kazuo Akasaka
Seikimatsu Hiroshi Ōkami den Saga (世紀末博狼伝サガ) Akira Miyashita
Seikimatsu Rīdā Tsutata Keshi! Kanketsuhen (世紀末リーダー伝たけし!完結編) Mitsutoshi Shimabukuro
Aka Ryūō (赤龍王) Kokorozashi Motomiya
Sesami ☆ Sutorī-to (せさみ☆すとりーと) Izumi Matsumoto
Sorariumu (ソラリウム) Keīchi Itō
Desire (DESIRE) Ken'ichi Kotani
17ans (17ANS) Ken'ichi Kotani
Tenshoku Kizoku Mon-jirō (天職貴族 モン次郎) Tsunomaru
Toire no Hana-chan (トイレの花ちゃん) Shin Yoshikawa
Ku Hunting (狗ハンティング) Baku Yumemakura, Hideaki Koyasu, Satoshi Noguchi
Donmai! (どんまい!) Masao Yajima, Takeshi Wakasa
Natsu-chan (ナッちゃん) Tanakajun
Newsman (ニュースマン) Masao Yajima, Funwari
Hatarake! Memory-chan (働け!メモリちゃん) Takeshi Wakasa
Higa Hashiru (緋が走る) Gatsu Jōyubi, Aokitetsuo
Big Chichi-S Desu! (BIG乳Sです!) Ayumu Nanase
Fighting Cock (FIGHTING COCK) Tsuyoshi Adachi
Hook (HOOK-フック-) 2006 2007 Yōzōrō Kanari, Yutaka Takahashi
Aokyō Blue Hood (青侠 ブルーフッド) Keishi Edogawa, Yōji Ishiwatari
Fundoshi Keiji ken Chanto Chako-chan (ふんどし刑事ケンちゃんとチャコちゃん) Masaya Tokuhiro
Heaven's Drive (ヘブンズ・ドライブ) Masayuki Yamamoto
Honō no Ryōrinin shū Tomi Toku (炎の料理人 周富徳) Hitoshi Kō, Shinji Imaizumi, Kisho
Murder License Kiba (マーダーライセンス牙) Shinji Hiramatsu
Murder License Kiba & Burakkuen Jieruzu (マーダーライセンス牙&ブラックエンジェルズ) 2000 2002 Shinji Hiramatsu
Mabo-chan Day by Day (マボちゃんDAY BY DAY) Hisashi Tanaka
Marengo: Naporeon ga Itoshi ta Uma (MARENGO ナポレオンが愛した馬) 2004 2004 Takaji Yamasaki
Mikisutori (ミキストリ) Koji Maki
MushiMushi KoroKoro (むしむしころころ) Buronson, Tsuyoshi Adachi
Ring (リング) Kōnen Shimabukuro
Ruri no Hō Fune (瑠璃の方船) Baku Yumemakura, Yūko Umino
Watari Shokunin zan Kyōden Yoshita no Aji (渡職人残侠伝 慶太の味) Hikari Hayakawa, Kokura Hashimoto
Trickster (Trickster) 2003 2003
Étrangler (ÉTRANGLER) 2001 2002
Black Night Bat (BLACK NIGHT BAT) 2002 2002 Buichi Terasawa
Chikyūgi (地球儀) 2002 2002
Haikara Jiken-chō (HAIKARA事件帖) 2001 2002 Aieishi, Katsura Satomi
Ring ni Kakero 2 (リングにかけろ2) 2000 2009 Masami Kurumada
Desire ~Special Fortune~ (DESIRE ~special fortune~)[3] Ken'ichi Kotani
Gin no Ankā (銀のアンカー) Bō Mitaki
Keishichō Tsutsumotase (警視庁美人局) Tsukasa Yamaguchi
Que Sera Sera (ケ・セラ・セラ) 2007 Hiroyuki Tamakoshi
Shinigami Kansatsu-kan Kamina Raidō (死神監察官雷堂) 2006 Bakunin Watanabe
Doku × Koi (毒×恋) Aki Katsu
Tokubō Asakura Kusa Taira (トクボウ 朝倉草平) 2008 Takeshi Takahashi
Hannarito (華なりと) 2007 Ryō Kuraka, Kaoru Tsukishima
Purinshiparu Yukichi no Gakkō (プリンシパル 諭吉の学校) 2008 Kichirō Nabeta, Yasuteru Iwata
Fure Fure Shōjo (フレフレ少女) 2008 Hiroshi Hashimoto, Kensaku Watanabe, Kumichi Yoshiduki

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Super Jump was a biweekly manga anthology magazine published by Shueisha, specializing in seinen titles aimed at a mature male audience with content more adult-oriented than that of its counterpart, Weekly Shōnen Jump. Launched as an independent publication in October 1988, following initial appearances as special issues of Weekly Shōnen Jump in late 1986, the magazine quickly established itself within Shueisha's expansive Jump line of periodicals. It maintained a semi-monthly schedule, releasing issues every second and fourth Wednesday and achieving a circulation of approximately 200,000 copies per issue by the early 2010s. Throughout its run, Super Jump featured serialized chapters of diverse seinen manga, often exploring themes of adult life, drama, and action that appealed to readers beyond the typical shōnen demographic. Notable series included Golden Boy, which ran from 1992 to 1997 and sold over 4.6 million copies, Bartender, debuting in 2004 and continuing until 2011, and Jin, which concluded in 2010 after garnering significant acclaim for its historical medical drama. In 2011, amid declining print sales across the industry, announced the merger of Super Jump with the similarly targeted to form the new monthly anthology , effective after Super Jump's final issue on , 2011. Several ongoing series, such as and , transitioned to or its premium edition, ensuring continuity for popular titles. This consolidation reflected broader shifts in 's publishing strategy toward more efficient formats while preserving the seinen niche within the Jump ecosystem.

Overview

Publication History

Super Jump was launched by Shueisha on December 20, 1986, initially as a special issue of Weekly Shōnen Jump aimed at the seinen audience within the broader Jump magazine line. The publication began with sporadic releases as these special editions through 1988, totaling seven issues, before transitioning to an independent biweekly magazine in October 1988, releasing issues every second and fourth Wednesday. During the late 1990s and early , Super Jump reached its peak circulation, with figures exceeding 350,000 copies per issue in 2006 (355,417), reflecting its growing popularity among adult male readers for mature storytelling; circulation fell to 342,500 in 2008 and 317,917 in 2009. The magazine introduced digital elements in the , including early online previews and supplementary content on Shueisha's platforms, as part of the company's broader adaptation to emerging media trends. In its later years, Super Jump underwent operational changes, including a greater emphasis on digital serialization for select series to complement print issues amid declining physical sales industry-wide. Merger discussions with fellow Shueisha title Business Jump began in early 2011, culminating in an announcement on July 4, 2011, to consolidate resources and form a new biweekly anthology. The magazine published its final issue in November 2011, marking the end of its 25-year run.

Format and Distribution

Super Jump adhered to the standard B5 format prevalent among Shueisha's manga magazines, with dimensions of approximately 182 mm by 257 mm, facilitating easy handling and display in retail settings. Typical issues comprised 300 to 400 pages, consisting mainly of black-and-white illustrations and text, augmented by full-color inserts on the cover and select interior pages for promotional artwork or special features. This structure allowed for a dense of multiple titles while maintaining for its intended readership. The magazine's pricing reflected its positioning as a premium publication for mature audiences, with issues from the late listed at ¥250 and gradually increasing to around ¥600 by the 2010s amid inflationary pressures and escalating printing expenses. Subscriptions offered modest discounts, but most sales occurred at full retail price. Distribution of Super Jump occurred primarily through Japan's extensive network of newsstands, convenience stores such as and , and major bookstores like Kinokuniya, ensuring widespread accessibility in urban and suburban areas. also facilitated direct subscriptions via mail order, providing reliable delivery to readers nationwide, though this accounted for a smaller portion of circulation. International availability was restricted, mainly through import specialists and overseas bookstores catering to Japanese expatriates or enthusiasts, with no localized editions during its run. In the mid-2000s, began transitioning toward digital formats, introducing previews of select Super Jump content on its website and affiliate platforms to gauge reader interest and expand reach. Full digital access emerged later via e-book services like those integrated with Jump Shop stores, allowing purchasers to issues or chapters, though physical print remained dominant until the magazine's cessation in 2011. This shift aligned with broader industry trends toward mobile and web-based consumption. Super Jump targeted the seinen demographic, specifically adult males aged 18 to 40, emphasizing sophisticated narratives and themes unsuitable for younger shōnen audiences, such as complex interpersonal dynamics and social commentary. This focus influenced its format choices, prioritizing substantial page counts for in-depth storytelling over the action-packed brevity of youth-oriented titles.

Content and Serialization

Core Features

Super Jump maintained a consistent serialization structure typical of Shueisha's seinen anthology magazines, featuring several ongoing series per biweekly issue, with the remaining space filled by one-shots and short stories. This format allowed for a diverse lineup of episodic content tailored to young adult readers, emphasizing serialized narratives in genres such as action, drama, and mature storytelling. Manga magazines like Super Jump typically included editorials, reader correspondence, previews of upcoming titles, and advertisements for Shueisha products. The production style utilized cost-effective recycled paper for the bulk of the issue, while color pages—often opening chapters or special features—employed higher-quality stock and full-color printing to highlight key artwork and announcements. A distinctive aspect of Super Jump was its integration with the broader Jump line, particularly through shared author spotlights that showcased creators transitioning between shōnen and seinen demographics under Shueisha's unified strategy. This synergy fostered a cohesive ecosystem for talent and content distribution across demographics.

Notable Series

Super Jump serialized over 100 manga series during its 25-year history, emphasizing in genres such as action, , mystery, and comedy for adult male audiences. These works often explored complex narratives, including , professional skills, and intense rivalries, with several gaining recognition through adaptations into or live-action formats. While the magazine hosted a diverse roster, 10-15 titles stand out for their cultural impact, longevity, and awards. One of the earliest influential series was Golden Boy by , a comedic tale following a young man's misadventures in various jobs while pursuing self-education and romantic encounters; it ran from 1992 to 1997 and inspired a six-episode OVA adaptation in 1995–1996. Zero: The Man of the Creation by Eishi Ai and Kei Satomi, a long-running mystery series centered on an antiquities expert uncovering forgeries and historical secrets, serialized from 1991 to 2011 across 78 volumes, exemplifying the magazine's focus on intellectual intrigue. In the 2000s, Ring ni Kakero 2 by Masami Kurumada served as a sequel to the classic boxing manga, depicting intense tournament fights and family legacies in the ring; it appeared from 2000 to 2009, appealing to fans of sports dramas with supernatural elements. Akatsuki!! Otokojuku by Akira Miyashita, a sequel to the popular Sakigake!! Otokojuku, followed a new generation of students at a rigorous all-male academy enduring brutal training and battles; serialized from 2001 to 2010, it blended action and humor in 25 volumes. Historical and dramatic narratives thrived as well, with Jin by chronicling a modern surgeon's time-travel to Edo-period , where he applies medical knowledge amid political turmoil; running from 2000 to 2010 in 20 volumes, it won the 15th in 2011 and was adapted into a hit live-action TV series in 2009–2011. Bin: Sonshi Iden by , a biographical drama on the ancient Chinese strategist , explored themes of strategy, betrayal, and survival; it began in 2008 and continued post-closure in successor magazines, but its Super Jump stint highlighted the venue's interest in epic tales. Action series like Ichi the Killer by , a violent thriller following a sadistic assassin, ran from 1993 to 1997 across 14 volumes and was adapted into a controversial 2001 live-action film. Bartender by Araki Joh and Kenji Nagatomo, a slice-of-life drama about a bartender solving patrons' emotional woes through custom cocktails, serialized from 2004 to 2011 in 15 volumes and adapted into a 2006 series that aired 43 episodes. Many series, particularly those concluding before the magazine's 2011 end, reflected shifting trends toward more serialized, adaptation-friendly content amid declining print sales for biweekly anthologies; for instance, Golden Boy and Ichi the Killer wrapped up naturally after achieving cult status, while longer runs like and Jin aligned with Super Jump's pivot to prestige dramas before the transition to digital and monthly formats in successors like . These titles not only defined the magazine's identity but also influenced seinen manga's emphasis on character-driven stories over pure action.

Special Editions

Oh Super Jump served as a prominent and off-shoot of the Super Jump magazine, published by to cater to a more dedicated audience of fans with mature and experimental content. Launched in 1996, it initially followed an irregular publication schedule before stabilizing as bimonthly from 2004 onward, running for a total of 78 issues until 2010. This variant emphasized one-shots, spin-offs, and unique serializations, such as Kurozuka and Reibaishi Izuna: Ascension, often featuring heavier crossover elements from the main Super Jump roster while introducing bolder, adult-oriented themes not always suitable for the biweekly's standard format. The purpose of Oh Super Jump was to nurture emerging talent and provide a platform for testing innovative , distinct from the core in Super Jump by including exclusive interviews, previews of upcoming projects, and anthology-style features that highlighted experimental works. Its larger physical format and increased use of color pages allowed for visually ambitious presentations, appealing to readers seeking deeper engagement beyond the main magazine's constraints, though at a higher price point typically exceeding ¥800 per issue.

Legacy and Impact

Closure and Successors

Shueisha announced the discontinuation of Super Jump in July 2011, with the magazine's final issue, numbered 21 of 2011 (combined 21-22), released on October 12. The closure was attributed to evolving conditions in the seinen manga market and changes in reader preferences, part of a broader restructuring of Shueisha's seinen titles. At the time of the announcement, Super Jump maintained a circulation of around 200,000 copies per issue, though the publisher noted pressures from shifting consumption patterns toward digital formats and emerging online platforms. Following the closure, Super Jump was merged with Business Jump to create Grand Jump, a new biweekly seinen magazine that debuted on November 16, 2011. Several ongoing series from Super Jump transitioned directly to Grand Jump, while others continued serialization in fellow Shueisha titles such as Ultra Jump, ensuring continuity for key narratives through the final issues and into the successors.

Influence on Seinen Manga

Super Jump contributed significantly to the evolution of the genre by offering a dedicated platform within Shueisha's Jump line for narratives delving into and social issues, themes that pushed beyond the action-oriented stories typical of shōnen magazines like . This approach allowed for deeper explorations of adult concerns, such as and societal inequities, fostering a more introspective style in that influenced subsequent publications in Shueisha's portfolio. The magazine facilitated the transition of shōnen authors to seinen works, enabling creators familiar with Jump's ecosystem to experiment with mature content while retaining editorial support from . By hosting series that built on shōnen foundations but incorporated complex character and ethical dilemmas, Super Jump bridged the gap between demographics, helping to professionalize the shift for artists seeking broader creative freedom. In terms of industry impact, Super Jump boosted the adaptation potential of its series into other media, exemplified by the medical drama Jin by , which received a live-action TV adaptation in 2009 and 2011. Its closure in 2011 and merger with into further influenced digital serialization models, as the successor emphasized online accessibility and hybrid print-digital distribution to reach adult readers more effectively. Culturally, Super Jump formed a key element of Shueisha's diversification , expanding the Jump brand beyond shōnen to capture the growing seinen market and cultivate talent for long-term genre innovation. Its legacy endures in fostering artists who transitioned to or pursued independent projects, sustaining Shueisha's strong position in seinen publishing. Notable series from the magazine, such as Jin, achieved print runs exceeding 8 million copies, contributing to the publisher's overall in the .

References

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