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Super Mario Galaxy 2
Super Mario Galaxy 2 is a 2010 platform game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to 2007's Super Mario Galaxy. Much like the first game, the story follows Mario as he pursues the Koopa King, Bowser, into outer space, where he has imprisoned Princess Peach and taken control of the universe using Power Stars and Grand Stars. Mario must travel across various galaxies to recover the Power Stars in order to travel to the center of the universe and rescue Princess Peach.
The game was originally planned as an updated version of Super Mario Galaxy, known as Super Mario Galaxy More. However, it was later decided that the game would be expanded into a fully fleshed-out sequel when the development staff continued to build upon the game with dozens of new ideas. As such, development time expanded to two and a half years. Among the new additions are dynamic environments, new power-ups, and the addition of Yoshi.
Super Mario Galaxy 2 was met with critical acclaim, and was considered to match or surpass its lauded predecessor, with its creativity, level design, gameplay, music, and technological improvements over the original receiving high praise, although critics were divided on its lack of story and high difficulty compared to the original. It is frequently regarded by critics to be one of the greatest video games ever made and is one of the best-selling games on the Wii, with over seven million copies sold worldwide.
An enhanced collection, alongside Super Mario Galaxy, was released for Nintendo Switch on October 2, 2025.[unreliable source?] Both games were also released separately on the Nintendo eShop. The enhanced release features 1080p resolution, improved UI, and additional content such as an assist mode, and a new storybook. A free update at the game's launch allowed for the Nintendo Switch 2 to play in 4K resolution, and allows the 2nd player using the game's "Co-Star" mode to play using the Joy-Con 2's mouse control feature. Additionally, another update released in April 2026 added an epilogue chapter to the storybook on both consoles. A feature film featuring elements from both games, titled The Super Mario Galaxy Movie, released in April 2026. It is the sequel to The Super Mario Bros. Movie (2023), with its release being a part of the franchise's 40th anniversary celebrations.
The gameplay of Super Mario Galaxy 2 is near-identical to its predecessor's, with a focus on platforming based on and around 3D planets, grouped into levels known as galaxies. Planets and galaxies each have varying themes, sizes, landscapes, and climates. The player controls Mario (or later in the game, his brother Luigi, though using him is optional), who has special abilities such as the "Spin" attack, long jump, wall jumps, and a variety of somersaults. As in the original, the objective of the game is to travel to the various galaxies and collect Power Stars, which are awarded by completing levels and accomplishing tasks and are used to gain access to later levels. The game retains various gameplay mechanics introduced in the original, such as the blue Star Pointer that allows the player to collect Star Bits and shoot them at enemies, levels that restrict movement to a 2D plane, balance ball levels, and gravity-reversing background arrows.
The game provides the player access to the game's galaxies through means of a map system similar to that in previous Mario games such as Super Mario World and New Super Mario Bros. Wii. This is navigated via a mobile planet called Starship Mario that serves as a hub world, which can be visited anytime and is expanded when new abilities or levels are unlocked. The game contains forty-nine galaxies allotted among seven different regions in the universe (called "worlds"), with the general difficulty progressively increasing in each world. The first six worlds end with a boss level, in which the objective is to defeat Bowser or Bowser Jr. (the former being in even-numbered worlds, and the latter being in odd-numbered worlds), which then allows the player to access the next world. When the player collects all 120 Power Stars, 120 Green Star missions are unlocked. These levels, containing Green Stars that are hidden or placed in hard-to-reach areas, require intense exploration and precision and may cause instant death if the player fails. Super Mario Galaxy 2 contains 242 unique Power Stars to collect overall.
Most of the levels in Super Mario Galaxy 2 offer a unique task based around its theme, and many focus on dynamic environments that change or alternate between various states. For example, some environments change to the beat of the background music, such as sudden shifts in the direction of gravity or the appearance or disappearance of platforms; and others feature a special switch that temporarily slows down time. Prankster Comets, which were featured in the original game and cause variation and tougher challenges in levels, no longer appear randomly in visited galaxies but instead require the collection of a Comet Medal in that galaxy in order for it to appear. In addition, Prankster Comets have become more general and offer any number of variations: while Super Mario Galaxy offered only five mutually exclusive variations, the Prankster Comets in Super Mario Galaxy 2 range to any number of challenges that often mix or overlap. These include defeating all the enemies, collecting 100 Purple Coins, completing the level within a time limit, completing the level with only one maximum health unit, or avoiding Cosmic Clones (doppelgängers of Mario that imitate the player's actions). As a result, both the dynamic environments and the Prankster Comets often create challenges with puzzle elements, requiring precision and strategy in order to overcome them.
All the original transformations in Super Mario Galaxy return, with the exception of Ice Mario and Flying Mario. Three new power-ups and items for Mario are introduced in the game. These include the Spin Drill, which allows the player to burrow through planets and emerge out the other side; Rock Mario, which allows the player to transform into a rolling boulder and smash through enemies and other obstacles; and Cloud Mario, which allows the player to create up to three temporary platforms in midair.
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Super Mario Galaxy 2 AI simulator
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Super Mario Galaxy 2
Super Mario Galaxy 2 is a 2010 platform game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to 2007's Super Mario Galaxy. Much like the first game, the story follows Mario as he pursues the Koopa King, Bowser, into outer space, where he has imprisoned Princess Peach and taken control of the universe using Power Stars and Grand Stars. Mario must travel across various galaxies to recover the Power Stars in order to travel to the center of the universe and rescue Princess Peach.
The game was originally planned as an updated version of Super Mario Galaxy, known as Super Mario Galaxy More. However, it was later decided that the game would be expanded into a fully fleshed-out sequel when the development staff continued to build upon the game with dozens of new ideas. As such, development time expanded to two and a half years. Among the new additions are dynamic environments, new power-ups, and the addition of Yoshi.
Super Mario Galaxy 2 was met with critical acclaim, and was considered to match or surpass its lauded predecessor, with its creativity, level design, gameplay, music, and technological improvements over the original receiving high praise, although critics were divided on its lack of story and high difficulty compared to the original. It is frequently regarded by critics to be one of the greatest video games ever made and is one of the best-selling games on the Wii, with over seven million copies sold worldwide.
An enhanced collection, alongside Super Mario Galaxy, was released for Nintendo Switch on October 2, 2025.[unreliable source?] Both games were also released separately on the Nintendo eShop. The enhanced release features 1080p resolution, improved UI, and additional content such as an assist mode, and a new storybook. A free update at the game's launch allowed for the Nintendo Switch 2 to play in 4K resolution, and allows the 2nd player using the game's "Co-Star" mode to play using the Joy-Con 2's mouse control feature. Additionally, another update released in April 2026 added an epilogue chapter to the storybook on both consoles. A feature film featuring elements from both games, titled The Super Mario Galaxy Movie, released in April 2026. It is the sequel to The Super Mario Bros. Movie (2023), with its release being a part of the franchise's 40th anniversary celebrations.
The gameplay of Super Mario Galaxy 2 is near-identical to its predecessor's, with a focus on platforming based on and around 3D planets, grouped into levels known as galaxies. Planets and galaxies each have varying themes, sizes, landscapes, and climates. The player controls Mario (or later in the game, his brother Luigi, though using him is optional), who has special abilities such as the "Spin" attack, long jump, wall jumps, and a variety of somersaults. As in the original, the objective of the game is to travel to the various galaxies and collect Power Stars, which are awarded by completing levels and accomplishing tasks and are used to gain access to later levels. The game retains various gameplay mechanics introduced in the original, such as the blue Star Pointer that allows the player to collect Star Bits and shoot them at enemies, levels that restrict movement to a 2D plane, balance ball levels, and gravity-reversing background arrows.
The game provides the player access to the game's galaxies through means of a map system similar to that in previous Mario games such as Super Mario World and New Super Mario Bros. Wii. This is navigated via a mobile planet called Starship Mario that serves as a hub world, which can be visited anytime and is expanded when new abilities or levels are unlocked. The game contains forty-nine galaxies allotted among seven different regions in the universe (called "worlds"), with the general difficulty progressively increasing in each world. The first six worlds end with a boss level, in which the objective is to defeat Bowser or Bowser Jr. (the former being in even-numbered worlds, and the latter being in odd-numbered worlds), which then allows the player to access the next world. When the player collects all 120 Power Stars, 120 Green Star missions are unlocked. These levels, containing Green Stars that are hidden or placed in hard-to-reach areas, require intense exploration and precision and may cause instant death if the player fails. Super Mario Galaxy 2 contains 242 unique Power Stars to collect overall.
Most of the levels in Super Mario Galaxy 2 offer a unique task based around its theme, and many focus on dynamic environments that change or alternate between various states. For example, some environments change to the beat of the background music, such as sudden shifts in the direction of gravity or the appearance or disappearance of platforms; and others feature a special switch that temporarily slows down time. Prankster Comets, which were featured in the original game and cause variation and tougher challenges in levels, no longer appear randomly in visited galaxies but instead require the collection of a Comet Medal in that galaxy in order for it to appear. In addition, Prankster Comets have become more general and offer any number of variations: while Super Mario Galaxy offered only five mutually exclusive variations, the Prankster Comets in Super Mario Galaxy 2 range to any number of challenges that often mix or overlap. These include defeating all the enemies, collecting 100 Purple Coins, completing the level within a time limit, completing the level with only one maximum health unit, or avoiding Cosmic Clones (doppelgängers of Mario that imitate the player's actions). As a result, both the dynamic environments and the Prankster Comets often create challenges with puzzle elements, requiring precision and strategy in order to overcome them.
All the original transformations in Super Mario Galaxy return, with the exception of Ice Mario and Flying Mario. Three new power-ups and items for Mario are introduced in the game. These include the Spin Drill, which allows the player to burrow through planets and emerge out the other side; Rock Mario, which allows the player to transform into a rolling boulder and smash through enemies and other obstacles; and Cloud Mario, which allows the player to create up to three temporary platforms in midair.