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Team Fortress Classic
Team Fortress Classic is a 1999 first-person shooter game developed by Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on Team Fortress, a mod for the 1996 game Quake. The game puts two teams against each other in online multiplayer matches; each member plays as one of nine classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player.
Valve hired the developers of the Team Fortress mod to develop Team Fortress Classic using its GoldSrc engine (used in their 1998 game Half-Life) to promote the Half-Life software development kit. It received generally positive reviews, although the graphics were a point for criticism. In 2000, Valve released a standalone version, Team Fortress 1.5, with new character models, maps and other features. Team Fortress 2 was released in 2007.
Matches in Team Fortress Classic typically feature two teams, one red and one blue, and nine playable character classes. Each character class has a set of weapons and abilities unique to that specific class. This differentiation between classes makes for rock-paper-scissors-esque gameplay that requires teammates to work together in order to effectively achieve the objective. The class-system also encourages players to vary their selection of classes and utilize certain classes in conjunction with one another to gain the advantage.
In Team Fortress Classic, a server can hold up to 32 players simultaneously, and matches can be played in a number of game modes, each featuring different objectives.
In Team Fortress Classic, the player can choose to play as one of nine classes: the Scout, Sniper, Soldier, Demoman, Medic, Heavy Weapons Guy, Pyro, Spy, or Engineer. Each class comes equipped with at least one weapon unique to that class, and often a secondary weapon which may be common across multiple classes (typically a shotgun or nailgun). Additionally, each class gets a melee weapon (all classes, with the exception of the Medic, Spy, and Engineer, wield a crowbar, an homage to Valve's game Half-Life). Finally, each player carries grenades; the effects of grenades vary, depending on the player's class.
In Escort game modes, a player may also choose to play as the Civilian class, which is armed only with an umbrella, no armor, and very little health. Civilians are typically escorted and protected by the rest of the team.
Team Fortress was originally a mod for Quake (1996), developed by TF Software Pty. Ltd. The developers were working on a standalone sequel when they were hired by Valve to create a port of Team Fortress as a mod for Valve's 1998 game Half-Life. After several delays, Team Fortress Classic was released on April 7, 1999.
On June 9, 2000, Valve released Team Fortress version 1.5 as a part of Half-Life's 1.1 update. It was the first standalone version of Team Fortress. The update added "new sounds and weapons, enhanced graphics, new models for classes and weapons, new maps from popular mapmakers, an updated user interface that makes finding and joining games easy and intuitive, and a new in-game Command Menu Interface". It also included a new in-game interface and the networking code for Valve's upcoming Team Fortress 2. There were three new maps with the update: Dustbowl, Warpath, and Epicenter. The new Command Menu Interface allowed players to execute commands to change teams, call for a medic and change classes while in a match.
Hub AI
Team Fortress Classic AI simulator
(@Team Fortress Classic_simulator)
Team Fortress Classic
Team Fortress Classic is a 1999 first-person shooter game developed by Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on Team Fortress, a mod for the 1996 game Quake. The game puts two teams against each other in online multiplayer matches; each member plays as one of nine classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player.
Valve hired the developers of the Team Fortress mod to develop Team Fortress Classic using its GoldSrc engine (used in their 1998 game Half-Life) to promote the Half-Life software development kit. It received generally positive reviews, although the graphics were a point for criticism. In 2000, Valve released a standalone version, Team Fortress 1.5, with new character models, maps and other features. Team Fortress 2 was released in 2007.
Matches in Team Fortress Classic typically feature two teams, one red and one blue, and nine playable character classes. Each character class has a set of weapons and abilities unique to that specific class. This differentiation between classes makes for rock-paper-scissors-esque gameplay that requires teammates to work together in order to effectively achieve the objective. The class-system also encourages players to vary their selection of classes and utilize certain classes in conjunction with one another to gain the advantage.
In Team Fortress Classic, a server can hold up to 32 players simultaneously, and matches can be played in a number of game modes, each featuring different objectives.
In Team Fortress Classic, the player can choose to play as one of nine classes: the Scout, Sniper, Soldier, Demoman, Medic, Heavy Weapons Guy, Pyro, Spy, or Engineer. Each class comes equipped with at least one weapon unique to that class, and often a secondary weapon which may be common across multiple classes (typically a shotgun or nailgun). Additionally, each class gets a melee weapon (all classes, with the exception of the Medic, Spy, and Engineer, wield a crowbar, an homage to Valve's game Half-Life). Finally, each player carries grenades; the effects of grenades vary, depending on the player's class.
In Escort game modes, a player may also choose to play as the Civilian class, which is armed only with an umbrella, no armor, and very little health. Civilians are typically escorted and protected by the rest of the team.
Team Fortress was originally a mod for Quake (1996), developed by TF Software Pty. Ltd. The developers were working on a standalone sequel when they were hired by Valve to create a port of Team Fortress as a mod for Valve's 1998 game Half-Life. After several delays, Team Fortress Classic was released on April 7, 1999.
On June 9, 2000, Valve released Team Fortress version 1.5 as a part of Half-Life's 1.1 update. It was the first standalone version of Team Fortress. The update added "new sounds and weapons, enhanced graphics, new models for classes and weapons, new maps from popular mapmakers, an updated user interface that makes finding and joining games easy and intuitive, and a new in-game Command Menu Interface". It also included a new in-game interface and the networking code for Valve's upcoming Team Fortress 2. There were three new maps with the update: Dustbowl, Warpath, and Epicenter. The new Command Menu Interface allowed players to execute commands to change teams, call for a medic and change classes while in a match.