The Ghost Tower of Inverness
The Ghost Tower of Inverness
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The Ghost Tower of Inverness

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The Ghost Tower of Inverness

The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. The module's title refers to an ancient magical tower located in the southern Abbor-Alz Hills. The "C" in the module code represents the first letter in the word "competition," the name of C1 – C6 module series.

The player characters go on a quest to find the fabled Soul Gem, a legendary artifact of great power. They must gather the four parts of a key granting them entrance to the Ghost Tower.

Inverness was the fortress of the great wizard Galap-Dreidel, whose magic raised a great stone tower within a formidable keep. The tower was built to house Galap-Dreidel’s most prized possession, an eldritch jewel called the Soul Gem, which could steal life from any creature. The monsters and magic of the tower kept the gem safe for many years, but when Galap-Dreidel vanished, Inverness was seized and its tower was destroyed.

No sign of the Soul Gem was ever found, but local folk talk of seeing a ghostly vision of the tower of Inverness on fog-shrouded nights. Seeking to discover where the Soul Gem was hidden, the characters descend beneath the ruined tower, discovering four pieces of magical metal that bond together to form a key. The key opens the doors to the central chamber beneath the tower, which holds a time portal that takes the characters back to the age when the tower of Inverness was still standing.

Each level of the tower is a deadly gauntlet meant to destroy intruders. Passing through levels of air, earth, fire, and water (the latter featuring reversed gravity) eventually leads the characters to the top of the tower. The Soul Gem is there, but its magic tries to steal the souls of the characters even as they try to claim it.

Players may choose from one of five pre-determined characters listed in the module. All of the characters are in the dungeon of the Duke Justinian Lorimnar of Urnst for various crimes and charged with the task of recovering the Soul Gem for the Duke:

Hodar - A sorcerer practicing forbidden magic specifically outlawed by the Duke

Zinethar - A priest who led a temple revolt against the Duke's citizens

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