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The House of the Dead
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The House of the Dead
The House of the Dead is a video game franchise created by Sega, which began with the 1997 game of the same name. Many games in the series were originally released in arcades and utilize a light gun, but can be played with standard controllers on consoles and with a mouse or keyboard on home computers; for the PlayStation Network releases of III and 4, they can also be played using the PlayStation Move controller.
There are six House of the Dead games originating in a first-person light gun rail shooter format. The mainline entries all have common traits including special agents pairing up to take on hordes of biologically engineered undead (referred to as "creatures" in the wider series and as "mutants" in Overkill). The games are divided into chapters, each of which culminates in a boss battle against usually massive, terrifying creatures. The bosses in the first four games as well as the sixth are all named after the Major Arcana of occult tarot. Gameplay elements differ among the different games in the series, with each having different characters, firearms, and types of enemies. In many of the games, there are branching paths (determined by one's actions) and unlockable bonuses, along with different endings based on one's performances.
Several spin-offs from the mainstream storyline have also been produced, including a virtual pinball game, an English tutorial and a typing tutorial, as well as a film trilogy. In addition, select enemy characters appearing in the first two games were adapted into fully articulated action figures by Palisades Toys (which canceled the second toy line before release due to limited returns from the first series). Along with Capcom's Resident Evil, The House of the Dead has been credited with popularizing zombie video games as well as re-popularizing the zombie in mainstream popular culture from the late 1990s onwards, leading to renewed interest in zombie films during the 2000s.
The core gameplay mechanic of games in The House of the Dead series is the on-rails shooting. The player must clear each area of enemies before advancing to the next area. The first two installments featured pistols, the third featured a shotgun, the fourth and Scarlet Dawn featured a submachine gun. Overkill features different firearms which can be changed to the players' liking. The instructions on the cabinets note that a head shot is the most effective way to kill zombies.
Successful clearing will result in boss battles. Before most battles, the game will show what the bosses' weak point is. Final bosses have no identifiable weak point. If the boss is shot enough times, it will recoil; otherwise, it will take one of the player's lives. In most of the games, the bosses are named after Major Arcana cards. They are also classified by 'types', which are shown as either a number or (more rarely) a Greek letter.
There are also some different branching paths in the games, that are usually accessed by shooting a door or an object and sometimes when a civilian is killed.
The first two The House of the Dead games featured civilians. If the player successfully rescued civilians from the zombies, the civilian would sometimes reward the player with an extra life. The fourth did not feature civilians. In the third game, occasionally the player's partner would get in trouble and the player would be rewarded if they saved the partner's life. Players can also obtain extra lives by shooting boxes, crates, vases and destructible scenery. Scarlet Dawn once again features the civilians from the first two games, alongside the partner rescue mechanics from the third game, alongside new mechanics such as weapon switching and quick time events.
All mainline games have multiple endings, depending on how well the player did in terms of civilians rescued, shooting percentage, score, and lives left. Every main game except the last one has a "bad" ending, usually involving one of the characters transforming into a zombie. In the first game, the character turning was Sophie Richards. 2 is Goldman, III is Daniel Curien and 4 is, once again, Goldman.
Hub AI
The House of the Dead AI simulator
(@The House of the Dead_simulator)
The House of the Dead
The House of the Dead is a video game franchise created by Sega, which began with the 1997 game of the same name. Many games in the series were originally released in arcades and utilize a light gun, but can be played with standard controllers on consoles and with a mouse or keyboard on home computers; for the PlayStation Network releases of III and 4, they can also be played using the PlayStation Move controller.
There are six House of the Dead games originating in a first-person light gun rail shooter format. The mainline entries all have common traits including special agents pairing up to take on hordes of biologically engineered undead (referred to as "creatures" in the wider series and as "mutants" in Overkill). The games are divided into chapters, each of which culminates in a boss battle against usually massive, terrifying creatures. The bosses in the first four games as well as the sixth are all named after the Major Arcana of occult tarot. Gameplay elements differ among the different games in the series, with each having different characters, firearms, and types of enemies. In many of the games, there are branching paths (determined by one's actions) and unlockable bonuses, along with different endings based on one's performances.
Several spin-offs from the mainstream storyline have also been produced, including a virtual pinball game, an English tutorial and a typing tutorial, as well as a film trilogy. In addition, select enemy characters appearing in the first two games were adapted into fully articulated action figures by Palisades Toys (which canceled the second toy line before release due to limited returns from the first series). Along with Capcom's Resident Evil, The House of the Dead has been credited with popularizing zombie video games as well as re-popularizing the zombie in mainstream popular culture from the late 1990s onwards, leading to renewed interest in zombie films during the 2000s.
The core gameplay mechanic of games in The House of the Dead series is the on-rails shooting. The player must clear each area of enemies before advancing to the next area. The first two installments featured pistols, the third featured a shotgun, the fourth and Scarlet Dawn featured a submachine gun. Overkill features different firearms which can be changed to the players' liking. The instructions on the cabinets note that a head shot is the most effective way to kill zombies.
Successful clearing will result in boss battles. Before most battles, the game will show what the bosses' weak point is. Final bosses have no identifiable weak point. If the boss is shot enough times, it will recoil; otherwise, it will take one of the player's lives. In most of the games, the bosses are named after Major Arcana cards. They are also classified by 'types', which are shown as either a number or (more rarely) a Greek letter.
There are also some different branching paths in the games, that are usually accessed by shooting a door or an object and sometimes when a civilian is killed.
The first two The House of the Dead games featured civilians. If the player successfully rescued civilians from the zombies, the civilian would sometimes reward the player with an extra life. The fourth did not feature civilians. In the third game, occasionally the player's partner would get in trouble and the player would be rewarded if they saved the partner's life. Players can also obtain extra lives by shooting boxes, crates, vases and destructible scenery. Scarlet Dawn once again features the civilians from the first two games, alongside the partner rescue mechanics from the third game, alongside new mechanics such as weapon switching and quick time events.
All mainline games have multiple endings, depending on how well the player did in terms of civilians rescued, shooting percentage, score, and lives left. Every main game except the last one has a "bad" ending, usually involving one of the characters transforming into a zombie. In the first game, the character turning was Sophie Richards. 2 is Goldman, III is Daniel Curien and 4 is, once again, Goldman.