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The Incredible Machine

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The Incredible Machine

The Incredible Machine (TIM) is a series of computer games in which players create a series of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers. All versions were published by Sierra Entertainment. The entire series and intellectual property were acquired by Jeff Tunnell-founded PushButton Labs in October 2009. PushButton Labs was later acquired by Playdom, itself a division of Disney Interactive, so as of now the rights are held by The Walt Disney Company.

A new game by Jeff Tunnell, called Contraption Maker, is the spiritual successor to the Incredible Machine series. It was produced by Spotkin Games, a company founded by Jeff Tunnell, and features the same developers of the original Incredible Machine. The game was released through Steam for Windows and OS X on July 7, 2014.

The general goal of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task, such as "put the ball into a box" or "start a mixer and turn on a fan". Available objects range from simple ropes and pulleys to electrical generators, bowling balls, and even cats and mice to humans, most of which have specific interactions with or reactions to other objects: for example, mice will run towards nearby cheese, and light sources placed next to a magnifying glass will ignite wicks. Levels have a set of fixed objects that cannot be moved by the player, and the player must solve the puzzle by carefully arranging a provided set of objects around the fixed items. There is also a "freeform" option that allows the user to "play" with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.

Notably, the games simulate not only the physical interactions between objects but also ambient effects like varying air pressure and gravity. The engine does not use a random number generator in its physics simulation, ensuring that the results for any given machine are deterministic.

The series includes four core games and a "Toon" spin-off, with multiple iterations published of the earliest titles:

A compilation called The Incredible Machine Mega Pack was released in 2009 on GOG.com for Windows. It included The Even More Incredible Machine, The Incredible Machine Version 3.0, Return of the Incredible Machine: Contraptions, and The Incredible Machine: Even More Contraptions.

The Incredible Machine, the first game in the series, was originally going to be developed by Electronic Arts for the Commodore 64 in 1984, but Dynamix worked on Arcticfox for the Amiga instead and work did not start on The Incredible Machine until early 1993. Kevin Ryan programmed The Incredible Machine, in nine months, on a budget of US$36,000 (equivalent to about $78,361 in 2024). The Even More Incredible Machine is an extended version with 160 levels, about twice the original, and has more parts.

The Incredible Machine 2 introduced new levels, an extended assortment of parts, a new interface, significantly improved graphics, sounds, and music, and two player hotseat play. It improved on the "freeform" mode, allowing players to create completely playable puzzles by defining not only the participating parts, but also the set of circumstances under which the puzzle will be considered "solved". In terms of gameplay, this version provided the biggest addition to the series, and subsequent updates were basically only ports of the game to newer operating systems with updated graphics/sounds and sometimes new puzzles, but no new parts.

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