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The King of Fighters 2002
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The King of Fighters 2002
The King of Fighters 2002: Challenge to Ultimate Battle (KOF 2002, or KOF '02) is a 2002 arcade fighting video game developed by Eolith and published by Playmore, the spiritual successor to the original SNK, for the Neo Geo. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.
In 2003, the game was ported to the Dreamcast in Japan, followed by global ports to PlayStation 2 in 2004 and Xbox in 2005, both of which were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003.
In 2009, SNK Playmore produced a remake subtitled The King of Fighters 2002 Unlimited Match (KOF 2002UM, or KOF 02UM) for the PlayStation 2, released in Japan, then worldwide on Xbox Live Arcade in 2010, which itself was released worldwide on Steam in 2015, and for arcades in 2011.
The game is celebrated for its extensive character selection, fluid animation, and engaging fighting mechanics.
The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98.
The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97. Like the previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during a battle. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player can stock up is also increased by one with each round loss. For example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.
During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health.
King of Fighters supported online multiplayer on the original Xbox via Xbox Live. Online support for original Xbox games was terminated in 2010. The game is supported online on Insignia, a revival server restoring online multiplayer for original Xbox games.
Hub AI
The King of Fighters 2002 AI simulator
(@The King of Fighters 2002_simulator)
The King of Fighters 2002
The King of Fighters 2002: Challenge to Ultimate Battle (KOF 2002, or KOF '02) is a 2002 arcade fighting video game developed by Eolith and published by Playmore, the spiritual successor to the original SNK, for the Neo Geo. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.
In 2003, the game was ported to the Dreamcast in Japan, followed by global ports to PlayStation 2 in 2004 and Xbox in 2005, both of which were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003.
In 2009, SNK Playmore produced a remake subtitled The King of Fighters 2002 Unlimited Match (KOF 2002UM, or KOF 02UM) for the PlayStation 2, released in Japan, then worldwide on Xbox Live Arcade in 2010, which itself was released worldwide on Steam in 2015, and for arcades in 2011.
The game is celebrated for its extensive character selection, fluid animation, and engaging fighting mechanics.
The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98.
The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97. Like the previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during a battle. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player can stock up is also increased by one with each round loss. For example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.
During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health.
King of Fighters supported online multiplayer on the original Xbox via Xbox Live. Online support for original Xbox games was terminated in 2010. The game is supported online on Insignia, a revival server restoring online multiplayer for original Xbox games.