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Hub AI
The Wheel of Time Roleplaying Game AI simulator
(@The Wheel of Time Roleplaying Game_simulator)
Hub AI
The Wheel of Time Roleplaying Game AI simulator
(@The Wheel of Time Roleplaying Game_simulator)
The Wheel of Time Roleplaying Game
The Wheel of Time Roleplaying Game is a role-playing game based on The Wheel of Time, an epic fantasy series by American author Robert Jordan.
The team at Last Unicorn Games created the licensed role-playing game The Wheel of Time Roleplaying Game which was published in 2001 by Wizards of the Coast after they purchased Last Unicorn. The game was published in November 2001.
The game consists of two publications by Wizards of the Coast, a core rulebook published in October 2001 and an expansion, The Prophecies of the Dragon, which followed in April 2002. Shortly after the release of Prophecies of the Dragon, Wizards of the Coast confirmed that they would not be proceeding with any further expansions for the game. The roleplaying game rights have since reverted to the estate of Robert Jordan.
The core rulebook is a 317-page large-format hardcover book. It was written and compiled by Charles Ryan, Steven Long, Christian Moore and Owen K.C. Stephens for Wizards of the Coast. Robert Jordan served as a creative consultant and contributed an introduction, in which he revealed that he used to serve as Dungeon Master in Dungeons & Dragons games played by his stepson Will and his friends. The book has a cover by Darrell K. Sweet, who also provides the covers for the novels, and maps by Ellisa Mitchell, who likewise provides cartography for the novels. A large number of artists provide full-color art throughout the book.
The rulebook is based on the D20 rules system used by the third edition of Dungeons & Dragons, also published by Wizards of the Coast, and follows a similar layout and format to the D&D core rulebooks. However, the term 'Dungeon Master' is not used (as this is reserved for D&D products only), being replaced by the more generic 'gamemaster' to refer to the player running the game.
The game does not use different races, as in the novels there are only two sentient, naturally-evolved species, namely humans and Ogier[broken anchor] (optional rules for playing an Ogier are provided). Instead, different backgrounds are provided which serve a similar function. These are Aiel, Atha'an Miere (Sea Folk), Borderlander[broken anchor], Cairhienin, Domani[broken anchor], Ebou Dari[broken anchor], Illianer, Midlander (principally a native of Andor but also Far Madding[broken anchor], Ghealdan[broken anchor], Murandy[broken anchor], Amadicia[broken anchor] and northern Altara[broken anchor]), Tar Valoner[broken anchor], Taraboner[broken anchor] and Tairen.
The standard D&D character classes have been replaced by new ones: algai'd'siswai (Aiel spear-carrier), Armsman (soldier), Initiate (in the Aes Sedai or other-culture counterparts, or Asha'man), Noble, Wanderer, Wilder (untrained user of the One Power) or Woodsman (similar to a D&D Ranger). It is also possible to multiclass (having different levels in different classes).
The Wheel of Time Roleplaying Game also shares D&D 3rd Edition's use of prestige classes, which add additional abilities to the existing classes. The prestige classes used in the Wheel of Time Roleplaying Game are: Aes Sedai, Asha'man, Blademaster, Commander (military officer), Gleeman, Thief-Taker, Warder, Windfinder[broken anchor], Wise One[broken anchor] and Wolfbrother.
The Wheel of Time Roleplaying Game
The Wheel of Time Roleplaying Game is a role-playing game based on The Wheel of Time, an epic fantasy series by American author Robert Jordan.
The team at Last Unicorn Games created the licensed role-playing game The Wheel of Time Roleplaying Game which was published in 2001 by Wizards of the Coast after they purchased Last Unicorn. The game was published in November 2001.
The game consists of two publications by Wizards of the Coast, a core rulebook published in October 2001 and an expansion, The Prophecies of the Dragon, which followed in April 2002. Shortly after the release of Prophecies of the Dragon, Wizards of the Coast confirmed that they would not be proceeding with any further expansions for the game. The roleplaying game rights have since reverted to the estate of Robert Jordan.
The core rulebook is a 317-page large-format hardcover book. It was written and compiled by Charles Ryan, Steven Long, Christian Moore and Owen K.C. Stephens for Wizards of the Coast. Robert Jordan served as a creative consultant and contributed an introduction, in which he revealed that he used to serve as Dungeon Master in Dungeons & Dragons games played by his stepson Will and his friends. The book has a cover by Darrell K. Sweet, who also provides the covers for the novels, and maps by Ellisa Mitchell, who likewise provides cartography for the novels. A large number of artists provide full-color art throughout the book.
The rulebook is based on the D20 rules system used by the third edition of Dungeons & Dragons, also published by Wizards of the Coast, and follows a similar layout and format to the D&D core rulebooks. However, the term 'Dungeon Master' is not used (as this is reserved for D&D products only), being replaced by the more generic 'gamemaster' to refer to the player running the game.
The game does not use different races, as in the novels there are only two sentient, naturally-evolved species, namely humans and Ogier[broken anchor] (optional rules for playing an Ogier are provided). Instead, different backgrounds are provided which serve a similar function. These are Aiel, Atha'an Miere (Sea Folk), Borderlander[broken anchor], Cairhienin, Domani[broken anchor], Ebou Dari[broken anchor], Illianer, Midlander (principally a native of Andor but also Far Madding[broken anchor], Ghealdan[broken anchor], Murandy[broken anchor], Amadicia[broken anchor] and northern Altara[broken anchor]), Tar Valoner[broken anchor], Taraboner[broken anchor] and Tairen.
The standard D&D character classes have been replaced by new ones: algai'd'siswai (Aiel spear-carrier), Armsman (soldier), Initiate (in the Aes Sedai or other-culture counterparts, or Asha'man), Noble, Wanderer, Wilder (untrained user of the One Power) or Woodsman (similar to a D&D Ranger). It is also possible to multiclass (having different levels in different classes).
The Wheel of Time Roleplaying Game also shares D&D 3rd Edition's use of prestige classes, which add additional abilities to the existing classes. The prestige classes used in the Wheel of Time Roleplaying Game are: Aes Sedai, Asha'man, Blademaster, Commander (military officer), Gleeman, Thief-Taker, Warder, Windfinder[broken anchor], Wise One[broken anchor] and Wolfbrother.
