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Theresa Duncan
Theresa Duncan
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Brief
Known For
Video game design (Chop Suey, Smarty, Zero Zero), blogging, filmmaking, cultural criticism.
Key Dates and Places
  • Born Date: October 26, 1966.
  • Born Place: Probably United States (no specific city/state available).
  • Death Date: July 10, 2007.
  • Death Place: Los Angeles, California, USA.
Career
  • Past occupations: Video game designer, blogger, filmmaker, cultural critic.
  • Previous Place of Work: She worked independently and collaborated with companies like Humongous Entertainment and represented by William Morris Agency.
Achievements and Recognition
  • Awards: Chop Suey (video game): Immersed in Media Award - Best Use of CD-ROM Technology. Also, Chop Suey received critical acclaim for its unique storytelling and art style. Her work, particularly 'Chop Suey', is seen as influential in the development of indie games.
Main Milestones
Birth in Michigan
October 26, 1966
Theresa Duncan was born in Michigan. Details about her early childhood are scant, but it is known that she developed an early interest in art and culture that would significantly shape her future endeavors. This foundation in her formative years likely fueled her later creativity and critical lens.
Arrival in New York City and Underground Culture
Early 1990s
Duncan moved to New York City and immersed herself in the city's vibrant underground art and music scene. She became known for her sharp wit, stylish persona, and participation in various creative projects, marking the start of her public artistic life. This exposure refined her aesthetic sensibilities and helped develop her voice as a critic.
Filmmaking and 'The History of Glamour'
Mid-1990s
Duncan began experimenting with filmmaking, creating short films that often explored themes of femininity, beauty, and pop culture. Notably, she wrote, directed, and starred in 'The History of Glamour,' a short film which showcased her unique blend of style and social commentary. These early film ventures laid the groundwork for her later interest in immersive, narrative-driven media.
Move to Los Angeles and Collaboration with Jeremy Blake
Late 1990s
Duncan relocated to Los Angeles and began a significant personal and professional relationship with artist Jeremy Blake. This move marked a shift towards the West Coast art scene and fostered a period of intense creative collaboration. Their partnership would impact both of their respective careers profoundly.
Video Game Design: Chop Suey and Smarty
Late 1990s - Early 2000s
Duncan achieved significant recognition for her groundbreaking work in interactive media for young girls. She designed the critically acclaimed computer games 'Chop Suey' (1995) and 'Smarty' (1996) for the Humongous Entertainment. These titles were celebrated for their unique visual style, quirky humor, and empowering messages, offering an alternative to the mainstream games marketed to girls at the time. 'Chop Suey' in particular is now seen as an important contribution to the independent game development community.
Blogging and Cultural Commentary
2000s
Duncan became an active blogger, using her platform to share her thoughts on art, fashion, politics, and culture. Her writing was known for its intelligence, wit, and keen observations. The blog also served as an outlet for her personal experiences and social commentary, furthering her influence on broader intellectual discussions.
Work on 'Keep the River on Your Right: A Modern Cannibal Tale'
Early 2000s
Duncan co-directed and co-wrote, with Laurie Gwen Shapiro, the documentary film 'Keep the River on Your Right: A Modern Cannibal Tale,' based on the book of the same name. The film offered an intimate portrait of anthropologist Tobias Schneebaum. It explores themes of identity, cultural difference, and the limits of understanding, showcasing a darker and more complex side of Duncan's artistic vision.
Death in New York City
July 10, 2007
Theresa Duncan tragically passed away in New York City on July 10, 2007. Her death, along with that of Jeremy Blake shortly after, became the subject of considerable media attention and speculation. Duncan's artistic legacy continues to be celebrated, and her contributions to interactive media, film, and cultural criticism remain influential and relevant.
Theresa Duncan

Theresa Duncan (October 26, 1966 – July 10, 2007) was an American video game designer, blogger, filmmaker and critic. By the late 1990s, she was recognized as one of the most critically acclaimed game designers for young girls.[1]

Key Information

Career

[edit]

Duncan created three influential CD-ROM computer games for young girls in the second half of the 1990s: Chop Suey, Smarty, and Zero Zero. These games were designed as alternatives to her traditionally male-oriented field where the few "girls' games" created embodied a "model of boy-catching self-fulfillment".[2] Duncan spoke out against market-tested girls' games characterized by an "earnest blandness" and a "perfunctory feminism [like] slapping the pink bow on Pacman".[3]

All three games created by Duncan are story-based and revolve around search and discovery. 1995's Chop Suey is an interactive storybook, where two young girls explore the town of Cortland, Ohio. Smarty (1996) tells the story of the titular young girl's visit to her Aunt Olive for the summer—there she hosts a spelling radio show, explores small-town life, and visits a mysterious dime store.[4] Released in 1997, Zero Zero follows a young girl named Pinkee in fin de siècle Paris who hops from rooftop to rooftop, explores the catacombs, and experiences the city.[5]

Chop Suey was co-created with Monica Gesue and narrated by then-unknown author David Sedaris. Gesue strived to design a "colorful, warm, and bright" game that contrasted with the way "a lot of computer graphics at the time were really icky".[3] For Smarty and Zero Zero, Duncan collaborated with her partner Jeremy Blake. Smarty maintained Chop Suey's "warm, handmade, and folk-inspired" look, but was also "less messy, and more idyllic, with more carefully rendered perspective with "loose and painterly" backgrounds.[4] Blake created more than 3,000 drawings for the game.[1] Zero Zero was "a period piece, and Blake used thick, crooked lines that sometimes seemed to suggest a woodcut drawing".[4] At the time, she sought out David Sedaris—then an unknown writer after hearing him on local public radio. Duncan tracked Sedaris down and asked him to narrate the script for the game. [6]

Duncan spoke frequently of a proposed game for older girls called Apocalipstick. She described it as something that "moves like Doom", and "involves survivors of a cataclysmic destructive event who find the few films that remain, which happen to be solely swanky thirties Thin Man-style flicks...[and attempt to recreate] life based on the Stork Club and Fortuny and the weapons of glamour".[3][7]

In 2000, Duncan created The History of Glamour, a digitally animated hour-long video. Writing for Salon, Matthew Debord described the work as "a merciless satire of New York's incestuous '90s cultural moment: fashion, art, celebrity and various downtown style tribes converge and are shredded for our delectation".[8] In the same article, Duncan noted that the work is influenced by the play Love, Loss, and What I Wore by Nora and Delia Ephron. The History of Glamour was included in the 2000 Whitney Biennial.[9]

Duncan also published frequently. She wrote articles for publications like Artforum, Slate, Feed Magazine, and Bald Ego, and published her own blog called The Wit of the Staircase. At her blog, Duncan listed her interests as "film, philology, Vietnam War memorabilia, rare and discontinued perfume, book collecting, philately, card and coin tricks, futurism, Napoleon Bonaparte, the history of electricity."

Legacy

[edit]

Duncan's CD-ROMs are widely celebrated. Chop Suey has the broadest reputation. Upon its release, Entertainment Weekly named it 1995's "CD-ROM of the Year" and it was generally praised by reviewers.[10][1] In recent years, it has been celebrated as a significant work of the CD-ROM boom. Kara Swisher wrote in 2007, "While the CD-ROM business proved to be a bridge technology and Chop Suey did not endure the onslaught of the Web, after seeing it, I have never forgotten it".[11] In 2012 in Motherboard, video games critic Jenn Frank called Chop Suey "timeless", and celebrated its bravery in representing "the criminally underrepresented: that is, the wild imagination of some girl aged 7 to 12".[12]

Because her games were designed on CD-ROMs to be played on operating systems that are "no longer possible to install on modern computers", the games were for many years inaccessible to most people.[13] In 2015, Rhizome, a nonprofit that focuses on new media art, restored Duncan's games by making the "original, unaltered" games playable in a web browser with fundraising assistance via Kickstarter.[14][15] In 2023, ScummVM announced support for Chop Suey as part of their effort to support Macromedia Director games.[16]

Personal life

[edit]

Theresa Lee Duncan was born in Lapeer, Michigan, to Donnie and Mary Duncan.[17] She lived with partner Jeremy Blake in New York during the nineties while working for an interactive agency, and in Los Angeles until 2007, after which Duncan and Blake moved to back to Manhattan.[18]

Death

[edit]

Duncan was found dead in the East Village, Manhattan apartment she shared with Blake on July 10, 2007. The official cause of death was suicide.[18] Blake is believed to have died by suicide a week later, having been seen by an anonymous 911 caller walking into the Atlantic Ocean near Rockaway Beach, Queens. According to friends of the couple, Duncan and Blake believed that they were being followed and harassed by Scientologists up to the point of their deaths.[17] After her death, two posts appeared on her web log (presumably written prior to her death).[19] On New Year's Eve in 2007, she published her last blog post, titled "New Beginning", which quoted T. S. Eliot's poem East Coker.[20]

The circumstances of Duncan's death led to much media attention, including major articles in Vanity Fair and New York magazine.[17]

The Law & Order episode "Bogeyman" in season 18 is loosely based on the deaths of Duncan and Blake.[21] In the episode, the body of the character paralleling Theresa Duncan has forensic evidence that calls into question her suicide, while the Jeremy Blake parallel character survives his suicide attempt. A legal case against him is disrupted by the cult group, resulting in a near mistrial followed by a plea accepted after the ADA implies both he and the judge are connected to the cult.

Baron von Luxxury's 2012 album The Last Seduction features several songs about Duncan and Blake, who were his friends.[22][23]

References

[edit]
  1. ^ a b c Ramirez, Anthony (May 25, 1997). "Mimi Smartypants Takes On the Assassins". The New York Times. ISSN 0362-4331. Retrieved March 12, 2017.
  2. ^ Rothstein, Edward (February 17, 1997). "Girl software: a fantasy world stressing advice and the anxiety of romance". The New York Times. ISSN 0362-4331. Retrieved March 12, 2017.
  3. ^ a b c Cassell, Justine and Henry Jenkins (1998). From Barbie to Mortal Kombat: Gender and Computer Games. Massachusetts: MIT Press. pp. 24, 179, 191. ISBN 0-262-03258-9.
  4. ^ a b c "The Theresa Duncan CD-ROMs are now playable online". Rhizome. Retrieved March 12, 2017.
  5. ^ Herz, J. C. (October 22, 1998). "Game Theory: From a French Past, a Look at the Future". The New York Times. ISSN 0362-4331. Retrieved March 12, 2017.
  6. ^ Kara Swisher (September 4, 2007). "Theresa Duncan and 'Chop Suey'". AllThingsD. Retrieved April 17, 2025.
  7. ^ Adrienne Crew. "LAist Interview: Theresa Duncan". LAist. Archived from the original on April 1, 2017. Retrieved March 12, 2017.
  8. ^ DeBord, Matthew (September 24, 1998). "From girl games to glamour". Salon. Retrieved March 12, 2017.
  9. ^ Phillips, Kaitlin. "Kaitlin Phillips at a panel celebrating the restoration of Theresa Duncan's CD-ROMs". artforum.com. Retrieved March 12, 2017.
  10. ^ Burr, Ty. "1995 The Best & Worst/Multimedia", Entertainment Weekly. Retrieved on May 27, 2009.
  11. ^ "Theresa Duncan and 'Chop Suey'". AllThingsD. Retrieved March 12, 2017.
  12. ^ "In a Field of '90s Barbieland Wreckage, Chop Suey Got Gaming for Girls Totally Right – Motherboard". Motherboard. May 12, 2012. Retrieved March 12, 2017.
  13. ^ Rhizome. "The Theresa Duncan CD-ROMs: Putting interactive classics online with Emulation as a Service". Google Arts & Culture. Retrieved January 10, 2020.
  14. ^ "Rhizome to Restore and Present Theresa Duncan CD-ROMs". Rhizome. November 18, 2014. Retrieved January 10, 2020.
  15. ^ Robertson, Adi (April 17, 2015). "The girl game archival project that's rewriting geek history". The Verge. Retrieved April 26, 2015.
  16. ^ "Let me take you to the time warp!". ScummVM. January 25, 2023. Retrieved January 26, 2023.
  17. ^ a b c Nancy Jo Sales (December 11, 2007). "The Golden Suicides". Vanity Fair. Retrieved January 10, 2020.
  18. ^ a b Amsden, David. "Why Did Theresa Duncan and Jeremy Blake Commit Suicide?", New York, August 20, 2007
  19. ^ "Dead Woman Blogging". January 2, 2008. Retrieved September 16, 2008.
  20. ^ Duncan, Theresa (December 31, 2007). "New Beginning". The Wit of the Staircase. Retrieved January 10, 2020.
  21. ^ Dupuy, Tina. "Law and Order Depicts Theresa Duncan's Death". FishbowlLA. Archived from the original on March 26, 2013. Retrieved July 2, 2013.
  22. ^ "Baron Von Luxxury on His Friends' Double-Suicide, Five Years Later". LA Weekly.
  23. ^ "Making Sense of a Double Suicide Through Tumblr". Buzzfeed.
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