Thunk
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Thunk

In computer programming, a thunk is a subroutine used to inject a calculation into another subroutine. Thunks are primarily used to delay a calculation until its result is needed, or to insert operations at the beginning or end of the other subroutine. They have many other applications in compiler code generation and modular programming.

The term originated as a whimsical irregular form of the verb think. It refers to the original use of thunks in ALGOL 60 compilers, which required special analysis (thought) to determine what type of routine to generate.

The early years of compiler research saw broad experimentation with different evaluation strategies. A key question was how to compile a subroutine call if the arguments can be arbitrary mathematical expressions rather than constants. One approach, known as "call by value", calculates all of the arguments before the call and then passes the resulting values to the subroutine. In the rival "call by name" approach, the subroutine receives the unevaluated argument expression and must evaluate it.

A simple implementation of "call by name" might substitute the code of an argument expression for each appearance of the corresponding parameter in the subroutine, but this can produce multiple versions of the subroutine and multiple copies of the expression code. As an improvement, the compiler can generate a helper subroutine, called a thunk, that calculates the value of the argument. The address and environment of this helper subroutine are then passed to the original subroutine in place of the original argument, where it can be called as many times as needed. Peter Ingerman first described thunks in reference to the ALGOL 60 programming language, which supports call-by-name evaluation.

Although the software industry largely standardized on call-by-value and call-by-reference evaluation, active study of call-by-name continued in the functional programming community. This research produced a series of lazy evaluation programming languages in which some variant of call-by-name is the standard evaluation strategy. Compilers for these languages, such as the Glasgow Haskell Compiler, have relied heavily on thunks, with the added feature that the thunks save their initial result so that they can avoid recalculating it; this is known as memoization or call-by-need.

Functional programming languages have also allowed programmers to explicitly generate thunks. This is done in source code by wrapping an argument expression in an anonymous function that has no parameters of its own. This prevents the expression from being evaluated until a receiving function calls the anonymous function, thereby achieving the same effect as call-by-name. The adoption of anonymous functions into other programming languages has made this capability widely available.

Thunks are useful in object-oriented programming platforms that allow a class to inherit multiple interfaces, leading to situations where the same method might be called via any of several interfaces. The following code illustrates such a situation in C++.

In this example, the code generated for each of the classes A, B and C will include a dispatch table that can be used to call Access on an object of that type, via a reference that has the same type. Class C will have an additional dispatch table, used to call Access on an object of type C via a reference of type B. The expression b->Access() will use B's own dispatch table or the additional C table, depending on the type of object b refers to. If it refers to an object of type C, the compiler must ensure that C's Access implementation receives an instance address for the entire C object, rather than the inherited B part of that object.

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