This timeline tracks the founding of Epic Games (originally Potomac Computer Systems), its early releases, and its transformation into a major player in the video game industry.
Potomac Computer Systems Founded
1991
Tim Sweeney founds Potomac Computer Systems out of his parents' basement in Potomac, Maryland. This is the initial incarnation of what would become Epic Games.
Release of 'ZZT'
1991
Sweeney releases 'ZZT' as shareware. The game is relatively successful and becomes a popular platform for user-created content, providing early revenue and establishing a community around Sweeney's work.
Company Renamed Epic MegaGames
1992
Potomac Computer Systems is renamed Epic MegaGames, reflecting the growing ambitions of the company to create larger and more ambitious games.
James Schmalz Joins Epic MegaGames
1993
James Schmalz, creator of 'Epic Pinball', joins Epic MegaGames. This collaboration strengthens the company's position in the shareware market.
Release of 'Jazz Jackrabbit'
1996
Epic MegaGames releases 'Jazz Jackrabbit', a fast-paced platformer that further solidifies its reputation as a developer of high-quality shareware games.
Release of 'Unreal'
1998
Epic MegaGames releases 'Unreal', a first-person shooter that showcases cutting-edge graphics and introduces the Unreal Engine. 'Unreal' is a major success and establishes Epic Games as a serious competitor in the FPS genre.
Company Renamed Epic Games
1999
Epic MegaGames is officially renamed Epic Games. This change reflects the company's evolution beyond its shareware roots and its focus on developing advanced game engines.