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On2 Technologies
On2 Technologies
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On2 Technologies, Inc. was an American technology company specializing in the development of video compression software and codecs, founded in 1992 as The Duck Corporation in and later renamed On2 Technologies in 2001. The company pioneered efficient video encoding solutions, beginning with its TrueMotion codec for full-screen and DVD compression in the 1990s, which enabled high-quality video playback on resource-constrained devices. Its VP series of codecs became particularly influential: VP3, released in 2000, was open-sourced and formed the basis for the Ogg format; VP6, licensed to (now ) in 2005, powered video in the platform and was widely used for online streaming; and VP8, introduced in 2008 as a alternative to proprietary standards like H.264, laid the groundwork for open web video after open-sourced it in 2010. Headquartered in , with international offices including in following its 2007 acquisition of Hantro Products Oy—a developer of mobile video hardware—On2 served clients across multimedia, mobile, and web sectors, including partnerships with , , and . In August 2009, announced its acquisition of On2 for approximately $106.5 million in stock to advance open video technologies for the web, with the deal closing in February 2010 for $124.6 million; post-acquisition, On2's innovations, especially , contributed to the project, promoting royalty-free video standards.

History

Founding and Early Years

On2 Technologies traces its origins to 1992, when it was founded as The Duck Corporation in by a group of developers specializing in software tailored for the resource-limited hardware of early personal computers. The company's initial focus was on creating efficient compression technologies to enable full-motion video playback on standard PCs, addressing the computational constraints of the era's processors and . This foundational work laid the groundwork for innovations in video delivery over limited bandwidth connections. In 1996, The Duck Corporation opened its research and development division in , to support expanding engineering efforts, with headquarters relocating there in 2008. In June 1999, following a reverse merger with Applied Capital Funding, Inc., the company was renamed On2.com to reflect its evolving emphasis on advanced compression solutions; it was further renamed On2 Technologies in 2001. Operating as a small team during this period, the company navigated significant challenges in developing codecs optimized for dial-up connections and CD-ROM-based applications, where processing power and storage were severely restricted, requiring innovative algorithms to balance quality and performance. In 1995, On2 secured $1.7 million in initial venture funding, which fueled further product development amid the competitive landscape of emerging . That same year, the company released its Duck TrueSpeech audio , designed for low-bandwidth speech synthesis in resource-constrained environments. Earlier, in 1995, On2 had introduced its flagship TrueMotion S video , targeted at video compression to facilitate smoother playback in early titles. These products marked the company's entry into the market, prioritizing efficiency for the dial-up and ecosystems prevalent at the time.

Growth and Public Listing

In 1997, On2 Technologies secured a $7 million funding round led by Alternative Investments, with participation from Applied Capital Funding and Edelson Technology Partners, to bolster efforts in broadband video compression technologies. This capital infusion enabled the company to expand its engineering team and accelerate product development amid the rising demand for efficient video encoding solutions in the late era. By 1999, On2 achieved a significant milestone through a reverse merger with Applied Capital Funding, Inc., a publicly traded shell company, which facilitated its listing on the American Stock Exchange (AMEX) under the ONT. The move capitalized on the dot-com boom, propelling the company's stock to notable heights as investor enthusiasm for internet-related technologies surged. On2's shares benefited from this market fervor, reflecting broader optimism in and streaming innovations. Commercialization efforts intensified in the late 1990s and early 2000s, with On2 licensing its TrueMotion codecs to game developers for full-motion video sequences and securing integration into Adobe Flash for web-based video playback. These partnerships, including applications in titles for platforms like the Sega Dreamcast, positioned On2 as a key enabler of early digital media distribution. Leadership transitions supported this growth; in April 2000, Douglas McIntyre was appointed president and CEO, bringing expertise from prior roles in software distribution to steer the company's focus on scalable video solutions. To enhance its technological portfolio, On2 expanded internationally in 2007 by acquiring Hantro Products Oy, a Finnish firm specializing in hardware-accelerated video decoding for mobile devices, and rebranding it as On2 Technologies Oy. This acquisition complemented On2's software-centric offerings and targeted the burgeoning mobile video market. Revenue from codec licensing grew steadily through the mid-2000s, peaking with $13.2 million in full-year —a 101% increase from 2006—driven by adoption in streaming and embedded applications. However, intensifying competition from rivals in video compression, including established standards like MPEG, pressured margins and necessitated ongoing innovation in product versatility and pricing.

Acquisition by Google

On August 5, 2009, Google announced a definitive agreement to acquire On2 Technologies for approximately $106.5 million in stock, with each share of On2 common stock convertible into $0.60 worth of Google Class A common stock, representing a 57% premium over On2's closing price the previous day. The deal aimed to bolster Google's video capabilities, particularly for YouTube and Android platforms, by integrating On2's expertise in high-quality video compression. The initial offer faced significant shareholder resistance, including class-action lawsuits filed shortly after the announcement alleging that the price undervalued On2 and that the board failed to adequately explore alternatives. This opposition led to the suspension of two special shareholder meetings in December 2009 due to insufficient votes for approval. In response, on January 7, 2010, Google and On2 revised the terms to include an additional $0.15 cash per share alongside 0.0010 of a Google Class A share, increasing the total value to about $133.9 million (including a potential $12.9 million breakup fee if the deal failed), to compensate for the rise in Google's stock price since the original announcement. Shareholders approved the revised merger on February 17, 2010, and the acquisition closed on February 19, 2010, for a net value of $124.6 million, making On2 a wholly-owned of . 's primary motivation was to acquire On2's proprietary as a royalty-free alternative to the widely used but licensed H.264 standard, amid growing concerns over MPEG LA's patent licensing fees and potential antitrust issues in video compression markets. Immediately following the closure, On2 ceased operations as an independent entity, with its employees and technologies integrated into Google's engineering teams.

Technology

Early TrueMotion Video Codecs

On2 Technologies, originally founded as The Duck Corporation in 1992, introduced its first video compression technology with TrueMotion S in 1993, targeting the emerging market for on CD-ROMs. This initial codec was designed for 8-bit VGA video at resolutions up to 320x240 pixels, employing differential , interframe differencing, and to achieve high compression ratios, often around 100:1, enabling sequences within the storage constraints of CD-ROMs. It focused on offline encoding for pre-rendered content, making it suitable for games and animations where playback efficiency was critical on early hardware. Building on this foundation, TrueMotion 2 was released in , expanding support to for more vibrant visuals while introducing block-based to better handle interframe differences. This version used colorspace differential coding with Huffman entropy encoding, significantly reducing CPU overhead compared to its predecessor and enabling real-time decoding and playback of full-screen, on Pentium-era PCs without specialized hardware. The improvements allowed for smoother integration into applications, lowering and enhancing data rate control for reliable performance across rendered and live-action material. In 1997, The Duck Corporation launched TrueMotion RT 2.0 as a specialized variant optimized for real-time encoding and streaming over low-bandwidth connections, such as 28.8 kbps modems. It incorporated adaptive bitrate control to dynamically adjust quality based on network conditions, supporting bitrates from 28.8 kbps up to 300 kbps while maintaining software-only capture and compression without additional hardware. This made it one of the earliest solutions for live video transmission in environments like ISDN or early setups. Key technical innovations across these early TrueMotion codecs included for efficient data representation in TrueMotion S and sprite-based handling for optimized animation sequences, which reduced redundancy in game-like content with repeated graphical elements. Block-based in TrueMotion 2 further improved efficiency by predicting frame changes, while compatibility with emerging on early GPUs allowed for offloaded decoding in supported systems. These features prioritized low CPU usage and high playback fidelity on resource-limited hardware. The early TrueMotion codecs found primary applications in CD-ROM-based multimedia titles, including full-motion video sequences in games from publishers like Software and early plugins for web video delivery. They powered animations and interactive content in educational and entertainment software, enabling immersive experiences on PCs and consoles such as the . This laid the groundwork for On2's later evolution into the VP3 codec.

VP Series Video Codecs

The VP series of video codecs, developed by On2 Technologies starting in the late , marked a shift toward software-based compression optimized for streaming and delivery, building briefly on the hardware-oriented foundations of earlier TrueMotion codecs. These codecs emphasized efficient and artifact reduction to enable high-quality video over limited bandwidth connections. Across the series, a core approach involved dividing frames into 16x16 macroblocks for block partitioning, with loop filtering applied to mitigate blocking artifacts and improve visual smoothness. VP3, the inaugural codec in the series, was introduced in 2000 as a royalty-free lossy compression format focused on web video, utilizing a hybrid of intra- and inter-frame prediction, including and golden frames, to achieve high compression ratios. In 2001, On2 open-sourced the VP3 codebase under a BSD-like license, facilitating its integration into browsers such as and for enhanced web video support. Released in 2001, VP4 advanced techniques, enabling more precise temporal and spatial predictions for smoother playback. It was licensed to for integration into the Sorenson Spark codec used in Flash Player, broadening its adoption in early web animations and short clips. VP5, launched in 2002, introduced support for alpha channels to handle video transparency, making it suitable for overlay effects in players and set-top boxes. Targeted at and emerging streaming applications, VP5 improved upon VP4's efficiency for interlaced content while maintaining compatibility with existing hardware decoders. In 2003, VP6 added capabilities for interlaced video processing and deblocking filters to further reduce artifacts in motion-heavy scenes, enhancing compatibility with broadcast sources. It became a cornerstone of the Flash Video (FLV) format, powering early YouTube uploads and contributing to the platform's rapid growth through efficient delivery of user-generated content. VP7, unveiled in 2005, featured enhancements for high-definition (HD) video, achieving 20-30% smaller file sizes compared to VP6 at equivalent quality levels, including improved image quality and support for 1920x1080 resolution. This allowed real-time encoding and playback of 1920x1080 resolution on standard consumer PCs, with no encoder restrictions, positioning it for professional streaming and video conferencing. The culmination of the series, was released in as a employing keyframe-based prediction and via a arithmetic decoder for improved . It delivered compression performance comparable to H.264, requiring roughly half the bitrate for video while supporting advanced features like multiple reference frames, making it viable for web-scale distribution.

Audio Technologies

The Duck Corporation, founded in 1992, began developing audio compression technologies in the mid-1990s to complement its early video codecs, focusing on low-resource environments such as gaming and . The company's initial audio efforts centered on (ADPCM) variants, which provided efficient speech encoding for bandwidth-constrained applications. In the late 1990s, the company introduced DK ADPCM Audio 3, an IMA ADPCM-based optimized for 8-16 kHz mono speech signals. This used modified decoding tables compared to standard IMA ADPCM, encoding three 4-bit nibbles to produce four 16-bit PCM samples per block, achieving approximately 4:1 compression suitable for and early gaming audio. It supported via sum-and-difference channel processing and was commonly deployed in files on platforms like the for sequences with synchronized sound. By the early 2000s, the company advanced its audio suite with DK ADPCM Audio 4 and the more sophisticated Audio for Video Codec (AVC). DK ADPCM Audio 4 refined the IMA ADPCM approach, using four 4-bit nibbles to decode four 16-bit PCM samples per block in both mono and modes, delivering 4:1 compression while maintaining compatibility with low-resource devices. The AVC, however, represented a perceptual coding leap, employing 1024-point (MDCT) frames with support for long windows, eight short windows, or transitional modes across 49 bands. It incorporated noise shaping through an unscaling formula—coeff = val × √val × scale_tab[scale]—and variable codebook allocation (3-5 bits per section), enabling via mid-side (M/S) coding and bitrates that kept files under 100 KB per minute for typical web streaming. These audio technologies were frequently integrated with On2's TrueMotion and VP-series video codecs in AVI containers, facilitating synchronized audiovisual streaming in Flash applications and early mobile platforms like Symbian before MP3 became prevalent for web audio. The ADPCM suite evolved from basic speech compression for gaming and telephony to the perceptual AVC for broader multimedia use, prioritizing efficiency on embedded systems.

Legacy and Impact

Integration into Google Ecosystem

Following the acquisition of On2 Technologies by in early 2010, the video codec was transferred to 's Android and Chrome development teams, enabling royalty-free video playback across these platforms. This integration allowed to leverage as an open-source alternative to formats, promoting broader adoption in web and mobile environments without licensing fees. In May 2010, Google launched the project, which combined the video codec with the audio codec within a Matroska-based to support video elements natively in browsers. This initiative aimed to provide high-quality, efficient video streaming optimized for varying bandwidth and processing conditions on the web. was released under a BSD-like license, ensuring it remained free from patent encumbrances and encouraging community contributions. YouTube began integrating and shortly after the launch, offering VP8-encoded videos for playback experiments and gradually shifting non-premium streams to this format. By November 2010, approximately 80% of YouTube's daily video uploads were available in WebM, facilitating royalty-free delivery and aligning with Google's push for open web standards. On2 had previously claimed VP8 could deliver up to 50% bandwidth savings compared to H.264 implementations at equivalent quality, though independent benchmarks indicated more modest efficiency gains in practice. On2's engineering team joined Google post-acquisition, contributing expertise to optimize for hardware-accelerated decoding on mobile devices, including enhancements for low-power consumption and real-time performance. These efforts focused on adapting the for embedded systems, ensuring compatibility with emerging hardware like mobile GPUs. Key short-term outcomes included the release of a decoder in Chrome 6 in September 2010, which supported playback out-of-the-box, and its inclusion in Android 2.3 () later that year, enabling open video capabilities on browsers without reliance on patented technologies. These integrations marked the initial embedding of On2's innovations into Google's ecosystem, laying the groundwork for royalty-free video on the open web.

Influence on Video Standards

Google's open-sourcing of the codec, originally developed by , as part of the project in May 2010 marked a pivotal step toward royalty-free video standards on the web. This initiative provided a foundation for collaborative open media development, directly influencing the formation of the (AOM) in 2015, a of tech companies aimed at advancing next-generation open video codecs. The release encouraged broader industry participation in free video technologies, setting the stage for successors that addressed evolving web streaming needs. Building on VP8, Google released VP9 in 2013 as its successor, offering approximately 50% better compression efficiency compared to H.264 at equivalent quality levels. This improvement enabled higher-quality video delivery with reduced bandwidth, making VP9 a cornerstone for 4K streaming on platforms like and . VP9's adoption extended its influence beyond , promoting alternatives to standards and fostering hardware support in devices for efficient high-resolution playback. The foundation further propelled the development of , finalized by AOM in 2018 as a successor that achieves 30% or more efficiency gains over and HEVC, countering the licensing fees associated with HEVC. By 2025, had seen accelerating adoption in web video, with support in over 80% of browsers and integration into major streaming services, representing a significant portion of online video traffic. On2's original patents, transferred to upon acquisition, underpinned this ecosystem, enabling seamless implementation in browsers such as and Edge without licensing barriers. As of 2025, technologies tracing back to On2 remain foundational to modern open codecs like , for instance, a 2025 report estimated that widespread adoption could save nearly 378,000 petabytes of video traffic in by 2030, potentially reducing transmission costs by billions of dollars annually.

References

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