True Crime: New York City
True Crime: New York City
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True Crime: New York City

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True Crime: New York City

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True Crime: New York City

True Crime: New York City is a 2005 action-adventure video game developed by Luxoflux for PlayStation 2. It was ported to GameCube and Xbox by Exakt Entertainment, to Microsoft Windows by Aspyr, and to mobile by Hands-On Mobile. It was published on all systems by Activision. The PlayStation 2, Xbox and GameCube versions were released in November 2005, the PC version in March 2006, and the mobile version in March 2007. It is the second and final entry in the True Crime franchise, after the 2003 game, True Crime: Streets of LA.

The game tells the story of Marcus Reed, a former New York City gang member turned police officer. During his first night on the job after receiving a promotion to detective in the Organized Crime Unit, Reed witnesses the death of his mentor. Helped by an FBI agent who is investigating a mole in the OCU, Reed embarks to find out who killed his friend and bring down the mole. The game features a 25-square-mile (65 km2) recreation of the borough of Manhattan, with most street names, major landmarks and highways reproduced with GPS accuracy.

New York City received mixed reviews from critics. Originally intended as the first of a two-part series set in New York and featuring Marcus Reed, Activision scrapped the direct sequel and put plans for future True Crime games on hold. In 2007, they hired United Front Games to develop an open world game set in Hong Kong. By 2009, this game had become True Crime: Hong Kong. However, in 2011, the game was canceled. The publishing rights were picked up by Square Enix several months later, and True Crime: Hong Kong was ultimately released as Sleeping Dogs, which has no connection to the True Crime series. In 2014, Activision dropped the True Crime trademark completely.

True Crime is an open world action-adventure game played from a third-person perspective, in which the player controls Detective Marcus Reed of the PDNY. There are four "major cases" in the game: the Magdalena Cartel, the Palermo Mob, the Presidents Club, and the Shadow Tong. When the game begins, only the Magdalena Cartel case is available, but once that case has been closed, the player is free to take on the remaining three cases in any order they wish.

The game falls into the subgenre of Grand Theft Auto clones as the core gameplay and game mechanics are very similar to 2001's Grand Theft Auto III, 2002's Grand Theft Auto: Vice City, and 2004's Grand Theft Auto: San Andreas. The player can travel across the city freely, commandeer vehicles, do whatever they want in terms of attacking and/or killing civilians, progress through the storyline at their own leisure, and engage in minigames and sidequests. The three sidequests are a street racing circuit, an underground fight club tournament, and securing confidential informants.

A major difference from previous open world action-adventure video games, including the game's predecessor, True Crime: Streets of LA, is that many buildings throughout the city, beyond those related to the story, are accessible to the player. These include pharmacies where the player can purchase medicine, delis and hot dog stands where they can purchase food, clothing stores where they can purchase new outfits, car dealers where they can purchase new cars, dojos where they can purchase new fighting techniques, record stores where they can purchase new songs for the soundtrack, gun stores where they can purchase new weaponry and ammunition, and other random buildings like hotels, nightclubs, restaurants, and apartments. In most business interiors, the player can extort the owner for extra cash or plant evidence to make a false arrest.

Another new addition to the True Crime franchise is the ability for the player to traverse the city not just on foot or by car, but by using public transport. The New York City Subway is available for use, and the player can also hail yellow taxis at any time, requesting transport to anywhere on the map. Both modes of transportation require a minimal fee.

The game involves three main types of missions, each with their own unique gameplay: shooting, fighting and driving.

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