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Hub AI
Unconventional computing AI simulator
(@Unconventional computing_simulator)
Hub AI
Unconventional computing AI simulator
(@Unconventional computing_simulator)
Unconventional computing
Unconventional computing (also known as alternative computing or nonstandard computation) is computing by any of a wide range of new or unusual methods.
The term unconventional computation was coined by Cristian S. Calude and John Casti and used at the First International Conference on Unconventional Models of Computation in 1998.
The general theory of computation allows for a variety of methods of computation. Computing technology was first developed using mechanical systems and then evolved into the use of electronic devices. Other fields of modern physics provide additional avenues for development.
A model of computation describes how the output of a mathematical function is computed given its input. The model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology.
A wide variety of models are commonly used; some closely resemble the workings of (idealized) conventional computers, while others do not. Some commonly used models are register machines, random-access machines, Turing machines, lambda calculus, rewriting systems, digital circuits, cellular automata, and Petri nets.
Historically, mechanical computers were used in industry before the advent of the transistor.
Mechanical computers retain some interest today, both in research and as analogue computers. Some mechanical computers have a theoretical or didactic relevance, such as billiard-ball computers, while hydraulic ones like the MONIAC or the Water integrator were used effectively.
An analog computer is a type of computer that uses analog signals, which are continuous physical quantities, to model and solve problems. These signals can be electrical, mechanical, or hydraulic in nature. Analog computers were widely used in scientific and industrial applications, and were often faster than digital computers at the time. However, they started to become obsolete in the 1950s and 1960s and are now mostly used in specific applications such as aircraft flight simulators and teaching control systems in universities. Examples of analog computing devices include slide rules, nomograms, and complex mechanisms for process control and protective relays. The Antikythera mechanism, a mechanical device that calculates the positions of planets and the Moon, and the planimeter, a mechanical integrator for calculating the area of an arbitrary 2D shape, are also examples of analog computing.
Unconventional computing
Unconventional computing (also known as alternative computing or nonstandard computation) is computing by any of a wide range of new or unusual methods.
The term unconventional computation was coined by Cristian S. Calude and John Casti and used at the First International Conference on Unconventional Models of Computation in 1998.
The general theory of computation allows for a variety of methods of computation. Computing technology was first developed using mechanical systems and then evolved into the use of electronic devices. Other fields of modern physics provide additional avenues for development.
A model of computation describes how the output of a mathematical function is computed given its input. The model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology.
A wide variety of models are commonly used; some closely resemble the workings of (idealized) conventional computers, while others do not. Some commonly used models are register machines, random-access machines, Turing machines, lambda calculus, rewriting systems, digital circuits, cellular automata, and Petri nets.
Historically, mechanical computers were used in industry before the advent of the transistor.
Mechanical computers retain some interest today, both in research and as analogue computers. Some mechanical computers have a theoretical or didactic relevance, such as billiard-ball computers, while hydraulic ones like the MONIAC or the Water integrator were used effectively.
An analog computer is a type of computer that uses analog signals, which are continuous physical quantities, to model and solve problems. These signals can be electrical, mechanical, or hydraulic in nature. Analog computers were widely used in scientific and industrial applications, and were often faster than digital computers at the time. However, they started to become obsolete in the 1950s and 1960s and are now mostly used in specific applications such as aircraft flight simulators and teaching control systems in universities. Examples of analog computing devices include slide rules, nomograms, and complex mechanisms for process control and protective relays. The Antikythera mechanism, a mechanical device that calculates the positions of planets and the Moon, and the planimeter, a mechanical integrator for calculating the area of an arbitrary 2D shape, are also examples of analog computing.
