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Unique games conjecture
In computational complexity theory, the unique games conjecture (often referred to as UGC) is a conjecture made by Subhash Khot in 2002. The conjecture postulates that the problem of determining the approximate value of a certain type of game, known as a unique game, has NP-hard computational complexity. It has broad applications in the theory of hardness of approximation. If the unique games conjecture is true and P ≠ NP, then for many important problems it is not only impossible to get an exact solution in polynomial time (as postulated by the P versus NP problem), but also impossible to get a good polynomial-time approximation. The problems for which such an inapproximability result would hold include constraint satisfaction problems, which crop up in a wide variety of disciplines.
The conjecture is unusual in that the academic world seems about evenly divided on whether it is true or not.
The unique games conjecture can be stated in a number of equivalent ways.
The following formulation of the unique games conjecture is often used in hardness of approximation. The conjecture postulates the NP-hardness of the following promise problem known as label cover with unique constraints. For each edge, the colors on the two vertices are restricted to some particular ordered pairs. Unique constraints means that for each edge none of the ordered pairs have the same color for the same node.
This means that an instance of label cover with unique constraints over an alphabet of size k can be represented as a directed graph together with a collection of permutations πe: [k] → [k], one for each edge e of the graph. An assignment to a label cover instance gives to each vertex of G a value in the set [k] = {1, 2, ... k}, often called “colours.”
Such instances are strongly constrained in the sense that the colour of a vertex uniquely defines the colours of its neighbours, and hence for its entire connected component. Thus, if the input instance admits a valid assignment, then such an assignment can be found efficiently by iterating over all colours of a single node. In particular, the problem of deciding if a given instance admits a satisfying assignment can be solved in polynomial time.
The value of a unique label cover instance is the fraction of constraints that can be satisfied by any assignment. For satisfiable instances, this value is 1 and is easy to find. On the other hand, it seems to be very difficult to determine the value of an unsatisfiable game, even approximately. The unique games conjecture formalises this difficulty.
More formally, the (c, s)-gap label-cover problem with unique constraints is the following promise problem (Lyes, Lno):
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Unique games conjecture
In computational complexity theory, the unique games conjecture (often referred to as UGC) is a conjecture made by Subhash Khot in 2002. The conjecture postulates that the problem of determining the approximate value of a certain type of game, known as a unique game, has NP-hard computational complexity. It has broad applications in the theory of hardness of approximation. If the unique games conjecture is true and P ≠ NP, then for many important problems it is not only impossible to get an exact solution in polynomial time (as postulated by the P versus NP problem), but also impossible to get a good polynomial-time approximation. The problems for which such an inapproximability result would hold include constraint satisfaction problems, which crop up in a wide variety of disciplines.
The conjecture is unusual in that the academic world seems about evenly divided on whether it is true or not.
The unique games conjecture can be stated in a number of equivalent ways.
The following formulation of the unique games conjecture is often used in hardness of approximation. The conjecture postulates the NP-hardness of the following promise problem known as label cover with unique constraints. For each edge, the colors on the two vertices are restricted to some particular ordered pairs. Unique constraints means that for each edge none of the ordered pairs have the same color for the same node.
This means that an instance of label cover with unique constraints over an alphabet of size k can be represented as a directed graph together with a collection of permutations πe: [k] → [k], one for each edge e of the graph. An assignment to a label cover instance gives to each vertex of G a value in the set [k] = {1, 2, ... k}, often called “colours.”
Such instances are strongly constrained in the sense that the colour of a vertex uniquely defines the colours of its neighbours, and hence for its entire connected component. Thus, if the input instance admits a valid assignment, then such an assignment can be found efficiently by iterating over all colours of a single node. In particular, the problem of deciding if a given instance admits a satisfying assignment can be solved in polynomial time.
The value of a unique label cover instance is the fraction of constraints that can be satisfied by any assignment. For satisfiable instances, this value is 1 and is easy to find. On the other hand, it seems to be very difficult to determine the value of an unsatisfiable game, even approximately. The unique games conjecture formalises this difficulty.
More formally, the (c, s)-gap label-cover problem with unique constraints is the following promise problem (Lyes, Lno):