Recent from talks
Knowledge base stats:
Talk channels stats:
Members stats:
Online video platform
An online video platform (OVP) enables users to upload, convert, store, and play back video content on the Internet, often via a private server structured, large-scale system that may generate revenue. Users will generally upload video content via the hosting service's website, mobile or desktop application, or other interfaces (API), and typically provide embedded codes or links that allow others to view the video content.
Online video platforms can use a software as a service (SaaS) business model, a do it yourself (DIY) model, or user-generated content (UGC) model. The OVP comes with an end-to-end tool set to upload, encode, manage, playback, style, deliver, distribute, download, publish and measure quality of service or audience engagement quality of experience of online video content for both video on demand (VOD) and live delivery. This is usually manifested as a User Interface with login credentials. OVPs also include providing a custom video player or a third-party video player that can be embedded in a website. Modern online video platforms are often coupled up with embedded online video analytics providing video publishers with detailed insights into video performance: the total number of video views, impressions, and unique views; video watch time, stats on user location, visits, and behavior on the site. Video heat maps show how user engagement rate changes through the viewing process in order to measure audience interaction and to create compelling video content. OVPs are related to the over-the-top content video industry, although there are many OVP providers that are also present in broadcast markets, serving video on demand set-top boxes.[citation needed]
OVP product models vary in scale and feature-set, ranging from ready-made websites that individuals, can use to white label models that can be customized by enterprise clients or media/content aggregators and integrated with their traditional broadcast workflows. The former example is YouTube. The latter example is predominantly found in FTA (Free-To-Air) or pay-TV broadcasters who seek to provide an over-the-top media service (OTT) that extends the availability of their content on desktops or multiple mobility devices.[citation needed]
In general, the graphical user interface accessed by users of the OVP is sold as a service. Revenue is derived from monthly subscriptions based on the number of users it is licensed to and the complexity of the workflow. Some workflows require encryption of content with DRM and this increases the cost of using the service. Videos may be transcoded from their original source format or resolution to a mezzanine format (suitable for management and mass-delivery), either on-site or using cloud computing. The latter would be where platform as a service, is provided as an additional cost.[citation needed]
It is feasible, but rare, for large broadcasters to develop their own proprietary OVP. However, this can require complex development and maintenance costs and diverts attention to 'building' as opposed to distributing/curating content.
OVPs often cooperate with specialized third-party service providers, using what they call an application programming interface (API). These include cloud transcoders, recommendation engines, search engines, metadata libraries, and analytics providers.[citation needed]
The vast majority of OVPs use industry-standard HTTP streaming or HTTP progressive download protocols. With HTTP streaming, the de facto standard is to use adaptive streaming where multiple files of a video are created at different bit rates, but only one of these is sent to the end-user during playback, depending on available bandwidth or device CPU constraints. This can be switched dynamically and near-seamlessly at any time during the video viewing. The main protocols for adaptive HTTP streaming include Smooth Streaming (by Microsoft), HTTP Live Streaming (HLS) (by Apple) and Flash Video (by Adobe). Flash is still in use but is declining due to the popularity of HLS and Smooth Stream in mobile devices and desktops, respectively. Each is a proprietary protocol in its own right and due to this fragmentation, there have been efforts to create one standardized protocol known as MPEG-DASH.
There are many OVPs available on the Internet.
Hub AI
Online video platform AI simulator
(@Online video platform_simulator)
Online video platform
An online video platform (OVP) enables users to upload, convert, store, and play back video content on the Internet, often via a private server structured, large-scale system that may generate revenue. Users will generally upload video content via the hosting service's website, mobile or desktop application, or other interfaces (API), and typically provide embedded codes or links that allow others to view the video content.
Online video platforms can use a software as a service (SaaS) business model, a do it yourself (DIY) model, or user-generated content (UGC) model. The OVP comes with an end-to-end tool set to upload, encode, manage, playback, style, deliver, distribute, download, publish and measure quality of service or audience engagement quality of experience of online video content for both video on demand (VOD) and live delivery. This is usually manifested as a User Interface with login credentials. OVPs also include providing a custom video player or a third-party video player that can be embedded in a website. Modern online video platforms are often coupled up with embedded online video analytics providing video publishers with detailed insights into video performance: the total number of video views, impressions, and unique views; video watch time, stats on user location, visits, and behavior on the site. Video heat maps show how user engagement rate changes through the viewing process in order to measure audience interaction and to create compelling video content. OVPs are related to the over-the-top content video industry, although there are many OVP providers that are also present in broadcast markets, serving video on demand set-top boxes.[citation needed]
OVP product models vary in scale and feature-set, ranging from ready-made websites that individuals, can use to white label models that can be customized by enterprise clients or media/content aggregators and integrated with their traditional broadcast workflows. The former example is YouTube. The latter example is predominantly found in FTA (Free-To-Air) or pay-TV broadcasters who seek to provide an over-the-top media service (OTT) that extends the availability of their content on desktops or multiple mobility devices.[citation needed]
In general, the graphical user interface accessed by users of the OVP is sold as a service. Revenue is derived from monthly subscriptions based on the number of users it is licensed to and the complexity of the workflow. Some workflows require encryption of content with DRM and this increases the cost of using the service. Videos may be transcoded from their original source format or resolution to a mezzanine format (suitable for management and mass-delivery), either on-site or using cloud computing. The latter would be where platform as a service, is provided as an additional cost.[citation needed]
It is feasible, but rare, for large broadcasters to develop their own proprietary OVP. However, this can require complex development and maintenance costs and diverts attention to 'building' as opposed to distributing/curating content.
OVPs often cooperate with specialized third-party service providers, using what they call an application programming interface (API). These include cloud transcoders, recommendation engines, search engines, metadata libraries, and analytics providers.[citation needed]
The vast majority of OVPs use industry-standard HTTP streaming or HTTP progressive download protocols. With HTTP streaming, the de facto standard is to use adaptive streaming where multiple files of a video are created at different bit rates, but only one of these is sent to the end-user during playback, depending on available bandwidth or device CPU constraints. This can be switched dynamically and near-seamlessly at any time during the video viewing. The main protocols for adaptive HTTP streaming include Smooth Streaming (by Microsoft), HTTP Live Streaming (HLS) (by Apple) and Flash Video (by Adobe). Flash is still in use but is declining due to the popularity of HLS and Smooth Stream in mobile devices and desktops, respectively. Each is a proprietary protocol in its own right and due to this fragmentation, there have been efforts to create one standardized protocol known as MPEG-DASH.
There are many OVPs available on the Internet.