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WWE SuperCard

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WWE SuperCard

WWE SuperCard is a 2014 digital collectible card game featuring WWE Superstars for iOS and Android, and a mobile installment in the WWE video game series, under the WWE 2K banner, developed by Cat Daddy Games and published by 2K. As of 2025, it is also the longest running (official) online WWE mobile game.

The game has several game modes: Wild (introduced in Season 3 as a name change for Exhibition), King of the Ring, Road to Glory, People's Champion Challenge (retired after Season 2 but returned in Season 10), Ring Domination (introduced in Season 2), Money in the Bank (introduced in Season 2), Team Battleground (introduced in Season 3), Royal Rumble (introduced in Season 3), Ranked which had its name changed to "War" mode with the launch of Season 4 on November 15, 2017, Elimination Chamber (introduced in Season 4), Women's Royal Rumble (introduced in Season 4), Last Man Standing (introduced in Season 4), Over The Limit (introduced in Season 5; since retired), Giants Unleashed (introduced in Season 5), Team Roadblock (introduced in Season 6; since retired), Clash of Champions (introduced in Season 6) War Games (Introduced in Season 7) Code Breaker (Introduced in Season 7), Team Stomping Grounds (Introduced in Season 7), Survivor (Introduced in Season 8), TLC (Introduced in Season 9), Campaign (Introduced in Season 10), Boom (Introduced in Season 11) and Super Showdown (Introduced in Season 12)

In a wild match, the player has to set up a group of four male superstars, two female superstars, and two support cards. The player gets to pick from any cards that are unlocked between seasons 1-10. The player gets to choose from three opponents, which are similar to the player's tier. The game provides the number of matches won and lost by the opponent. After selecting an opponent, the player begins a match against the opponent's deck. All games of Wild are set inside the NXT[circular reference] arena in season 4. In season 3, they would be held in a gym or a bar with WWE logos throughout the venue. Each Wild match features a variety of matches in which the player selects one or two cards with or without a support card suiting to the one or two stats to be compared in the match and that the match is for the male superstars, female superstars, or tag teams. In such a game, there are usually three matches, each carrying one point, which goes to the winning player. A match can end in a tie, in which case both players earn one point each, possibly leading to a tie between the players. In such a case, there is an extra match and its winner wins the whole match. Each win awards the player two picks whereas a loss provides only one pick and a perfect 3–0 victory provides an extra pick which makes a total of three picks.

In King of the Ring (KOTR), matches are simulated. The player builds a deck of eight superstars, two female superstars, and two support cards, which determines the player's tier and rewards. Then the AI matches up the player with 14 other players/bots and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order, with each match lasting 10 minutes and a gap of 50 minutes between matches. Half of the players of the deck is active and loses stamina (8 per match) and the other inactive half gains stamina (40 per match). With the decrease in stamina, the stats of a card decrease as well, so the player might use energy cards obtained from the card picks to fill a card's energy bar (players can gather up to 40) and the player might also use one or more of the stat boosts to increase the particular stat(s) of each card in the active part of the deck by 15 percent (players can gather five of each boost) for the next match only. After playing 45 matches, the top eight players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top eight each in order to find the winner. Players each receive KOTR rewards as per the position 45 minutes after their last matches.

In season 2, KOTR was changed so that the deck consists of seven superstars, three divas, and two support cards. Then the AI matches up the player with 15 other players/bots and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order with each match lasting 10 minutes and a gap of 50 minutes between each match. The full deck is in play, unlike Season 1. The stamina system is the same as in Season 1, except the total number of Energy cards that can be accumulated increased to 25 from 10. After playing 45 matches the top eight players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top 8 each in order to find the winner. Players each receive KOTR rewards as per the position 45 minutes after their last matches.

In Season 4, KOTR changed again. KOTR in Season 4 splits a total of 32 players into 4 teams of 8 people each with 2 sets of 16 players starting in either a 205 Live or NXT bracket. In season 4 KOTR, there are no more qualifying matches and all players are instead put straight into a contender's bracket where all four groups are displayed. Every time the player and/or some of the player's group members win, the player is rewarded for moving onto the next stage in the bracket and moves up to either the Raw or SmackDown bracket depending on which bracket the player advanced from. Players who came from the 205 Live bracket move up to the SmackDown bracket, while those in the NXT bracket move to the Raw bracket. However, losing players would be knocked out of the bracket and KOTR would end. KOTR in Season 4 takes just over a full day to complete, compared to the two or more days it took to complete in seasons 1–3. Rewards are given according to the player's KOTR tier.

In a PCC, players chose one of the two sides available and played to add wins to the superstar's side they chose to earn points. PCC matches were just like Wild Mode matches, but here, the player got only three opponents to choose from with wins awarding points that could be earned by defeating the opponent chosen. Also, players could earn title matches through card picks earned from PCC matches, which, upon use, doubled the points that could be earned by winning against any of the three opponents, but these cards reset the board of cards available for picking once one such card is found. Players earned points to move up in the rankings and, at the end of the event, players were awarded cards on the basis of the winning side and the players' rankings.

On May 21, 2020, WWE SuperCard added a similar event mode as People's Champion Challenge, named Clash of Champions (titled after the pay-per-view of the same name), sharing previous features from People's Champion Challenge such as choosing two different sides, and elements from different events such as Last Man Standing and Giants Unleashed. Like most modes, Clash of Champions has a bout system with a free bout every 15 minutes.

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