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Watara Supervision
View on WikipediaThis article needs additional citations for verification. (April 2009) |
The Watara Supervision with tilting screen | |
| Manufacturer | Watara |
|---|---|
| Type | Handheld game console |
| Generation | Fourth generation |
| Released | 1992 |
| Introductory price | US$49.95 (equivalent to $110 in 2025) |
| Media | ROM cartridge |
| CPU | 8-bit 65SC02 @ 4 MHz |
| Display | 160×160 pixel resolution, 4 shades of grey |
| Sound | Mono speaker Headphone jack |
| Power | 4 × AA batteries or 6V AC/DC adapter |
| Related | Game Boy |

The Watara Supervision, also known as the QuickShot Supervision in the UK, is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy.[1] It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via an official accessory. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the SNES.[1] A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it.
Though the machine garnered some attention at launch (mainly due to the low price for the machine and its games, which many felt might enable it to make inroads into Nintendo's market share) it was ultimately unsuccessful in unseating the Game Boy from its position as the world's most popular handheld. Reasons commonly cited are the poor quality screen which was prone to blurring and made following the action difficult, a general lack of games and the simplistic nature of those that were released.
Yet another problem was that most of the games that were available were developed in Taiwan or Hong Kong, meaning that fans of big-name Western and Japanese developers were underwhelmed by the apparent lack of support from these companies. Only a tiny handful of games were developed by third parties, including Sachen and the British developer B.I.T.S. Up against Nintendo's list of popular franchises (Zelda, Mario, Metroid) and those of its third parties (Castlevania, Mega Man) - all of which eventually surfaced on the Game Boy - the Supervision's games were of little interest to most.
Marketing
[edit]The Watara Supervision's main marketing point was its low price; the Supervision was US$49.95 in 1992[2] while the Game Boy was US$89.99.[3] Games for the Supervision were also much cheaper than Game Boy games,[2] and advertisements emphasized this price difference, with one British ad for the Supervision calling it "the affordable hand-held games machine".[4] It was also bundled with headphones, batteries, and a Breakout clone titled Crystball.[4][5][6]
To keep their costs down, Watara farmed out the international marketing and distribution to third parties leading to various versions:
- Watara Supervision: sold in the United States, Canada, Colombia, Spain, Italy and Mexico. Tiltable screen configuration.[7]
- Quickshot Supervision (QS-800): sold in the UK, Greece by the well-known joystick brand. Tiltable screen configuration.[1][8]
- Hartung Supervision (SV-100): sold in Germany and Netherlands.
- 泰可BOY (Tiger Boy): sold in Taiwan and Hong Kong by Tai-Kerr Trading Co.[1]
- Audio Sonic Supervision (GB-1000, GB-2000): sold in Italy, France and other European countries. There are two known models. The GB-2000 looks like a Gameboy and the GB-1000 looks like the Watara, but without the name in the lower left corner of the screen.
- Vini Supervision: sold in Denmark and distributed by Vini Spil. Both models were also sold (the tilting one as model #9205).
- Videojet Supervision: sold in France.
- Magnum Supervision: sold in the United States and Europe by Magnum International. Same appearance as the Videojet Supervision in three different housing colors: Gray, Yellow and Green.
- Electrolab Supervision: sold in Argentina by the Electrolab brand.[9]
- Hypervision Hyberboy SW: another version sold in Argentina, marketed by Honson Games.[10]
In the mid 1990s, the Supervision was once offered as a final prize on the television game show Legends of the Hidden Temple[2] (as well as Masters of the Maze). It was also offered as a prize on the premiere of the similarly short-lived The New Price is Right in 1994.
Quickshot's UK version of the Supervision was heavily featured for a time on ITV's gaming show Bad Influence![1] Presenter Violet Berlin could be seen playing a Supervision in many of the show's publicity photos.
History
[edit]A prototype of the Supervision was exhibited at the Winter Consumer Electronics Show in 1992.[6] The Supervision was released before Christmas 1992 with eighteen launch titles,[11] and it was advertised that fifty games were released by November 1992.[5] The Supervision's game library was criticized for being 'too simplistic' compared to that of other consoles, which outweighed the value of their budget price, which ranged from US$8.95 to US$14.95 per game.[2][6] One critic from Electronic Games said in respect to the Supervision that "it is still possible to be disappointed in a game that costs under fifteen dollars".[2][6] Soon after the Supervision's release, the Game Boy Basic packaging option was announced, which made the Game Boy more affordable, costing only ten dollars more than the Supervision; this undermined the Supervision's 'budget' marketing strategy.[6]
Similar to the functionality of the Super Game Boy, the Supervision can be connected to a television to allow for a larger screen to play on.[2][12] A peripheral that would add color support to games was planned for release in the latter half of 1993, but was never released.[2][6] The Supervision was distributed in the US by Goldnation,[6] and in France by AudioSonic.[13] More third-party games were planned for release for the system in 1993 but never materialized, including movie licences such as Rambo and Terminator.[6]
Technical specifications
[edit]- CPU: 8-bit 65C02 processor, running at 4 MHz
- Screen: 61 mm × 61 mm (2.37 inches × 2.37 inches), 160 × 160 pixels, 4 greys LCD.[1] There was no hardware video acceleration, graphics had to be drawn by software to a framebuffer.
- Sound: 2 Tonal and 1 Noise Channel plus additional audio DMA stereo output channel. Built-in speaker and headphone jack with stereo earphones included.
- Power: 4 × AA batteries or 6V AC/DC adapter
- Communication port: Two Player Link using DE-9 connector.
- Cartridge port
- Controls for 1 Player
- TV adapter (optional)
- Tiltable Screen (2 positions)
List of games
[edit]
More than sixty games were released for this console:[14][15]
| # | Title | Developer(s) | Release year |
|---|---|---|---|
| 1 | Alien[4] | Watara | 1992 |
| 2 | Balloon Fight | Thin Chen Enterprise | 1992 |
| 3 | Block Buster[4] | Watara | 1992 |
| 4 | Brain Power | Watara | 1992 |
| 5 | Bubble World | Bon Treasure | 1992 |
| 6 | Carrier | Watara | 1992 |
| 7 | Cave Wonders | Bon Treasure | 1992 |
| 8 | Challenger Tank[4] | Watara | 1992 |
| 9 | Chimera | Watara | 1992 |
| 10 | Chinese Checkers[4] | Sachen | 1992 |
| 11 | Classic Casino | Bon Treasure | 1993 |
| 12 | Climber | Bon Treasure | 1992 |
| 13 | Cross High | GTC | 1992 |
| 14 | Crystball[4][6] | Watara | 1991 |
| 15 | Dancing Block | Thin Chen Enterprise | 1992 |
| 16 | Delta Hero[4] | Bon Treasure | 1992 |
| 17 | Dream World | Bon Treasure | 1992 |
| 18 | Eagle Plan[6] | GTC | 1991 |
| 19 | Earth Defender | Bon Treasure | 1992 |
| 20 | Fatal Craft | Bon Treasure | 1992 |
| 21 | Final Combat[4] | Thin Chen Enterprise | 1992 |
| 22 | Galactic Crusader | Sachen | 1992 |
| 23 | Galaxy Fighter | Thin Chen Enterprise | 1992 |
| 24 | Grand Prix[4] | Bon Treasure | 1992 |
| 25 | Happy Pairs | Sachen | 1992 |
| 26 | Happy Race[6] | Sachen | 1992 |
| 27 | Hash Block | GTC | 1991 |
| 28 | Hero Hawk | Thin Chen Enterprise | 1992 |
| 29 | Hero Kid[6] | Watara | 1992 |
| 30 | Honey Bee | Bon Treasure | 1992 |
| 31 | Jacky Lucky | Bon Treasure | 1992 |
| 32 | Jaguar Bomber[4] | Bon Treasure | 1992 |
| 33 | John Adventure | Sachen | 1992 |
| 34 | Journey to the West | Watara | 1992 |
| 35 | Juggler | Bon Treasure | 1992 |
| 36 | Kabi-Island: Gold in Island | Thin Chen Enterprise | 1992 |
| 37 | Kitchen War | Bon Treasure | 1992 |
| 38 | Kung-Fu Street | Thin Chen Enterprise | 1993 |
| 39 | Linear Racing | Watara | 1992 |
| 40 | Ma Jong | Watara | 1992 |
| 41 | Magincross | Thin Chen Enterprise | 1992 |
| 42 | Matta Blatta | B.I.T.S. | 1992 |
| 43 | Olympic Trials[4][6] | Divide By Zero/B.I.T.S. | 1992 |
| 44 | P-52 Sea Battle[4][6] | Watara | 1992 |
| 45 | Pacboy & Mouse | Watara | 1992 |
| 46 | Pacific Battle | Bon Treasure | 1992 |
| 47 | Penguin Hideout | Thin Chen Enterprise | 1992 |
| 48 | Police Bust[6] | Bon Treasure | 1992 |
| 49 | PoPo Team | Sachen | 1992 |
| 50 | Pyramid | Thin Chen Enterprise | 1992 |
| 51 | Recycle Design | Bon Treasure | 1992 |
| 52 | Scaffolder | Bon Treasure | 1992 |
| 53 | Soccer Champion[4] | Watara | 1992 |
| 54 | Sonny Xpress! | Watara | 1992 |
| 55 | Space Fighter[4] | Bon Treasure | 1992 |
| 56 | Sssnake[4] | B.I.T.S. | 1992 |
| 57 | Super Block | Bon Treasure | 1992 |
| 58 | Super Kong | Thin Chen Enterprise | 1992 |
| 59 | Super Pang | Sachen | 1992 |
| 60 | Tasac 2010 | Thin Chen Enterprise | 1992 |
| 61 | Tennis Pro '92[4] | B.I.T.S. | 1992 |
| 62 | Thunder Shooting | Thin Chen Enterprise | 1992 |
| 63 | Treasure Hunter[4] | Bon Treasure | 1992 |
| 64 | Untouchable | Bon Treasure | 1992 |
| 65 | Witty Cat | Bon Treasure | 1992 |
Multi-game titles
[edit]- Block Buster/Cross High [2-in-1] (1992)
- Hash Block/Eagle Plan [2-in-1] (1992; developed by Bon Treasure)
- Hash Block/Jacky Lucky/Challenger Tank/Brain Power [4-in-1] (1992)
Homebrew
[edit]As of 2020, the first aftermarket game Assembloids by PriorArt is available for the Supervision.[16]
Preservation
[edit]Like many consoles, the Watara Supervision has lived on through emulation (see MESS).[17] Cowering's Good Tools includes a tool called GoodSV, which catalogues 69 Supervision games as of version 3.27.
References
[edit]- ^ a b c d e f "Retro Console Review: Quickshot / Watara Supervision". RetroCollect. 2011-02-05. Archived from the original on 2015-10-16. Retrieved 2011-11-06.
- ^ a b c d e f g Smith, Ernie (November 7, 2017). "Rise of the Wannabes: The Game Boy's Many Uninspired Knockoffs". Vice. Vice News. Archived from the original on October 28, 2020.
- ^ Moriarty, Colin (October 15, 2013). "The Real Cost of Gaming: Inflation, Time, and Purchasing Power". IGN. IGN Entertainment. Archived from the original on October 15, 2013.
- ^ a b c d e f g h i j k l m n o p q r "Supervision Magazine Advertisement". N-Force. No. 11. Impact Magazines. May 1993. p. 45. ISSN 0966-0976.
- ^ a b "New Handheld Launched!". Sega Force. No. 12. Europress Impact. December 1992. p. 6.
- ^ a b c d e f g h i j k l m n o Dille, Ed (May 1993). "Test Lab: East Meets East". Electronic Games. Vol. 1, no. 8. Decker Publications. pp. 92–93. ISSN 1063-8326.
- ^ "Syd Bolton - SuperVision Specs". pixelpower.on.ca. Archived from the original on 2018-06-16. Retrieved 2019-03-21.
- ^ "Quickshot Supervision". User (33): 9.
- ^ "Family Game distribuidor de Electrolab". Action Games (4): 73.
- ^ "Hypervision". Supergames (1): 3.
- ^ "Les News: Supervision" [The News: Supervision]. Joystick (in French). No. 33. Groupe Sipress. December 1992. p. 109. ISSN 1145-4806.
- ^ Lane, Gavin (April 17, 2019). "Feature: The Handheld Rivals Which Tried And Failed To Beat The Game Boy". NintendoLife. Nlife Media. Archived from the original on April 17, 2019.
- ^ "Supervision Magazine Advertisement". Tilt (in French). No. 104. Editions Mondiales S.A. July 1992. p. 87. ISSN 0753-6968.
- ^ "List of video games, filtered by platform(s): Watara Supervision". Grouvee. Retrieved 2024-11-16.
- ^ "Listing of all Watara Supervision games". The Video Games Museum. Retrieved 2024-11-16.
- ^ "Assembloids (Limited Edition) for Supervision (2019)". Archived from the original on 2020-12-16. Retrieved 2020-11-21.
- ^ Simms, Craig (April 2002). "Feature: Game not over". Atomic: Maximum Power Computing. No. 15. AJB Publishing. pp. 30–33. ISSN 1444-8998.
External links
[edit]Watara Supervision
View on GrokipediaHistory
Development
Watara Industries Limited, a Hong Kong-based electronics manufacturer, entered the consumer market in the early 1990s with a focus on producing affordable gaming hardware to capitalize on the growing popularity of portable devices.[2] The company drew inspiration from Nintendo's dominance in the handheld gaming sector, particularly the Game Boy released in 1989, seeking to offer a budget alternative that could compete on price while incorporating features suited for portable play.[3] To achieve cost efficiency, Watara developed the Supervision around a custom implementation of the 65C02 microprocessor, an enhanced CMOS variant of the 6502 architecture originally used in systems like the Nintendo Famicom, which allowed for lower power consumption and simplified design compared to more complex contemporaries.[2][4] Development of the Supervision spanned the early 1990s, culminating in its market introduction in 1992, with Watara leveraging Hong Kong's manufacturing ecosystem for component sourcing from regional Asian suppliers to keep production costs down.[2] The project emphasized engineering a monochrome LCD display and battery-powered operation to ensure portability, though specific prototyping hurdles related to screen integration and power management are not well-documented in available records. Early efforts prioritized a flexible, ergonomic form factor with larger controls and stereo audio capabilities to differentiate from the Game Boy's rigid design.[4] Key design goals centered on affordability, targeting a retail price under $50—achieved at $49.95 for bundled units—to appeal to budget-conscious consumers, alongside compatibility with simplified games reminiscent of Famicom titles adapted for handheld constraints.[3][2] The inclusion of a link-up cable for multiplayer functionality was a core feature from inception, enabling head-to-head play and setting it apart in the low-end market, while partnerships with distributors like Goldnation in the U.S. facilitated initial component procurement and testing phases.[2] No specific lead engineers are credited in historical accounts, but the console's architecture reflects collaborative efforts within Watara's Hong Kong-based team to balance performance with economic viability.[4]Release and marketing
The Watara Supervision was initially released in Asia in 1992, primarily in Hong Kong and surrounding markets, as a low-cost handheld console manufactured by the Hong Kong-based company Watara.[2] It launched in North America later that year, followed by distribution in Europe, where it was marketed as the QuickShot Supervision in the United Kingdom.[2][5][6] In the United States, the console retailed for $49.95, roughly half the price of Nintendo's Game Boy at $89.99, allowing it to target budget-conscious consumers seeking an affordable portable gaming option.[5][7] This pricing strategy was central to its positioning as a value-driven alternative, with individual games priced between $8.95 and $14.95 to further appeal to cost-sensitive buyers.[2] Distribution involved partnerships with regional entities, including Watara and Gold Nation in the United States and Canada, QuickShot—a joystick manufacturer—in the United Kingdom, and various Asian retailers for local markets; in other European countries like Spain and Italy, it was handled directly by Watara.[2][8] Marketing campaigns emphasized the console's portability, built-in game library, and multiplayer capabilities via a link-up cable, primarily through print advertisements in gaming magazines that highlighted its competitive pricing against established handhelds.[9][2] Promotional materials, such as order forms and flyers, also showcased bundled titles like Crystball to underscore immediate play value.[9] Regional variations in packaging and branding were common, with the UK QuickShot version featuring distinct box art and labeling, while some North American editions used a brown-background design bundled with Classic Casino; other markets adopted names like Travellmate without altering the hardware.[2][10][11]Hardware
Technical specifications
The Watara Supervision features an 8-bit M65C02 processor, a variant of the WDC 65C02, clocked at 4 MHz.[2] This CPU handles game logic and system operations, providing performance comparable to early 8-bit consoles but optimized for portable use. The system includes 8 KB of main RAM for program execution and 8 KB of video RAM for graphics rendering and gameplay.[12] The display is a fixed monochrome LCD screen with a resolution of 160 × 160 pixels, equivalent to 25,600 total pixels, and supports 4 shades of gray for basic visual depth.[2] Measuring 2.37 × 2.37 inches (61 × 61 mm), the screen lacks backlighting, relying on ambient light for visibility and contributing to the device's power efficiency.[3] Audio output is generated through 4-channel square wave synthesis, a noise channel, and an additional DMA channel for stereo effects, delivered via a built-in mono speaker or a headphone jack with volume control.[2] This setup enables simple chiptune-style music and effects typical of 1990s handheld games. Controls consist of a directional pad for movement, two action buttons labeled A and B, dedicated start and select buttons, and a link-up port supporting two-player connectivity via cable.[3] Power is supplied by 4 AA batteries, yielding 10–15 hours of continuous gameplay depending on usage, with compatibility for a 6V AC/DC adapter to extend sessions without batteries.[3] The cartridge slot accepts 40-pin edge-connector cartridges. Overall dimensions are approximately 5.5 × 3.5 × 1.5 inches (140 × 90 × 38 mm), making it compact for handheld portability.[2] In terms of performance, the Supervision achieves a frame rate of approximately 51 Hz, determined by video timing that allocates 78,720 CPU cycles per frame at the 4 MHz clock speed, though this is constrained by the non-backlit monochrome display's refresh limitations and lack of advanced graphics hardware.[13]Design and variants
The Watara Supervision adopts a brick-shaped handheld design with a non-backlit monochrome LCD screen and an integrated speaker grille positioned near the top for audio playback.[3][14] The unit measures approximately 148 mm in height, featuring rubberized elements along the sides for grip and, in select models, a flexible midsection that enables screen angle adjustment to minimize wrist strain.[3][2] Ergonomically, the Supervision provides a control layout akin to the Nintendo Game Boy, with a directional pad on the left, select and start buttons at the bottom, and larger, separated A and B action buttons on the right, augmented by raised knobs on the D-pad for improved thumb control.[3][2] Though bulkier and heavier than the Game Boy, its compact profile and button sizing offer reasonable comfort for smaller hands during extended play sessions.[3] The original model featured a gray plastic shell, while subsequent variants released around 1993 included options in yellow, green, white, and blue to appeal to different markets.[3][14][2] Key model variants encompass a base rectangular unit without adjustable features and a variant with the bendable midsection and compatibility with an optional RF adapter for TV output.[3] Regional adaptations, such as the QuickShot-branded version distributed in Europe, retained the primary hardware but included modified labeling and packaging to suit local distributors.[3][14] Accessories designed for the Supervision include an official link-up cable that connects via the built-in DB-9 port to enable two-player gameplay in supported titles, along with protective carrying cases featuring padded interiors and straps, as well as interchangeable battery covers for the four AA battery compartment.[3][2][14] Build quality concerns with the Supervision often involve the screen cover hinge, which tends to wear out over time due to the flex mechanism, potentially causing misalignment or failure to hold position.[3] Additionally, the cartridge slot is susceptible to looseness, leading to intermittent contact issues with game cards.[3]Games
Official games
The official library of the Watara Supervision includes approximately 65 single-game cartridges released between 1992 and 1995, establishing the console's primary software ecosystem.[3] These titles were developed by Watara in partnership with third-party studios primarily from Hong Kong and Taiwan, including Sachen (also known as Thin Chen Enterprise), Bon Treasure Co., Ltd., Bits Studios, and others, resulting in limited but diverse output compared to contemporaries like the Game Boy.[15] Most games were unlicensed ports or clones of Famicom and NES hits, with simplified monochrome graphics, reduced color palettes (emulated via shading), and streamlined mechanics to accommodate the console's 160x160 pixel LCD screen and 65C02 processor running at 4 MHz.[3] This adaptation often led to abbreviated levels and altered sound design, prioritizing playability on battery-powered hardware over fidelity to originals. Development emphasized quick ports of arcade and console successes, alongside a few originals, to capitalize on the Supervision's low-cost appeal in emerging markets. Notable examples include ports like Bubble World (a Bubble Bobble clone by Bon Treasure, 1992), Block Buster (a Tetris-inspired puzzler by Watara, 1992), Super Kong (a Super Mario-style platformer by Watara, 1992), John Adventure (by Sachen, 1992), and originals such as Jacky Lucky (a platformer by Watara, 1992), reflecting the era's bootleg-style adaptations of platforming classics.| Title | Developer(s) | Release Year |
|---|---|---|
| Bubble World | Bon Treasure | 1992 |
| Jacky Lucky | Watara | 1992 |
| Block Buster | Watara | 1992 |
Multi-game titles
Multi-game cartridges for the Watara Supervision bundled multiple titles into single releases, a format adopted to enhance consumer value amid a modest overall game library. These compilations were primarily developed and published by Watara, with releases concentrated in 1992 and 1993.[15][2] Such multi-game titles proved common for the system, with documented examples including at least three official bundles issued during its early years, reflecting efforts to address low sales of individual games by offering variety in one package. Publishers like Watara and regional partners such as Quickshot and Hartung handled distribution, often targeting budget-conscious markets to boost perceived worth.[2][15] Representative examples include 2-in-1 and 4-in-1 cartridges featuring ports of action, puzzle, and adventure games originally developed for the platform. These shared a simple menu interface for selecting titles, streamlining access without the need for cartridge swaps. Rare variants incorporated linked multiplayer functionality across bundled games, allowing two players to compete or cooperate in select modes.[16][17]| Title | Included Games | Developer/Publisher | Year |
|---|---|---|---|
| 2 in 1: Cross High & Block Buster | Cross High, Block Buster | Watara | 1992 |
| 2 in 1: Hash Block & Eagle Plan | Hash Block, Eagle Plan | Watara | 1992 |
| 4 in 1 | Hash Block, Jacky Lucky, Challenger Tank, Brain Power | Watara | 1992 |
Homebrew
Homebrew development for the Watara Supervision emerged in the late 2010s, driven by online retro gaming communities interested in reviving the obscure handheld console.[18][19] The first notable title, Assembloids, was announced in 2019 and released in 2020, marking the beginning of aftermarket software production more than two decades after the system's commercial end.[20][21] This effort was spurred by enthusiasts seeking to expand the limited library of official games through fan-created content.[22] Developers typically rely on assemblers compatible with the system's 65C02 processor for coding games in low-level assembly language.[13] Emulators such as those integrated into MAME (formerly MESS) or dedicated tools like WasabiGBA enable testing without physical hardware.[3][23] However, limited original documentation poses significant challenges, often requiring reverse engineering of the console's hardware and cartridge pinouts to map memory and I/O functions accurately.[13] Several homebrew titles have been documented since 2020, focusing on genres like puzzles, shooters, and action games that leverage the Supervision's simple monochrome display and controls. Key examples include:- Assembloids (2020), developed by Martin Wendt, Oliver Lindau, and Kamil Wolnikowski of PriorArt Games; a fast-paced action puzzler involving block-matching mechanics in an arcade style.[21][22]
- Cross Shoot (2020), created by Fabrizio Caruso using the Cross-Lib framework; a vertical shooter emphasizing precise enemy dodging and power-ups.[24]
- Cross Shuriken (2023), also by Fabrizio Caruso; an action game featuring shuriken-throwing mechanics in a ninja-themed adventure.[24][25]
- Cross Bomber (2024), developed by Fabrizio Caruso; a maze-based bomberman-style game with explosive puzzle elements.[26]
- Cross Verbix (2024), by Fabrizio Caruso; a word puzzle game adapting verb conjugation challenges to the system's constraints.[27]
- 2048 clone (2025), developed by VROdin and collaborators; a sliding tile puzzle porting the popular modern mechanic to the Supervision's grid-based display.