What Remains of Edith Finch
What Remains of Edith Finch
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What Remains of Edith Finch

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What Remains of Edith Finch

What Remains of Edith Finch is a first-person exploration video game developed by Giant Sparrow and published by Annapurna Interactive. The game was released in 2017 for PlayStation 4, Windows, and Xbox One; for Nintendo Switch in 2019; for iOS in 2021; and for PlayStation 5 and Xbox Series X/S in 2022.

The story follows the seventeen-year-old Edith Finch, the last surviving member of her family, as she returns to her ancestral home for the first time in seven years. Reexploring the house, she uncovers her family's mysterious past and learns about the series of deaths that eventually caused the complete collapse of her family structure. The game is presented as an interconnected anthology. The story utilizes unique media from multiple perspectives and is told through a series of vignettes; however, the player is made to doubt the authenticity of each story being told. The magical realist story touches on themes of free will, fate, memory, and death.

What Remains of Edith Finch received critical acclaim, receiving praise for its immersive storytelling, characters, and presentation; and is considered an example of video games as an art form. Among other awards and nominations, it won the British Academy Games Award for Best Game 2017 and the Best Narrative category at both The Game Awards 2017 and the 2018 Game Developers Choice Awards.

What Remains of Edith Finch is a narrative-focused adventure game. As Edith, the player explores the Finch house and surrounding wilderness through a semi-linear series of rooms, footpaths, crawlspaces, and secret passages. Edith's narration guides the player, providing commentary on her own thoughts, experiences, and relations to each character; and therefore provides exposition and nuance relating to many of the semi-self-contained sequences in the game. Various narrative-related objects such as books, clutter, and decorations provide Edith this opportunity; which is framed as the vocalization of Edith's own writings in her journal revealed chronologically as she makes her way through the house. Throughout which, the player encounters the former bedrooms of deceased family members which have been memorialized and preserved since the time of the respective individual's death. Having the option to skip multiple sequences, the player interacts with objects placed at these memorials to progress through the story, each of which inspire a unique vignette revealing the circumstances of each person's death. These vignettes vary wildly in medium, perspective, genre, stylization, and gameplay mechanics, as well as intent and veracity of their source; therefore providing a series of unique and semi-self-contained stories throughout the game, oftentimes evoking themes of magical realism, the total accuracy of which the player is made to doubt.

The player character takes a ferry to Orcas Island, Washington carrying the journal of Edith Finch. The journal details Edith's experience returning to her ancestral home on the island for the first time in seven years. As a 17-year-old, Edith writes that she is the last surviving member of her family. The player then takes the perspective of Edith as she reexplores the house and discovers the alleged circumstances of each relative's death, the authenticity of which is confused due to the unique mediums and perspectives of each source.

Edith explains that her family is believed to be cursed because of the untimely deaths they frequently experience. In 1937, in an effort to escape the curse after the death of his wife Ingeborg and newborn son Johann, Edith's great-great-grandfather Odin Finch emigrates from Norway to the United States. Alongside his daughter Edith (Edith Sr., or 'Edie'), her husband Sven ( Hoffstad), and their newborn daughter Molly, he ferries his family house with them. However, waves off the shore of Orcas Island capsize the house and Odin drowns. The remaining family builds a new home and accompanying graveyard nearby. Here, Edie gives birth to Barbara, twins Calvin and Sam, and Walter.

For a while, Edie believes they have left the curse behind, but unusual tragedies begin to befall her family. At 10 years old, Molly dies after ingesting fluoridated toothpaste and holly berries due to her mother's neglect; at 16, Barbara is murdered after a heated argument with her boyfriend Rick; at 11, Calvin falls to his death after swinging off the edge of a cliff; at 49, Edie's husband Sven dies during a construction accident at the house; and, at 53, after spending 30 years living in a bunker beneath the house, Walter finally decides to leave and is immediately hit by a train upon exiting. Edie memorializes each death by turning their respective bedrooms into shrines.

Sam marries a woman named Kay Carlyle, and they have three children: Dawn, Gus, and Gregory. However, Dawn is the only one to live to adulthood. At 22 months, Gregory drowns in the bathtub after being left unattended by his mother; and, at 13, Gus is crushed by a totem pole during a storm. Sam and Kay get a divorce and, at 33, whilst on a hunting trip with Dawn, Sam falls to his death after being bucked from a cliff by a deer.

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